Dead by Daylight

Dead by Daylight

View Stats:
SimplifyPM May 16, 2023 @ 1:02pm
Anti-Healing Meta Too Strong now?
With the recent change to medkits, and the not-so-recent change to healing perks, it feels like running anti-healing builds as killer can be TOO oppressive, especially with certain killers who are already oppressive on their own.

Sloppy Butcher was already a decent perk prior to the Hemorrhage rework, but now, with the new Hemorrhage, and the (for some reason) increased hemorrhage frequency, 75% of killers seem to be running it at all ranks. Couple that with Coulrophobia (with distressing, or on Wesker even), Leverage, Thanatophobia, and it's the recipe for some very unfun games
< >
Showing 1-15 of 37 comments
Facu May 16, 2023 @ 1:07pm 
Gen regression? Unfun. "Anti healing" unfun. Who cares about your fun at this point, just dont go with perks. Btw medkits nerf was only to certain add ons and specially for self healing, not others.
Branchu May 16, 2023 @ 1:08pm 
Healing wasn't nerfed; only medkits were, and they're still pretty strong. Sloppy, Thana, etc. has the same effect now as it did 6 months ago.

People are making a mountain out of a molehill.
Tragopan (Banned) May 16, 2023 @ 1:10pm 
I don't think it has to do with the anti-healing perks specifically as much as how easy it is to tunnel these days. Without Dead Hard and old med-kits/self healing boon this is a lot more noticable now.
■ Yuri ■ May 16, 2023 @ 1:22pm 
the point I ask is: bhvr resolves to gradually fix various game design issues related to balance and fun of killers, with the recent nerf on med-kits and heal perks like COH, even if that means buffing top tier killers even more, but refuse in 6 years to resolve the recurring camp, tunnel and slug related issues that every topic is raised about.

ps: coulrophobia was buffed, if I'm not mistaken, in 6.1, becoming extremely powerful in itself
I don't kill (Banned) May 16, 2023 @ 1:28pm 
Originally posted by ■ Yuri ■:
the point I ask is: bhvr resolves to gradually fix various game design issues related to balance and fun of killers, with the recent nerf on med-kits and heal perks like COH, even if that means buffing top tier killers even more, but refuse in 6 years to resolve the recurring camp, tunnel and slug related issues that every topic is raised about.

ps: coulrophobia was buffed, if I'm not mistaken, in 6.1, becoming extremely powerful in itself
How can you resolve camp, tunneling and sluging ? camping ? they added reassurance, tunneling ? 10 sec free bt and speed boost, slug ? in the new end game system that they were working on you could get up after a minute, so they did changes about that, just changes that some people decide to ignore
Survivor Healing meta is still stronger, perks like We'll Make it and WGLF make Sloppy a complete joke. Other perks such as Leader Resurgence Botany and autodidact are still useful to run along side them.
■ Yuri ■ May 16, 2023 @ 1:39pm 
Originally posted by I throw hatchets:
Originally posted by ■ Yuri ■:
the point I ask is: bhvr resolves to gradually fix various game design issues related to balance and fun of killers, with the recent nerf on med-kits and heal perks like COH, even if that means buffing top tier killers even more, but refuse in 6 years to resolve the recurring camp, tunnel and slug related issues that every topic is raised about.

ps: coulrophobia was buffed, if I'm not mistaken, in 6.1, becoming extremely powerful in itself
How can you resolve camp, tunneling and sluging ? camping ? they added reassurance, tunneling ? 10 sec free bt and speed boost, slug ? in the new end game system that they were working on you could get up after a minute, so they did changes about that, just changes that some people decide to ignore

perks are not and should not be tools to solve game design problems, as they end up being band-aids to the point of forcing the use of perks and creating an "artificial" meta, as was the case with ds, BT, gen-regression, Shattered Hope (when COH was omnipresent, specially on SoloQ), etc.

ps: Good point to highlight ressuance, the perk was never so used/picked because it was nerfed even before joining the live server, it only worked and worth it on the ptb.

and "base-kit" bt (10 seconds) is a joke, it never prevented tunneling on average games, you can even be grabbed by vaulting windows/pallet even with an endurance buff, and it only served as an excuse in 6.1 to give several buffs to the killers' base-kit
Last edited by ■ Yuri ■; May 16, 2023 @ 1:43pm
Originally posted by Terrorize Exercise:
Survivor Healing meta is still stronger, perks like We'll Make it and WGLF make Sloppy a complete joke. Other perks such as Leader Resurgence Botany and autodidact are still useful to run along side them.
No it doesn't sloppy is still op even with wglf healing takes a year still.
IBoughtFanciesFeet (Banned) May 16, 2023 @ 1:55pm 
Medkits we’re not the only thing nerfed they also nerfed self healing with COH. Lol If you don’t think the healing nerfs were a big deal fine but don’t downplay what was actually done. Healing was actually a big change. That’s why killers are all running anti-healing, healing slowdown perks now.
Voidlines May 16, 2023 @ 2:17pm 
Originally posted by FluffyFrigginFox.TTV:
Originally posted by Terrorize Exercise:
Survivor Healing meta is still stronger, perks like We'll Make it and WGLF make Sloppy a complete joke. Other perks such as Leader Resurgence Botany and autodidact are still useful to run along side them.
No it doesn't sloppy is still op even with wglf healing takes a year still.

I run Autodidact, Botony, Empathetic Connection and Empathy

I can, at full autodidact stacks, heal in like 7-12 seconds against a sloppy depending on skillcheck frequency.
SimplifyPM May 16, 2023 @ 2:59pm 
Originally posted by Facu:
Gen regression? Unfun. "Anti healing" unfun. Who cares about your fun at this point, just dont go with perks. Btw medkits nerf was only to certain add ons and specially for self healing, not others.

The nerf literally affected medkits themselves but okay. If you're gonna come in shooting, at least be right about what you're walking about.

And YES. People were complaining about Gen Regression because it was SO common and SO good. thats the point. It feels like you are so close to understanding the issue but you keep tap dancing around it.
SimplifyPM May 16, 2023 @ 3:01pm 
Originally posted by Terrorize Exercise:
Survivor Healing meta is still stronger, perks like We'll Make it and WGLF make Sloppy a complete joke. Other perks such as Leader Resurgence Botany and autodidact are still useful to run along side them.

Okay but you shouldn't have to feel FORCED to run We'll Make It to counteract healing. Thats incredibly lame and I'm very tired of people saying that it's a valid solution.

We'll make it IS very good, but what if the killer just decides to tunnel the person off of hook? Or chases the person with We'll Make it?
SimplifyPM May 16, 2023 @ 3:03pm 
Originally posted by FluffyFrigginFox.TTV:
Originally posted by Terrorize Exercise:
Survivor Healing meta is still stronger, perks like We'll Make it and WGLF make Sloppy a complete joke. Other perks such as Leader Resurgence Botany and autodidact are still useful to run along side them.
No it doesn't sloppy is still op even with wglf healing takes a year still.

Also, I don't know how you can say survivor meta is still stronger when kill rates are averaging at 60%, and have only been getting bigger since.
Shiro May 16, 2023 @ 3:36pm 
If people spent half as much time on gens as they do healing or hiding just because they're injured, people would probably notice that it really doesn't matter. The only perk that makes any difference is thanatophobia. Be the gen rush steriotype and you realise nothing has changed.
SimplifyPM May 16, 2023 @ 3:37pm 
Originally posted by HEX: Cream-Filled:
Medkits we’re not the only thing nerfed they also nerfed self healing with COH. Lol If you don’t think the healing nerfs were a big deal fine but don’t downplay what was actually done. Healing was actually a big change. That’s why killers are all running anti-healing, healing slowdown perks now.

Are you talking to me? Because i'm not disagreeing with you. I really just think they should really just revert a bunch of anti-healing changes back to how they were before, since when it was very clear that medkits were the issue with this recent patch:

-Put selfcare at 40% heal rate and/or give it a little bit of item efficiency when self-caring with a Medkit. I know this was one of the major issues with the meta back then, but that was before all the other healing changes, and in it's current state in the anti-heal meta, it needs a little bit more oomf again.

-Revert Sloppy Butcher to how it was prior, but KEEP the Hemorrhage rework. I REALLY don't know why they thought it was necessary to increase the rate at which you lose healing progress like that.

-BUFF Resurgence and Reactive Healing that that it cures/ignores Hemorrhage. It completely counteracts Resurgence and Reactive Healing to the point where it's not worth using those perks anymore. Its very bad.

-Revert Botany knowledge to 30% healing speed, without the item efficiency nerf. I really don't know what their intention was here.
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: May 16, 2023 @ 1:02pm
Posts: 37