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This part.
Best example is when we were two left when all gens were done, and Leon opened the gate and refused to leave so i can get a hatch since i was chased. I had no other option but to find the gate he has opened thinking he was gonna take a hit and help me escape. Boi, was i wrong, the moment he saw me approaching with killer up my ass, he escaped and i was killed.
Killer did not have noed btw nor any perks that can insta down you.
Healing you have to try and find another survivor, w/perks this can become easier. Self-heal, a med-kit so you don't have to search for another and can rely on yourself to get back up (+BP's any and everywhere you can take them)
Generators...This one is the big one because the games big objective is to escape...
Solo Q survivors are too scared to stick them. if a terror radius appears or they see killer nearby they'll be frozen for a good minute or 2 doing absolutely 0 to help with any efficiency. Unfortunately this is a choice for many many many Solo Q players as they'd rather survive last n such if they fit a game as over.. Which honestly beats the point for me bc I've had many solo q matches where me and the last would progress enough to both get out..alive. Point being is you can't communicate and others aren't willing to take a minimal risk at the cost of objective play. let alone you get into a 3 gen and have to be doing lil touchies every 10 seconds cause killer chooses to follow nobody.
Unhooks are rough as well. Stealth killers could be proxy w/no means to let the team know that they should stick to it and not worry. Has caused a lot of unfortunate game overs lol
Those are my biggest takeaways, as a mostly solo Q player it's about adapting, If I'm in a chase for 1-2min and no gens are worked on? I'll run the killer to a mate and force chase on them so i can get workin on a gen. Smart killers won't chase a whole match away, so forcing rotation is viable...and it works especially well for survs you notice are lacking and can be amazing bait.
You can get wins in Solo Q and it's pretty easy so long as you focus on plays that bring points. Choosing when and when not to heal (Legion...) Anyways, if you outperform the killer in BP's (w/out escaping) is that not still a win? you played more of the game than they did.
Whenever I check their steam profiles(if they are on Steam) and I see their playtime ranging from 8 hours-40 hours.
but rn i feel like the mindset of solo queue players is "do all the objectives for me or i give up"
and my solo queue teammates were not new players (unless 800 to 2k hours is still "new" to you)
Like the last game I had was against the Pig, it was a 1v3, one surv was already sacrificed.
I did the remaining 3 gens and had to maneuver whenever I get chased.
Funny thing is, one of the scaredy surv was a prestige 42. It's either that player is letting his/her lil bro/sis play the game or a friend borrowed that account from the original owner.
you just have to be against me as killer, because my lobbies are full of competent survivors when i play killer, everyone does the gens optimmally, despite me being terrible and low rank killer
i guess the game just wants me to be always in the losing side (which would be fine by me, as long as i'm getting paid to lose, like 5$ the game played as killer)
He proceeded to call me scum at the end of the match lol.
As survivor I'll be on hook watching as literally nobody touches a gen until everyone's been two hooked. I'll be the only person that does anything at all objective oriented while everyone else just stands around doing nothing. Then somebody gets downed and everyone starts swarming around the killer like they're trying to do an any% death hook speedrun.
And God forbid I'm the first person that gets found and chased, coz then NOTHING gets done. I can't get on a gen because I'm struggling for dear life and everyone else is, idk, taking a whiz in the bushes or something?
I sometimes get good matches but the soloq experience is pain
i felt like i was the only one