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People are making a mountain out of a molehill.
ps: coulrophobia was buffed, if I'm not mistaken, in 6.1, becoming extremely powerful in itself
perks are not and should not be tools to solve game design problems, as they end up being band-aids to the point of forcing the use of perks and creating an "artificial" meta, as was the case with ds, BT, gen-regression, Shattered Hope (when COH was omnipresent, specially on SoloQ), etc.
ps: Good point to highlight ressuance, the perk was never so used/picked because it was nerfed even before joining the live server, it only worked and worth it on the ptb.
and "base-kit" bt (10 seconds) is a joke, it never prevented tunneling on average games, you can even be grabbed by vaulting windows/pallet even with an endurance buff, and it only served as an excuse in 6.1 to give several buffs to the killers' base-kit
I run Autodidact, Botony, Empathetic Connection and Empathy
I can, at full autodidact stacks, heal in like 7-12 seconds against a sloppy depending on skillcheck frequency.
The nerf literally affected medkits themselves but okay. If you're gonna come in shooting, at least be right about what you're walking about.
And YES. People were complaining about Gen Regression because it was SO common and SO good. thats the point. It feels like you are so close to understanding the issue but you keep tap dancing around it.
Okay but you shouldn't have to feel FORCED to run We'll Make It to counteract healing. Thats incredibly lame and I'm very tired of people saying that it's a valid solution.
We'll make it IS very good, but what if the killer just decides to tunnel the person off of hook? Or chases the person with We'll Make it?
Also, I don't know how you can say survivor meta is still stronger when kill rates are averaging at 60%, and have only been getting bigger since.
Are you talking to me? Because i'm not disagreeing with you. I really just think they should really just revert a bunch of anti-healing changes back to how they were before, since when it was very clear that medkits were the issue with this recent patch:
-Put selfcare at 40% heal rate and/or give it a little bit of item efficiency when self-caring with a Medkit. I know this was one of the major issues with the meta back then, but that was before all the other healing changes, and in it's current state in the anti-heal meta, it needs a little bit more oomf again.
-Revert Sloppy Butcher to how it was prior, but KEEP the Hemorrhage rework. I REALLY don't know why they thought it was necessary to increase the rate at which you lose healing progress like that.
-BUFF Resurgence and Reactive Healing that that it cures/ignores Hemorrhage. It completely counteracts Resurgence and Reactive Healing to the point where it's not worth using those perks anymore. Its very bad.
-Revert Botany knowledge to 30% healing speed, without the item efficiency nerf. I really don't know what their intention was here.