Dead by Daylight

Dead by Daylight

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⸸ Akira ⛧ Mar 18, 2024 @ 12:54am
DbD isn't a "competitive" game.
I know, I know, here come the "You have small brain" comments, but let me explain.

While it is true that DbD has MMR, a grade system, a points/rewards system and more, it is not a competitive game. That 4man SWF you claim is a comp team is not. Everyone running DH MTF UB and whatever other meta perk you find applicable isn't comp DbD. That 4stack running breakout, BU+FTP, sabotuer with sabo boxes isn't a comp team.

Actual comp DbD has perk restrictions, item/add-on restrictions, and usually map restrictions.

If DbD were truly a competitive game, there would be a lot more limitations set in place on the survivors side. A team of 4 couldn't run the same perks, most items wouldn't be allowed, and a lot of playstyles would likely not even be in the game. Also, gens would actually get done, lol.

Skill based games don't equate to competitive games. An MMR system that reflects escapes/kills is not a basis for competitive gameplay. There are multiple categories that in theory should affect MMR gained/lost on both sides that offer nothing aside from a binary currency that lets you purchase many of those items and add-ons that are banned in actual comp DbD. As it currently stands, you can't even lose progress if you've hit a new grade, which isn't reflective of true competitive SBMM either.

Is DbD a 'party' game? No, it hasn't been in some time, despite the devs wanting it to be such, however it is also not a competitive game. At the end of the day, it is an asymmetrical, unbalanced, SLIGHTLY skill based game. To further prove this point, I'm going to go back to the way MMR currently operates. You should not be able to go in and intentionally drop MMR as a 10kHR survivor OR killer main just to go against actual new players to stomp on them, and this happens way too often.

I for one have always thought that BHVR should implement an actual comp mechanic into the game. If you want to make the argument that it wouldn't be fair in soloq, fine, but I think the game would be infinitely more fun and enjoyable if when you're partied up, the entity blocks off perks that your teammates in party have equipped. This ensures different 'play styles' and allows for more perks to be seen and used in game. Of course, this last section is just my personal opinion, and in no way has any actual significance to anything.
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Showing 1-14 of 14 comments
Tokogawa [GER] Mar 18, 2024 @ 1:34am 
What are you trying to achieve with this? Ill asume this is a follow up Thread to the other "DbD isnt competetive" one currently going on?
Whilst I agree with your last Section BHVR isnt reading the Steam Discussions so anything that isnt a Rant should be posted on the official Forums to have a Chance to be heard
Last edited by Tokogawa [GER]; Mar 18, 2024 @ 1:35am
胖虎 Mar 18, 2024 @ 1:36am 
There's nothing else to do but fix the gens
Kitty Mar 18, 2024 @ 1:46am 
IT is not every single competitive game aiming for 50% win rate, and win spree is super rare, like best player in Dota 2 have 54% win rate.

Here it is common as killer having 1000+ win streak and win rate for killer is 85-98% lmao.
CorvusCorax Mar 18, 2024 @ 2:51am 
"If DbD were truly a competitive game, there would be a lot more limitations set in place on the survivors side."

You are describing the requirements for a real tournament where limitations would need to be introduced since DbD has the RNG affecting matches each time.

The game is still competitive (and most players play it so) regardless of the difficulties with a possible tournament.
The Lost (Banned) Mar 18, 2024 @ 4:19am 
Yeah dbd is so casual you get banned for leaving mid game.
You get a rank every month like in every Casual Mode. Literally no difference between ranked and Casual.
Onichan (Banned) Mar 18, 2024 @ 5:04am 
have you ever played any other PvP game besides DbD?
Visser Three Mar 18, 2024 @ 6:31am 
Can we maybe start by defining what is and is not a 'competitive' game?

Because on the most basic level, DBD is a game where players compete against each-other. So that does make it competitive. It even lets you have a general idea of how well you've been doing in the long term. That seems pretty competitive to me.

So, and I don't mean this sarcastically I mean this in the most genuine version of the phrase... If that's not competitive, I don't know what is.
Last edited by Visser Three; Mar 18, 2024 @ 6:40am
Rage Mar 18, 2024 @ 7:38am 
Originally posted by PuppuccinoTV:
I for one have always thought that BHVR should implement an actual comp mechanic into the game. If you want to make the argument that it wouldn't be fair in soloq, fine, but I think the game would be infinitely more fun and enjoyable if when you're partied up, the entity blocks off perks that your teammates in party have equipped. This ensures different 'play styles' and allows for more perks to be seen and used in game. Of course, this last section is just my personal opinion, and in no way has any actual significance to anything.
This seems like a fantastic idea, requiring members in a SWF to have unique perks.
⸸ Akira ⛧ Mar 18, 2024 @ 11:31am 
Originally posted by Onichan:
have you ever played any other PvP game besides DbD?

Quite a few of them, actually. Some of them at the highest levels, which is why I'm confident in saying DbD is in fact, not a competitive game.
⸸ Akira ⛧ Mar 18, 2024 @ 11:33am 
Originally posted by LeFarr:
Can we maybe start by defining what is and is not a 'competitive' game?

Because on the most basic level, DBD is a game where players compete against each-other. So that does make it competitive. It even lets you have a general idea of how well you've been doing in the long term. That seems pretty competitive to me.

So, and I don't mean this sarcastically I mean this in the most genuine version of the phrase... If that's not competitive, I don't know what is.

That would be more applicable if there was an actual ranking in the game. Grades don't mean anything, as you often aren't paired with the same grades, and when MMR is abusable, it's hard to define that as skill based, outside of SWF. I'm not disregarding that the game has a skill component to it, simply that it's not a 'competitive' game by practice.
⸸ Akira ⛧ Mar 18, 2024 @ 11:35am 
Originally posted by Rage:
Originally posted by PuppuccinoTV:
I for one have always thought that BHVR should implement an actual comp mechanic into the game. If you want to make the argument that it wouldn't be fair in soloq, fine, but I think the game would be infinitely more fun and enjoyable if when you're partied up, the entity blocks off perks that your teammates in party have equipped. This ensures different 'play styles' and allows for more perks to be seen and used in game. Of course, this last section is just my personal opinion, and in no way has any actual significance to anything.
This seems like a fantastic idea, requiring members in a SWF to have unique perks.

I also feel like kindred could be basekit, even without the killer's aura being shown, to free up a perk slot in soloq.
Broccoli & Cheese Mar 18, 2024 @ 3:48pm 
I think it is a different between unrestricted competitive and restricted competitive. The lack of restriction does not necessarily make the game non-competitive, but rather the opposite.

I would argue the public match that we all play is actually much competitive than the DBD comp cup or league, exactly due to the unrestricted nature. Both sides can use and do anything necessary to win the game, unlike restricted comp event.

PvP itself in nature is competitive, where both sides fight for one objective (To win), where in DBD are namely Escape and Kill, both are contradicting each other.
anything can be competitive if you want it to be. I can turn drinking a glass of water into a competition. not sure why you guys obsess over calling a game competitive.
Also, the fact that you start this thread with an insult and then put this copy/paste meme makes me think you're just farming/trolling.
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Date Posted: Mar 18, 2024 @ 12:54am
Posts: 14