Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As long as people aren't cheating, they can play how they want! :)
I hope you have more luck in your next games, though
I said it before and i'll say it again - BP are the best incentive. Maybe give killers a bonus in points for not hooking the same person twice in a row? That would already help!
If they hook all four players in a row, they could get an even bigger bonus. If it makes it worth missing out on a different hook, i bet a lot of players would go for it!
I feel like rewards for good/fun behaviour works better than punishment for tunneling/camping.
Bp is worth nothing for long time player and i dont think they have that many new player anymore but that just something i think no data can prove that.
Heck most of my worst scores are from killing the survivors too fast because I down almost the whole team in the first chase under the first hook.
Honestly, BEhaviour forcefed so many BPs outside of the game that if my only goal was BP gain then I would have no reason to even play.
I spend more time using the BPs than I spend actually playing the game.
Now if we start talking iri shards that is a worthy reward.
PS: they already have several punishments ingame in terms of pips for not getting 10 hooks and camping the hook but the killers that do that behaviour don't care about that.