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It always spawns the furthest away. They just understood the spwning logic.
For him knowing where you were: cages tend to spawn far away from him and when you get rescued from a cage he gets a sound and visual cue
They could maybe put a sound effect or little fizzling particle effect or something to make it not look so cheap and unintentional, lol.
I can have a basic/rough guess where the cages spawn since the vast majority of the time it just puts it all the way across the map in a general direction.
That being said - I tend to not really keep track of the cages either way since I mean. . . I'm not using them to camp! (Ok well we can talk about tunneling but - that's a different can of worms hahaha)
but it is possible and fairly easy to find the cages if you're experienced with the killer. Hell I'm only mediocre generally speaking and I could do it!
But... if the pyrammid head puts you in then makes a straight BEELINE to your exact position... Either he is tracking a survivor coming to save you (aura, sight, audio etc.) or he is oddly uncanny in his speed and precision.
Sorry! it is sorta' like a difficult thing to gauge without perspective/context in the actual game... But think of it like this! Is he good? if he's good then he might kinda' be able to proxy camp you all naughty like... But Straight bullet bolts to exact locations is not normal. So check their perks and addons! If things don't add up then I can understand being (SUS)picious!
The cage moving is his mechanic though as others have said. If he sticks around too close for long it moves it around, and I'm not exactly sure if it follows the same logic where it puts you as far away as initially, I never tested it that far.