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From there, literally anything that can give you Endurance. If you're worried about being slug-camped and bled out on the ground then also equip Soul Guard so they can't just instadown you again.
In terms of build/ perks: Unbreakable, Soul Guard, Boon:Expo are the best.
(I would suggest not to use Boil Over to anyone who hate this playstyle, it is a perk as an invitation to slug.)
Spending a whole build on anti-slug is just an exercise in frustration as most the time you won't get slugged. Unbreakable is all you need and that way you're not wasting an entire build on a situation that doesn't happen as often as you think it will. Tenacity can be nice as well.
If you're really dead set on it, run Unbreakable/Flip flop/Power struggle, that way if you can only recover part way it converts to wiggle progress, then you can drop a pallet yourself (preferably go down under a pallet) (could add Tenacity to get to a pallet easier)
trust me though, the entity will almost guarantee like a curse that if you bring an entire build to counter slugging that nobody will slug you lol. it's more frustrating than the times you get slugged.
That's... the point, I thought?
To prevent the killer from slugging you?
That's what I always assume from "Anti-"whatever builds, they're builds to keep that tactic from being employed on you
Punishing them for it is pointless if it only works once, particularly if you're soloq scum like me. whoop-de-doo, I punished you for the thing, whoops now I have no defense and you can do it to me anyway, silly me lolol
If you're willing to be kinda scummy then you can run No Mither, Breakdown, Boil Over, Soul Guard, then run for a corner.
Punish the killer for slugging you OR for hooking you. With a bit of antitunnel built in too.
The issue with slugging matches is that the killer isn't just going to slug you, they're going to slug everyone. This requires you all to start playing like the killer is slugging. If even one person is refusing to reset or pick others up, then you're just making the game longer and entertaining the miserable person that's doing it because they just got beat up on by a SWF.
As for No Mither, it's a really bad perk, please do not bring it in solo queue. Crazy how people suggest that when we know people go down quickly with two health states and a variety of strong second chance perks at their disposal. Let's not make solo queue a more miserable place. Played since 2018, solo queue mostly, and in over 6 years I've never seen a No Mither not be tunneled, least of all by a killer that's playing competitively (like someone that's going to slug).
while this is the build what you really wanna do (in solo queue) is find another survivor, preferably one with a flashlight and follow them around the entire game. you'll basically play in a way that defends the other survivor, taking hits, etc. all with the purpose of being the first one on the ground. often the killer will notice they have a flashlight and be paranoid/chase them after downing you and you can just crawl away and get yourself off the ground or crawl under a pallet and drop it with power struggle.