Dead by Daylight

Dead by Daylight

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G3N0 Mar 17, 2024 @ 8:13pm
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Slugging
This might be the single worst mechanic in any game I've ever played. Who wants to just sit around wasting time every other game. I would honestly rather just die from my first knock and move onto the next game.

Does anyone actually enjoy this? Does it provide a fun experience to anyone other than killers who have a complex and like trolling? Could they maybe put a limit on it like only 1 slug max and not the whole team? Or after 2 minutes I can leave game without a penalty. Literally anything other than the system they have now would be an improvement.

I refuse to believe in 8 years this is the best mechanic they could come up with.
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Showing 1-15 of 85 comments
KondaBuddy (Live) Mar 17, 2024 @ 9:05pm 
Well look, you know what the real problem is? Voice Comms. Discord. Using voice comms completely counters several killer perks and guess what their is no counter to using voice comms its never going to be fixed. Their are several perks with the Term Undetectable that are completely destroyed when a SWF is in the lobby with Voice comms and Id go further and say when anyone with voice comms is in the game they make a killers undetectable perks worthless. So, I think not only is slugging definitely annoying but so is voice comms. People wanna argue well....your playing a game as a survivor and I dont see them carrying walkie talkies and in game voice chat isnt a thing so......guess it was never intended.....so what now?
G3N0 Mar 17, 2024 @ 9:23pm 
Originally posted by KondaBuddy TTV:
Well look, you know what the real problem is? Voice Comms. Discord. Using voice comms completely counters several killer perks and guess what their is no counter to using voice comms its never going to be fixed. Their are several perks with the Term Undetectable that are completely destroyed when a SWF is in the lobby with Voice comms and Id go further and say when anyone with voice comms is in the game they make a killers undetectable perks worthless. So, I think not only is slugging definitely annoying but so is voice comms. People wanna argue well....your playing a game as a survivor and I dont see them carrying walkie talkies and in game voice chat isnt a thing so......guess it was never intended.....so what now?


I solo Q 90% of my games and slugging happens all the time still. But even if voice comms was the problem then they need to design the game around that. Two wrongs dont make a right.

I would say 75% of the slugging I encounter is killer not wanting to hook 2nd to last so the hatch cant spawn.
Last edited by G3N0; Mar 17, 2024 @ 9:26pm
Biscuits Mar 18, 2024 @ 9:09am 
I play both survivor and killer, and slugging at the beginning of the game for every person is just kinda low and cheap. It gets the killer about 17k, I had a game like this today.

Aren’t more points accumulated through chase, using abilities, and hooking survivors multiple times ??

In killer role I’ve slugged, but not everyone in beginning of game. I’ll also leave at least one person. It gives survivors a chance to turn the game around.

I’m a newer dbd player that does SoloQ. I bring the perk Unbreakable in some of my character builds because of slugging. Killers play how they want, but that doesn’t mean I’ll ever like the slugging style.
Originally posted by Senior Kenington:
they should put a "fail safe" in that if all players who aren't dead are downed for a certain duration and not put on hook then they all get up with full health. make the duration RNG within a certain time frame so its harder for the killer to time out. also perhaps auto pop a gen or 2 in case the killer tries again.
So, I just need to bring several oak offerings, maybe midwich, throw on some anti hooking perks, and all get downed in one corner. Rinse and repeat until the game full heals us and autocompletes all the generators.
Bobo Mar 18, 2024 @ 9:29am 
Originally posted by State Line Crosser:
Originally posted by Senior Kenington:
they should put a "fail safe" in that if all players who aren't dead are downed for a certain duration and not put on hook then they all get up with full health. make the duration RNG within a certain time frame so its harder for the killer to time out. also perhaps auto pop a gen or 2 in case the killer tries again.
So, I just need to bring several oak offerings, maybe midwich, throw on some anti hooking perks, and all get downed in one corner. Rinse and repeat until the game full heals us and autocompletes all the generators.
Right? Talk about an overreaction.
BbQz Mar 18, 2024 @ 10:48am 
Originally posted by KondaBuddy TTV:
Well look, you know what the real problem is? Voice Comms. Discord. Using voice comms completely counters several killer perks and guess what their is no counter to using voice comms its never going to be fixed. Their are several perks with the Term Undetectable that are completely destroyed when a SWF is in the lobby with Voice comms and Id go further and say when anyone with voice comms is in the game they make a killers undetectable perks worthless. So, I think not only is slugging definitely annoying but so is voice comms. People wanna argue well....your playing a game as a survivor and I dont see them carrying walkie talkies and in game voice chat isnt a thing so......guess it was never intended.....so what now?
This is just false like complete. Having your terror radius removed isn't negated by swf. If fact I'm finding it hard to see how it would even help? The game will alert a chase happening most of the time faster then the victim can alert his friends.

The simple solution is just let people suicide in dying state. It solves all problem and make it like a 30 seconds like it would if I died on hook
Last edited by BbQz; Mar 18, 2024 @ 10:50am
Shinkiro (Banned) Mar 18, 2024 @ 11:26am 
Originally posted by BbQz:
The simple solution is just let people suicide in dying state. It solves all problem and make it like a 30 seconds like it would if I died on hook
No that creates more problems than it solves and will be abused. There's plenty of legitimate reasons to leave someone on the ground. If you don't want to play the game then just leave.
BbQz Mar 18, 2024 @ 11:36am 
Originally posted by Shinkiro:
Originally posted by BbQz:
The simple solution is just let people suicide in dying state. It solves all problem and make it like a 30 seconds like it would if I died on hook
No that creates more problems than it solves and will be abused. There's plenty of legitimate reasons to leave someone on the ground. If you don't want to play the game then just leave.
So because the killer wants to go on a power trip I should get hit with the leave penalty or have my time wasted. They're very few legitimate reasons to slug. Somebody that aren't abusing last two survivors to try to deny hatch and dropping or leaving a down survivor to chase. Another one is silly because a bird and hand is worth two in the bush. Just secure your hook and move on.
And finally, if you think it's just going to be abused so people can get themselves out of the game, what do you think they do when they kill themselves on the hook?

The only killer I ever see that whine about potential removal of slugging are the same who whined about Pig not seeing the puzzle boxes anymore AKA they are bad and use it as a crutch to win.
Last edited by BbQz; Mar 18, 2024 @ 11:38am
Crazy muffin Mar 18, 2024 @ 11:47am 
Slugging is one of the best tool a killer can use. If you go down in the open or under a pallet the killer is telling the survivor team come and rescue him but when he slug them he can immediatly chase someone else and apply pressure that way.

We all wish the best way to play killer would be 12 hooking everyone without any tunneling, camping and slugging sadly the game is not balance around hook but around kill. This create unfun scenario for the survivor and the killer and there no way to balance around that really specially when the dev believe the game is like a free for all.
BbQz Mar 18, 2024 @ 11:57am 
Originally posted by Crazy muffin:
Slugging is one of the best tool a killer can use. If you go down in the open or under a pallet the killer is telling the survivor team come and rescue him but when he slug them he can immediatly chase someone else and apply pressure that way.

We all wish the best way to play killer would be 12 hooking everyone without any tunneling, camping and slugging sadly the game is not balance around hook but around kill. This create unfun scenario for the survivor and the killer and there no way to balance around that really specially when the dev believe the game is like a free for all.
You know what really pressures a group? Having one kill them selfs to leave a game with a killer who plans on slugging. Listen your "pro" strategy is basically spitting in the face of my time. being able to help you get your high by dying faster and getting into a new game should only make you happy I play for good chases and saving and turning on gens with the hope of escape every few matches. Not to be stuck on the floor for 5 mins
Drey Mar 18, 2024 @ 11:59am 
Originally posted by Senior Kenington:
they do have perks to counter this play style however, i do believe that they should put a "fail safe" in that if all players who aren't dead are downed for a certain duration and not put on hook then they all get up with full health. make the duration RNG within a certain time frame so its harder for the killer to time out. also perhaps auto pop a gen or 2 in case the killer tries again.
Sabo squad.

Im glad no1 in this community is a game designer. Y´all cant cook for ♥♥♥♥
Drey Mar 18, 2024 @ 12:03pm 
Originally posted by BbQz:
Originally posted by Shinkiro:
No that creates more problems than it solves and will be abused. There's plenty of legitimate reasons to leave someone on the ground. If you don't want to play the game then just leave.
So because the killer wants to go on a power trip I should get hit with the leave penalty or have my time wasted. They're very few legitimate reasons to slug. Somebody that aren't abusing last two survivors to try to deny hatch and dropping or leaving a down survivor to chase. Another one is silly because a bird and hand is worth two in the bush. Just secure your hook and move on.
And finally, if you think it's just going to be abused so people can get themselves out of the game, what do you think they do when they kill themselves on the hook?

The only killer I ever see that whine about potential removal of slugging are the same who whined about Pig not seeing the puzzle boxes anymore AKA they are bad and use it as a crutch to win.

Survivors rushing Gens.
I know survivor brain cant understand this but the 5-10seconds it takes to hook someone? Huge timewaste and a loss of pressure. You will come to the slugged guy to heal him which means 1 less guy on a gen.

Im also 100% sure you are one of those who abuse every Meta perk there is.
MFT in its prime? You sure had it equiped
Old DH? Yes please

Survivors crying about slugging are usually those who wait the entire EGC to Tbag.

If i know the guy tries to off himself on hook but someone else unhooked him? You are getting slugged 100%. You are trying to waste the time of 3-4 people? Yea lets waste yours. You can DC if you want but you aint getting hooked for 4min

Just in case if this matters to you since you mentioned Pig.

I main nurse & Legion (pills only)
Last edited by Drey; Mar 18, 2024 @ 12:06pm
Shinkiro (Banned) Mar 18, 2024 @ 12:03pm 
Originally posted by BbQz:
So because the killer wants to go on a power trip I should get hit with the leave penalty or have my time wasted.
No you should get a penalty for wanting to bail on the game early and screw over your team. There's a bleed out timer for a reason. If you want to leave then leave.

Originally posted by BbQz:
And finally, if you think it's just going to be abused so people can get themselves out of the game, what do you think they do when they kill themselves on the hook?
This should also be fixed somehow, its an abuse of game mechanics to avoid leaver penalties.

Originally posted by BbQz:
The only killer I ever see that whine about potential removal of slugging are the same who whined about Pig not seeing the puzzle boxes anymore AKA they are bad and use it as a crutch to win.
And here we have it, when you have to base your argument on insulting others you don't have one :) Using your own logic the people pushing for things they can abuse to avoid leave penalties are the salty poor losers who deserve the penalty. Says it all really.
Last edited by Shinkiro; Mar 18, 2024 @ 12:04pm
BbQz Mar 18, 2024 @ 12:04pm 
Better yet here's another solution maybe with some in-game lore backing. A survivor in the down state who fully recovers and reaches the help me stage can click a button to "reach for the entity"
Which will transport them to a random location on the map
BbQz Mar 18, 2024 @ 12:04pm 
Originally posted by I Wish I Was Black:
Originally posted by Senior Kenington:
they do have perks to counter this play style however, i do believe that they should put a "fail safe" in that if all players who aren't dead are downed for a certain duration and not put on hook then they all get up with full health. make the duration RNG within a certain time frame so its harder for the killer to time out. also perhaps auto pop a gen or 2 in case the killer tries again.
Sabo squad.

Im glad no1 in this community is a game designer. Y´all cant cook for ♥♥♥♥
If I'm not mistaken, the sabotaging a hook last like 30 seconds you can easily just drop the survivor and wait the 30 seconds to hook him
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Date Posted: Mar 17, 2024 @ 8:13pm
Posts: 86