Dead by Daylight

Dead by Daylight

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Lazarus (Banned) Mar 29, 2023 @ 4:04pm
They Screwed Survivors
They screwed us, taking all fun out of survivor. Going to play Civ 5 now, later.
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Showing 1-15 of 17 comments
Jean-Luis Michel Mar 29, 2023 @ 4:08pm 
Every match on PTB I play it's Midwich and The Game.

It's IMPOSSIBLE to win
Yoshinite Mar 29, 2023 @ 4:27pm 
I'm sorry but i find it funny that you ssay you're going to play something else but you're still in DBD lol
[SF]Lone_Walker Mar 29, 2023 @ 4:31pm 
"Going to play Civ 5 now, later."

In-game: Dead by Daylight
Sairek Ceareste (Banned) Mar 29, 2023 @ 4:33pm 
Originally posted by Sachi:
I'm sorry but i find it funny that you ssay you're going to play something else but you're still in DBD lol


Just like every update.

"I'm gonna quit! They ruined survivor"

4 years later, same people still complaining about the game every other update yet continue to play it. Same people who defended pallet vacuum, infinites, instant flash lights, brand new parts, instant heals, and a bunch of other ♥♥♥♥♥♥♥♥, saying it was fine and healthy for the game.
Last edited by Sairek Ceareste; Mar 29, 2023 @ 4:33pm
Sunset Sherbet Mar 29, 2023 @ 6:16pm 
Learn to actually adapt instead of trying to play exactly the same.
IBoughtFanciesFeet (Banned) Mar 29, 2023 @ 6:24pm 
Originally posted by Sunset Sherbet:
Learn to actually adapt instead of trying to play exactly the same.

Interesting you say this. Because that’s exactly what killer mains said to survivors after the first dead hard nerf. Survivors did exactly that. Learned and adapted to the new perk and learned how to use it and killer mains still ♥♥♥♥♥♥♥ and moaned until it’s now getting nerfed again. Why couldn’t the killer mains adapt and learn how to counter the new perk? That’s rhetorical you don’t need to answer that.
Shrood Mar 29, 2023 @ 7:39pm 
Originally posted by SFLone_Walker:
"Going to play Civ 5 now, later."

In-game: Dead by Daylight
:theskull::theskull::theskull::theskull:
Terratrox (Banned) Mar 29, 2023 @ 7:54pm 
Originally posted by HEX: Cream-Filled:
Originally posted by Sunset Sherbet:
Learn to actually adapt instead of trying to play exactly the same.

Interesting you say this. Because that’s exactly what killer mains said to survivors after the first dead hard nerf. Survivors did exactly that. Learned and adapted to the new perk and learned how to use it and killer mains still ♥♥♥♥♥♥♥ and moaned until it’s now getting nerfed again. Why couldn’t the killer mains adapt and learn how to counter the new perk? That’s rhetorical you don’t need to answer that.
Actually IIRC when Dead Hard was first changed, Killers were like "FINALLY. But it's still uncounterable at pallets..." It was when the Survivors were freaking out about the 'nerfed' (It's even better than prenerf Dead Hard when it works) DH that Killers replied "Cope and Seethe."

Because the problem with Dead Hard is that it's uncounterable. There's no way for the Killer to win in the scenario when the Survivor can press E and extend the chase by 30 seconds. Note that the nerf doesn't even change it's use. It changes its availability. Because being an uncounterable 30 second chase extension for every single chase in the match is ♥♥♥♥♥♥♥ unacceptable in a game that can be over in 3 minutes. But being an uncounterable 30 second chase extension that can ONLY be used when the Survivors are slowed down from hooks? That's more acceptable. And it prevents Survivors from diving the hook because if it's an unsafe unhook, they get NOTHING. So win-win.

A more reasonable example of what you're talking about is what happened to Ruin, which used to slow the game unless you could get great skillchecks, found the totem, or gentapped. But instead of using these various ways around the perk, Survivors complained and the perk got destroyed, for the reason of "It's too hard to learn how to stop it". One of the ways of stopping it was to do long clicks on gens instead of just holding M1. And that was "too hard". Survivors told Killers to adapt. But doing so was literally impossible.

What followed was a massive hemorrhaging of Killers from the game for months because Ruin was the only thing keeping Survivors from finishing the game in 2 minutes. Generators could be finished before the Killer could even get to the Survivor spawn, walking straight at it from Killer spawn. It was only after opening the game to Epic Store and putting out free weekend after free weekend and a massive map rework that Killers began playing again, because it became possible to stop the Survivors again.
[/quote] 4 years later, same people still complaining about the game every other update yet continue to play it. Same people who defended pallet vacuum, infinites, instant flash lights, brand new parts, instant heals, and a bunch of other ♥♥♥♥♥♥♥♥, saying it was fine and healthy for the game. [/quote]

Yeah the reviews saying "DBD was better in 2016-18" are clearly survivor players who enjoyed abusing mechanics. Remember Infinite exhaustion perks? That was fun
Voidlines Mar 29, 2023 @ 8:51pm 
I feel bad about the base healing issue but nobody will make me miss DH.

I no longer need to hesitate before a lunge, and when someone does DH my lunge it feels justified now. You could add the old DH dash effect and I'd still feel happy about this change.
Last edited by Voidlines; Mar 29, 2023 @ 8:51pm
Originally posted by Chaos:
I feel bad about the base healing issue but nobody will make me miss DH.

I no longer need to hesitate before a lunge, and when someone does DH my lunge it feels justified now. You could add the old DH dash effect and I'd still feel happy about this change.
Agreed. It's the same sort of feeling after the much needed DS nerf. I remember having to Dribble every single survivor.
Terratrox (Banned) Mar 29, 2023 @ 9:01pm 
Originally posted by Ocktay:
Originally posted by Terratrox:
Actually IIRC when Dead Hard was first changed, Killers were like "FINALLY. But it's still uncounterable at pallets..." It was when the Survivors were freaking out about the 'nerfed' (It's even better than prenerf Dead Hard when it works) DH that Killers replied "Cope and Seethe."

Because the problem with Dead Hard is that it's uncounterable. There's no way for the Killer to win in the scenario when the Survivor can press E and extend the chase by 30 seconds. Note that the nerf doesn't even change it's use. It changes its availability. Because being an uncounterable 30 second chase extension for every single chase in the match is ♥♥♥♥♥♥♥ unacceptable in a game that can be over in 3 minutes. But being an uncounterable 30 second chase extension that can ONLY be used when the Survivors are slowed down from hooks? That's more acceptable. And it prevents Survivors from diving the hook because if it's an unsafe unhook, they get NOTHING. So win-win.

A more reasonable example of what you're talking about is what happened to Ruin, which used to slow the game unless you could get great skillchecks, found the totem, or gentapped. But instead of using these various ways around the perk, Survivors complained and the perk got destroyed, for the reason of "It's too hard to learn how to stop it". One of the ways of stopping it was to do long clicks on gens instead of just holding M1. And that was "too hard". Survivors told Killers to adapt. But doing so was literally impossible.

What followed was a massive hemorrhaging of Killers from the game for months because Ruin was the only thing keeping Survivors from finishing the game in 2 minutes. Generators could be finished before the Killer could even get to the Survivor spawn, walking straight at it from Killer spawn. It was only after opening the game to Epic Store and putting out free weekend after free weekend and a massive map rework that Killers began playing again, because it became possible to stop the Survivors again.


My man is here making things up.

In reality whether it's on the survivor or killer side, the two can't help but shoot each other in the legs no matter the possible scenario.

We need to stop with this biased thinking of nice main killers "Or the opposite" versus angry survivors who complain all the time "Or the opposite", both of them literally complain ALL THE TIME

And no, peoples don't quit because of Hex : Ruin being scrapped from the game in January 2020, in fact the game gain in popularity at this moment. The free DBD on the Epic store happen 1 and a half year later on the November of 2021 which if i refer to the steam charts is not the main reason for the upsurge in players on the game since in July 2021, so 4 months before. The game have beaten his record players per day so there is another reason why so many players have come to the game and it's because of the rework of the ui and the new movements of the survivors as well as many other implementations that happen on January 2021
"in fact a lot of peoples quit at this times including me because of the UI being ♥♥♥♥♥♥♥ and the new introduction of d-sync with the new movements"

Fortunately, it improved afterwards, which means that 3-4 months later the game, with a facelift, is in full swing in terms of players.

You take examples to justify your remarks to which you have not even checked the sources, next time avoid lying to get to your end, you just look like an idiot.

PS : "Because the problem with Dead Hard is that it's uncounterable. There's no way for the Killer to win in the scenario when the Survivor can press E and extend the chase by 30 seconds."

This is the most laughable, biased and unrealistic thing i see all day but hey can't exept much about a liar.
Oh you're right about Epic. I got my dates mixed up. But they DID have a lot of double BP and free weekends because wait times were getting really bad for Survivors. I should know. I was one of them.

The free BP and free weekends were offsetting the Killer playerbase, but the people who joined played SURVIVOR because Killer was so miserable. It's one of the reasons they did the map rework in the first place, because adding new players wasn't helping queue times in middle and high ranks. As soon as Survivors had even the slightest idea how to play the game, they'd stomp all over every single Killer regardless of how well they did. There's videos of people on Ormond running straight at Survivor spawn and having generators pop before they could even get a sightline.

Tell me, as a Killer, how do you counter someone activating Dead Hard at a pallet and extending the chase 30 seconds. If you swing, the Dead Hard goes off and they continue on their way for another loop before dropping the pallet. If you don't, they drop the pallet on your face and move on to another loop.

It has nothing to do with one side vs the other. It's an example of someone being told to adapt when it was physically impossible to do so. Nurse had just gotten gutted, while maps were still big, loops were still requiring 2 instances of Bloodlust 3 in order for M1 Killers to get through them, and Survivors were still bringing in medkits that could literally instantly add a healthstate.

It's literally the better version of their argument, which was that Survivors were told to adapt to a situation that was EASILY adapted to, considering Dead Hard's usage remained pretty much constant.
Last edited by Terratrox; Mar 29, 2023 @ 9:03pm
Terratrox (Banned) Mar 29, 2023 @ 10:05pm 
Originally posted by Ocktay:

https://www.youtube.com/watch?v=B_4SCwg74PY&t=138s

already you change the scenario you simply go from dead hard to dead hard on the pallets which is already something more situational.

Literally in 9/10 of the cases i know that the person in front of me is going to want to save the palettes and take the hit instead, so "i'm waiting for the dead hard animation to finish" and i hit

It's certainly a really hard timing but as soon as you have learned to gauge the thing, the perk "even if 4 survivors have it" becomes completely useless.

I say that sincerely, I'm more afraid of anyone who Play Sprint Burst and who know how to play it "that is to say 99 in chase" or lithe which allows you to join another loop easily than DH players because i got used to it.

Anyway, Nurse is still the most broken killer in the game this character is like having an aimbot and a wallhack on a fps but i agree with you some map need a complete rework and medkit needed a nerf "specifically green and purple medkit"

For the bloodlust part, if you get bloodlust and don't manage to get a hit or that the survivor drop the pallet it's up to you
Did you actually think I was talking about Dead Hard in a vacuum being an uncounterable +30 seconds to chase? Because that's like... very obviously wrong if you've ever played Killer against bad Survivors. Dead Hard was NEVER complained about in the context of "well they used it, so ♥♥♥♥ me I guess". Its problem is at pallets now, pallets or windows back when people used it for the dash.

This video is interesting, because it assumes server validation wasn't prioritizing Survivor. This is how pallet swings USED to work. Survivors often complained about going down at pallets. So BHVR changed server validation so that on most interactions, what the SURVIVOR sees is what matters. Unless they changed it back, this won't work without ridiculous latency issues on one side or another. This change in validation is the same reason Dead Hard scripts and grab animation locks work.

I wasn't talking about now when I was talking about Nurse and loops and all that. I was talking about back then. Survivors had medkits that could instantly fix healthstates, and there were wall loops that were so safe that an M1 Killer would need to get Bloodlust 3 TWICE to be fast enough to break the loop. Once for the pallet, and once for the hit.

This is the environment that they removed the only usable generator regression perk in and removed most of Nurse's power in. As a result, Survivors ran uncontested for months until the map rework reduced map size and removed some of the absolutely ridiculous loops.
Last edited by Terratrox; Mar 29, 2023 @ 10:05pm
Kittentheboss Mar 29, 2023 @ 10:47pm 
They screwed them both. Even though im a Killer main. I still miss old haddonfield and the older perks.
Eevee Boy Ben Mar 30, 2023 @ 12:26am 
Boohoo, they nerfed 2 OP perks and made it so you take longer to heal. And that's enough to make you quit?
Bye then. Try playing higher rank killer and then come back and see if you have the same opinion
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Date Posted: Mar 29, 2023 @ 4:04pm
Posts: 17