Dead by Daylight

Dead by Daylight

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A Apr 4, 2023 @ 12:53pm
is this game balanced now
played my first full match after like a year and noticed new cooldowns on spine chill and iron will (i used to use the resilience build). so is playing killer actually enjoyable now without sweating
Originally posted by Anubis, un poderoso enemigo:
Against top tier survivors you'll lose most of the time, even if you're as good as them. Against a regular survivor team you'll probably win most of the time or at least get a 2k. So the same as always.

Playing solo q still feels bad, and playing killer stills feels sweaty compared to survivors, but I think the game is in its best state. So yeah, it is actually better in terms of balance than some years ago. Still, it's far from balanced, so that's my answer to your thread. No, it isn't balanced, but it's not as bad if you compare it to 2021 DBD for example.
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Showing 1-15 of 47 comments
Jack_Philips (Banned) Apr 4, 2023 @ 12:55pm 
This game is always survivor sided
Probably afk tbh (Banned) Apr 4, 2023 @ 12:57pm 
It's completely dependent on what type of survivors your facing.
It really depends on a lot of stuffs, maps, perks, killers, skills of teammates and opponents, rng etc.
Tragopan (Banned) Apr 4, 2023 @ 1:58pm 
Facing SWFs is always tough and will continue to be so. That said, SWF games are by no means the norm. I've found Killing to be far, far easier (even relaxing) over the past year compared to my first 4 years with Killer. I'd say the scale of power is still 4 man SWFs at the top (coordination and communication will always be powerful) >> Killer >>>> 3-2 man SWFs >>>>>>>>>>>>>> Solo Survivor.

You can always tell when everyone in your lobby is a solo Survivor as Killing has been made to be so easy that they get creamed before a single generator gets done. Killing will be even easier when the PTB hits live.
NarkoTri1er (Banned) Apr 4, 2023 @ 2:00pm 
it was never properly balanced and one specific very vocal part of the community is making that job even more difficult
■ Yuri ■ Apr 4, 2023 @ 2:14pm 
yes, the norm is still the same: SWF>>>>>>>killer>>>>>>>SoloQ

it turns out that recent balances have focused more on lowering the overall power of survivors rather than punishing the swf itself that bypass the core game (balancing around swf)

Then you had the increase in kill-rates which "objectively "is telling us that the game is favoring killers lately, even if in the top 5% MMR. But obviously this is not what you feel in the game as killer where the whole core was based on the 1v1v1v1v1 experience, and as the survivors lost power in general, the SoloQ that is the true experience of the game is what is inflating these stats, since was the most impacted, and when you play killer you easily realize when you are dealing with Solo survivors or SWF.

Anyway, until Devs decide to dig deeper into the stats, making them more reliable, such as % lobbies (solo, duos, trios and squads) and survival rate from top MMR and things like how soft cap is applied on that and separate swf from SoloQ in the same mode, the game will follow the rule above (swf>killer>Solo survivor)
Last edited by ■ Yuri ■; Apr 4, 2023 @ 2:16pm
Elessar93 Apr 4, 2023 @ 3:05pm 
AHAHAHAH :lunar2019crylaughingpig:
The author of this thread has indicated that this post answers the original topic.
Against top tier survivors you'll lose most of the time, even if you're as good as them. Against a regular survivor team you'll probably win most of the time or at least get a 2k. So the same as always.

Playing solo q still feels bad, and playing killer stills feels sweaty compared to survivors, but I think the game is in its best state. So yeah, it is actually better in terms of balance than some years ago. Still, it's far from balanced, so that's my answer to your thread. No, it isn't balanced, but it's not as bad if you compare it to 2021 DBD for example.
Last edited by Anubis, un poderoso enemigo; Apr 4, 2023 @ 3:15pm
LastTourniquet Apr 4, 2023 @ 3:31pm 
No. Its impossible to balance this game without removing a ton of the content and/or reworking the vast majority of the game. The Devs know this and have thusly stopped trying. (I don't think they ever tried to be fair)
erandomone (Banned) Apr 4, 2023 @ 4:28pm 
Originally posted by A:
played my first full match after like a year and noticed new cooldowns on spine chill and iron will (i used to use the resilience build). so is playing killer actually enjoyable now without sweating

It may be better after the next patch update. Right now, you HAVE to bring so much regression as a killer, and as a survivor you have to bring SO MANY second chance tools just to keep the gens going. Hoping the healing and the regression changes break this cycle, though.
ClareKurea (Banned) Apr 4, 2023 @ 4:45pm 
Originally posted by Jack_Philips:
This game is always survivor sided

Of course if you are baby noob kiler.
Koketepeto Apr 4, 2023 @ 4:52pm 
Master Blight or prepare to lose the second you face survs that now what they are doing.
Paulo Ramos Apr 4, 2023 @ 4:56pm 
The game is balanced now and people hate a game too much balanced.


Originally posted by ■ Yuri ■:
yes, the norm is still the same: SWF>>>>>>>killer>>>>>>>SoloQ

it turns out that recent balances have focused more on lowering the overall power of survivors rather than punishing the swf itself that bypass the core game (balancing around swf)

Then you had the increase in kill-rates which "objectively "is telling us that the game is favoring killers lately, even if in the top 5% MMR. But obviously this is not what you feel in the game as killer where the whole core was based on the 1v1v1v1v1 experience, and as the survivors lost power in general, the SoloQ that is the true experience of the game is what is inflating these stats, since was the most impacted, and when you play killer you easily realize when you are dealing with Solo survivors or SWF.

Anyway, until Devs decide to dig deeper into the stats, making them more reliable, such as % lobbies (solo, duos, trios and squads) and survival rate from top MMR and things like how soft cap is applied on that and separate swf from SoloQ in the same mode, the game will follow the rule above (swf>killer>Solo survivor)
There is not difference between a solo player and a SWF player scape rate until the highest MMR so even at the top 5% there is no difference between solo or SWF for kill rates. This was explained by the devs in the DBD forum.
manpotionTTV (Banned) Apr 4, 2023 @ 5:33pm 
Originally posted by Paulo Ramos:
There is not difference between a solo player and a SWF player scape rate until the highest MMR so even at the top 5% there is no difference between solo or SWF for kill rates. This was explained by the devs in the DBD forum.
That sounds like absolute nonsense. If the devs actually believe that, then they have brainworms.
Nancy Gooner Apr 4, 2023 @ 5:56pm 
No, still way too survivor sided. Try again in ~2 weeks when dead hard isn't as free to use and survivors are actually punished for taking hits and cant heal immediately
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Date Posted: Apr 4, 2023 @ 12:53pm
Posts: 47