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It's IMPOSSIBLE to win
In-game: Dead by Daylight
Just like every update.
"I'm gonna quit! They ruined survivor"
4 years later, same people still complaining about the game every other update yet continue to play it. Same people who defended pallet vacuum, infinites, instant flash lights, brand new parts, instant heals, and a bunch of other ♥♥♥♥♥♥♥♥, saying it was fine and healthy for the game.
Interesting you say this. Because that’s exactly what killer mains said to survivors after the first dead hard nerf. Survivors did exactly that. Learned and adapted to the new perk and learned how to use it and killer mains still ♥♥♥♥♥♥♥ and moaned until it’s now getting nerfed again. Why couldn’t the killer mains adapt and learn how to counter the new perk? That’s rhetorical you don’t need to answer that.
Because the problem with Dead Hard is that it's uncounterable. There's no way for the Killer to win in the scenario when the Survivor can press E and extend the chase by 30 seconds. Note that the nerf doesn't even change it's use. It changes its availability. Because being an uncounterable 30 second chase extension for every single chase in the match is ♥♥♥♥♥♥♥ unacceptable in a game that can be over in 3 minutes. But being an uncounterable 30 second chase extension that can ONLY be used when the Survivors are slowed down from hooks? That's more acceptable. And it prevents Survivors from diving the hook because if it's an unsafe unhook, they get NOTHING. So win-win.
A more reasonable example of what you're talking about is what happened to Ruin, which used to slow the game unless you could get great skillchecks, found the totem, or gentapped. But instead of using these various ways around the perk, Survivors complained and the perk got destroyed, for the reason of "It's too hard to learn how to stop it". One of the ways of stopping it was to do long clicks on gens instead of just holding M1. And that was "too hard". Survivors told Killers to adapt. But doing so was literally impossible.
What followed was a massive hemorrhaging of Killers from the game for months because Ruin was the only thing keeping Survivors from finishing the game in 2 minutes. Generators could be finished before the Killer could even get to the Survivor spawn, walking straight at it from Killer spawn. It was only after opening the game to Epic Store and putting out free weekend after free weekend and a massive map rework that Killers began playing again, because it became possible to stop the Survivors again.
Yeah the reviews saying "DBD was better in 2016-18" are clearly survivor players who enjoyed abusing mechanics. Remember Infinite exhaustion perks? That was fun
I no longer need to hesitate before a lunge, and when someone does DH my lunge it feels justified now. You could add the old DH dash effect and I'd still feel happy about this change.
The free BP and free weekends were offsetting the Killer playerbase, but the people who joined played SURVIVOR because Killer was so miserable. It's one of the reasons they did the map rework in the first place, because adding new players wasn't helping queue times in middle and high ranks. As soon as Survivors had even the slightest idea how to play the game, they'd stomp all over every single Killer regardless of how well they did. There's videos of people on Ormond running straight at Survivor spawn and having generators pop before they could even get a sightline.
Tell me, as a Killer, how do you counter someone activating Dead Hard at a pallet and extending the chase 30 seconds. If you swing, the Dead Hard goes off and they continue on their way for another loop before dropping the pallet. If you don't, they drop the pallet on your face and move on to another loop.
It has nothing to do with one side vs the other. It's an example of someone being told to adapt when it was physically impossible to do so. Nurse had just gotten gutted, while maps were still big, loops were still requiring 2 instances of Bloodlust 3 in order for M1 Killers to get through them, and Survivors were still bringing in medkits that could literally instantly add a healthstate.
It's literally the better version of their argument, which was that Survivors were told to adapt to a situation that was EASILY adapted to, considering Dead Hard's usage remained pretty much constant.
This video is interesting, because it assumes server validation wasn't prioritizing Survivor. This is how pallet swings USED to work. Survivors often complained about going down at pallets. So BHVR changed server validation so that on most interactions, what the SURVIVOR sees is what matters. Unless they changed it back, this won't work without ridiculous latency issues on one side or another. This change in validation is the same reason Dead Hard scripts and grab animation locks work.
I wasn't talking about now when I was talking about Nurse and loops and all that. I was talking about back then. Survivors had medkits that could instantly fix healthstates, and there were wall loops that were so safe that an M1 Killer would need to get Bloodlust 3 TWICE to be fast enough to break the loop. Once for the pallet, and once for the hit.
This is the environment that they removed the only usable generator regression perk in and removed most of Nurse's power in. As a result, Survivors ran uncontested for months until the map rework reduced map size and removed some of the absolutely ridiculous loops.
Bye then. Try playing higher rank killer and then come back and see if you have the same opinion