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No... we're really not even close to nor we ever been. I don't think that there is a "bad" killer, it falls on how skilled you are singularly as a killer. I have seen F tier killer pulling easily a 4k because they are vs randoms (Or are good). The real problem of this game is not the "specific killer" but rather the mechanics that devs want you to embrace and are extremely toxic.
Best Surv strat = SWF (Toxic Mechanic)
Best Killer strat = Camp-Tunnel-Slug (Toxic mechanics)
So... see the pattern?
Good survivor play aims to make killer skill not matter and leave them with as little (sometimes) no gameplay or interaction.
The problem right now is that it's easier to do that than it's been in a long time and the winconditions that killers used to be able to play for have been invalidated by modern skill / perk options.
If you put Nurse on midwich , Dead dawg and wreckers yard vs a strong team using all the typical strong stuff. The game looks pretty good.
Put M1 loop bait, or some slow projectile killer on Eyrie and you have a better look at what the game is actually like.
There aren't any toxic mechanics, and even if one side is way stronger the game is still great. DBD was amazing in 2016 when survivor was even stronger than it is now, or would be if people had modern skill then. DBD would also be amazing if killer was stronger or could be stronger than survivor.
The only thing that is endangered is the competitive integrity of the game.
Anecdotes and aggregated data, out of context don't mean too much in this game.
I'm currently on a *much* longer nurse streak than the aforementioned Vecna one, and still get matched with relatively inexperienced survivors who don't know how to split up, would try to heal before doing gens or run into walls because they don't know what map tiles are like.
Do you really want to use such games as part of a balance discussion? It would be silly.
You cant convince me that u didint verse multiple good teams in those 12k survivors , and there is the problem that if you are good on nurse there is pretty mutch nothing the survivors can do, you are dying with 2 ability rotations witch is about 8-10 seconds.
And yes depending on what MMR u started your vecna streak you could get 700 streak since he is another no counterplay killer it just takes you longer to down people cause they can just hold W and waste some time.
Killers nowadays have a thing for every situation in the game , thats the bad balance problem , you shouldnt have everything.
Actually, there is a TON you can do against nurse. and the strongest stuff survivors can use / bring is stronger than what nurse can bring right now. Especially on maps that are simply too big for her.
As for Vecna, There is a boat load of counterplay, even more than there is now because this was obviously before Fly buff.
Good teams number the map, and call out every gen, every survivor location, every resource, killer location, killer cooldowns, killer position. They pre run well before the TR, they make it hard to get into chase, they split up, working either 3 different gens in an equidistant triangle or they break a problem 3 / 4 gen if it exists and the killer is a S tier character.
Vecna's counter play is already sufficient to win, very convincingly with pure macro, outside of chase.
On some maps, you can pull the same stunt Vs Nurse, who has *less horizontal mobility than a standard 4.6 MS killer does *, at least since the removal of range addons.
Survivor theoretically has the tools to win vs any killer on any map. There is some plug and play with loadouts, RNG, Decision trees and the strongest killers can realistically try to win without the survivors making mistakes. It's just harder, and requires a little bit of things going their way. You *have* to snowball, and the margins are thinner than Team survivor right now.
This is fine, and even if killer couldn't win if survivor did things correctly, the game would still be fun, it would be the best in it's genre and I would still continue to play both sides. It's also outside the scope of this post.
The point was that nerfing the best killers is dangerous, because it widens the balance gap.
It's in a great spot right now where there is a ton of strategic and mechanical depth and both sides have ways to try to make their skill matter. at least if the killer is willing to play the best characters and play them very well.
A silver lining, is that if we did mess it up, Balance isn't a serious bottle neck in most matches. In over 27k hours of matchmade DBD, I don't think I *ever* saw a team load into a random match and lose because of balance reasons. Even in 2016. People, Mostly don't play smart or seriously enough for it to matter in most games, most of the time.
There are survivor mains who have gone on 2k+ escape streaks so based on your logic that is a balance crime and survivor needs to be nerfed.
I don't think I ever escaped more than 100 in a row.
it's been years since i played 100 pubs as killer and didn't 4k two of the sample size.
Surv is the control, killer is the test. as long as it's possible for the killer to generate problems and potentially win, that's good enough.
and right now, if a good enough killer wants to, they can create winning chances. That might mean playing S tiers with a lot of knowledge, skill and focus, executing well, and bringing the best stuff, but there's SOMETHING that could be done or could have been done.
Devs want stats to swing a little killer sided but really, this game is a healthier experience when survivor is stronger.
It's in a great spot right now at every level of play.
Personally I don't think i've even gotten close to 20 escape streak but thats mainly because I prefer to play with the killer as the survivor / I end up dieing trying to help teamates. That said, idk last time I took more than 1 game to do a ' survive / escape ' tome challenge or daily. For me ' winning ' means simply enjoying the match, not surviving. But others play differently.
I play DBD for fun, I have yet to play a match on either side that wasn't fun to me.
Unpacking the game, engaging with it and trying hard are things I like to do to better connect with / enjoy it.
I think it's unhealthy to play DBD for any other reason than personal enjoyment. Even people who's work or personal stuff involves DBD or playing DBD if they're not enjoying it and their matches they probably shouldn't be here.