Dead by Daylight

Dead by Daylight

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Fidn2Ride (Banned) Jan 4 @ 10:06am
The give up on hook era (Trigger Warning)
Just some information that people really seem to forget.

80% of players don't have all day to sit on a video game. Therefore the select group that has 1-2 hours a day to play, should be able to have fun.

Why would anyone really want to sit through a game against a killer that's either super boring to play against, or someone using the same meta sweat build. You guys honestly think people are gonna sit on the game (that they have a right to play) and not have fun for the limited time they have?

I think killer players really need to read the room. If you want a complete game of Dbd, you gotta go in to have fun. Its not a comp game lol. You don't NEED to have 50-100 game win streaks. Its not like its the actually player winning the game anyway. You just rely on broken add on's and perks, which is hilarious.

No matter what they add to this game, eventually it will die if you guys continue to play killer the way you do. I understand it is also your right to play what and who you want. Just understand you are pushing people away from this game every time you leave someone slugged for 4 min, and or sweat like there is money on the line.
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Showing 1-15 of 77 comments
skynd-sg Jan 4 @ 10:19am 
The use of "boring" and "having fun" is the single most reason why none of it is going to happen.

Players should be able to leave the match without a DC penalty. How? On the survivor-side it is a possible vote every 5 minutes into the game (supposed all 4 are alive: 5 minute mark: 4 votes needed [all], 10 minute mark 3 votes needed [majority], and at 15 minute mark [two or single]).

Why? Being slugged for 5 mintes on the ground is def not fun (cause you are not able to play the game, unless you have perks for that: so then you don't need to FF), looking for survivors hiding for 15 minutes is also not fun (unless you have perks, so you don't need to FF) and actually banable. Being bodyblocked for multiple minutes is also not fun.

Instead of insisting to use the report function and relying on that system, it would be much easier just to put in a vote system.

Not all of the issues would be solved, but the casual playerbase can enjoy more playtime in DbD and the greedy stubborn players on both sides can still be stubborn.

They can even experiment it in a PTB, or make it available at a certain grade of the month. There are so many ways and ideas how to implement a basic thing, any other PvP has it already built-in.
KrakenGreywolf Jan 4 @ 10:23am 
IMO, the best thing BHVR can do is make comp and casual queues-make players pick one for the season and lock them into said queue (so none of the comp players can switch over to casual to stomp)-then they can remove the DC penalty for the casual queue and let the comp people still get penalties for leaving matches.

It’s largely not people with a comp mindset going next on hook, it’s the casuals. If you remove the DC penalty for them, they will have no reason not to DC and leave their team a bot (and BHVR should add bots for all killers too-so a match continues if a killer DCs-and so survivors can FINALLY play custom matches against bot killers).

Originally posted by Azelinuu:
Originally posted by Fidn2Ride:
80% of players don't have all day to sit on a video game. Therefore the select group that has 1-2 hours a day to play, should be able to have fun.
the other 3 Survivors in the match that want to play an actual game in that time exist too btw

You’re asking people to stay in miserable matches with strangers (and sometimes those strangers are the ones making them miserable). Killers will defend camping, tunneling, even slugging for the 4k to the death (all of these thing make a match miserable for survivors) but survivors are expected to not only make a match fun for random survivors-but for a random killer running meta perks and playing miserably too. It’s the double-standard for me. “Only I get to make this match miserable.” Say some killer mains.

As long as the DC penalty exists, especially as long as its so harsh and applies to forced DCs as well-casuals will go next if they aren’t having fun, and get ready for this spicy hot take: doing so is no more selfish or entitled than bringing meta perks, top-tier add-ons and sweating for the 4k against solos as killer is.
Last edited by KrakenGreywolf; Jan 4 @ 10:31am
As said above; killing yourself on purpose is killing the fun for every other survivor in your match. you can't change bhvr of some folks but you will get fun matches anyway. not all Killer/survivors outside there are bad or on "competition" mode.
MegaMrFreeman (Banned) Jan 4 @ 10:31am 
Originally posted by KrakenCrow13y:
IMO, the best thing BHVR can do is make comp and casual queues-make players pick one for the season and lock them into said queue (so none of the comp players can switch over to casual to stomp)-then they can remove the DC penalty for the casual queue and let the comp people still get penalties for leaving matches.

It’s largely not people with a comp mindset going next on hook, it’s the casuals. If you remove the DC penalty for them, they will have no reason not to DC and leave their team a bot (and BHVR should add bots for all killers too-so a match continues if a killer DCs-and so survivors can FINALLY play custom matches against bot killers).
I'm sorry - but this "competitive and casual" idea is silly and its never going to work. How can people not understand that in a competitive game, there will never be a "casual" mode?

First of all, in a casual mode, goals stay the same. Killer kills, and survivors survive. Both sides will STILL sweat and both sides will still try to win.

And if you remove the DC penalty for casuals - not only both sides will sweat, but the matches will be nothing but bots playing against each other. "Oh, the killer I dont like? DC. Oh you DOWNED ME? How Dare you?? DC. I dont like my teammates face? DC.

I'm sorry, but thats dumb.
Mhe? Everyone takes this game way to personal. Play it. Go. Forget about it the moment it is over. Give yourself enough goals to have fun and take both success and failure for what it is. Trust me you are having way more fun than crushers.
Originally posted by MegaMrFreeman:
Originally posted by KrakenCrow13y:
IMO, the best thing BHVR can do is make comp and casual queues-make players pick one for the season and lock them into said queue (so none of the comp players can switch over to casual to stomp)-then they can remove the DC penalty for the casual queue and let the comp people still get penalties for leaving matches.

It’s largely not people with a comp mindset going next on hook, it’s the casuals. If you remove the DC penalty for them, they will have no reason not to DC and leave their team a bot (and BHVR should add bots for all killers too-so a match continues if a killer DCs-and so survivors can FINALLY play custom matches against bot killers).
I'm sorry - but this "competitive and casual" idea is silly and its never going to work. How can people not understand that in a competitive game, there will never be a "casual" mode?

First of all, in a casual mode, goals stay the same. Killer kills, and survivors survive. Both sides will STILL sweat and both sides will still try to win.

And if you remove the DC penalty for casuals - not only both sides will sweat, but the matches will be nothing but bots playing against each other. "Oh, the killer I dont like? DC. Oh you DOWNED ME? How Dare you?? DC. I dont like my teammates face? DC.

I'm sorry, but thats dumb.

This game started out as a party game-plenty of people who bought it did so wanting a party game. Including myself. I’d go so far as to suggest other balance changes should be made exclusively to a casual mode. A much more robust survivor basekit, for a start.

As to the “everyone will DC” for the first few weeks, yes, everyone would. But I played in the latest PTB where there was no DC penalty. Far more matches than not-win or lose-played out naturally. And there was significantly less toxicity in the matches from both sides. Few survivors ran bully builds, few killers tunneled, and no killers slugged for the 4k/to bleed out-because they knew if they did-the other side could leave immediately without the threat of a DC penalty hanging over their head. Once the dust had settled-it would lead to healthier matches for everyone, IMO.
Which killer is considered "boring" really depends on the person. But is it fair to give up just because you personally find a killer boring/OP/annoying/ trash? That ruins the game for four other people (the three remaining survivors and the killer) just because you don't like a specific killer—or maybe a certain map. Other people might only have 1–2 hours to play in the evening too, and don’t mind facing that killer you find boring. (or they even enjoy running into that particular killer) And maybe they wan´t to play this spezific match. (But it does ruin the limited time they have to play when people disconnect.) That’s just part of multiplayer games with different characters.

If you can’t deal with that, maybe don’t queue up and ruin the game for others. After all, you're playing with people who might actually enjoy going up against that killer. Sometimes, you’ve got to make compromises.

Personally, I enjoy playing against killers who actually try hard and don’t give anything away for free. I don’t want free escapes, and I don’t like it when killers are "nice" and just hand them out. A lot of matches—even in solo queue—could be winnable if people didn’t give up so quickly. And many "win streaks" only happen because people’s mentality and their disconnect (DC) trigger are on such a short fuse. You can still have a good match without escaping. Not escaping doesn’t mean you’re ruining the game for others.
Last edited by oecrophy [BOT]; Jan 4 @ 10:47am
MegaMrFreeman (Banned) Jan 4 @ 10:47am 
Originally posted by KrakenCrow13y:
Originally posted by MegaMrFreeman:
I'm sorry - but this "competitive and casual" idea is silly and its never going to work. How can people not understand that in a competitive game, there will never be a "casual" mode?

First of all, in a casual mode, goals stay the same. Killer kills, and survivors survive. Both sides will STILL sweat and both sides will still try to win.

And if you remove the DC penalty for casuals - not only both sides will sweat, but the matches will be nothing but bots playing against each other. "Oh, the killer I dont like? DC. Oh you DOWNED ME? How Dare you?? DC. I dont like my teammates face? DC.

I'm sorry, but thats dumb.

This game started out as a party game-plenty of people who bought it did so wanting a party game. Including myself. I’d go so far as to suggest other balance changes should be made exclusively to a casual mode. A much more robust survivor basekit, for a start.

As to the “everyone will DC” for the first few weeks, yes, everyone would. But I played in the latest PTB where there was no DC penalty. Far more matches than not-win or lose-played out naturally. And there was significantly less toxicity in the matches from both sides. Few survivors ran bully builds, few killers tunneled, and no killers slugged for the 4k/to bleed out-because they knew if they did-the other side could leave immediately without the threat of a DC penalty hanging over their head. Once the dust had settled-it would lead to healthier matches for everyone, IMO.
Either way, casual or competitive, people will still sweat and will still try to win.

And speaking of DC's - how many people play PTB again? People play PTB knowing that its not a full product and there will be changes made. Its not the REAL game, know what I mean? Of course people didnt take it seriously.

Also, there was a time when the REAL game had no DC penalty and I heard it was utter chaos - people disconnected left and right, making matches unplayable. I cant attest to that, I was not present in the game back then (I was taking a break) but that is what a lot of people said.
skynd-sg Jan 4 @ 11:12am 
Why is there still debate about a comp queue? The devs stated already multiple times that they stick to their hidden MMR matchmaking and i def. believe this will never change (not saying it is worth to think about, but after 3 years it is basically a dead topic).

More proof? We already have event queues, where killers are inclided to play that mode if they want to win (because survivors play for their individual challenges, not for the team win) and sweaty survivors, who play the normal mode, who don't want to get bodyblocked by a snowman or having teammates, who play for individual challenges from the event tome.

And: the majority about the playerbase doesn't care about "high mmr", they simply want to play a game. And if you're stuck in a game, where you can't do anything, it is a BS statement to think, that this should encourage playes to "stay" in the game for the sake of one player or four players, who are refusing to play the game.
The truth of the matter is, if you dont have fun due to the killer sweating (tunneling on 5 gens with blight, slugging etc) or a Bully squad (flashlight and sabo), just leave. the other 4 players can do the same. You, unfortunately, have to actually search for a good game rn
@ OP: Here’s my point of view: I just want to play the game, no matter what. If the killer camps, tunnels, slugs, or uses everything they’ve got, that’s fine with me. The killer isn’t the problem, and I don’t even think it’s “sweaty” if they’re just playing within the rules and using what’s available to them.

The real issue is when players throw the match on purpose—giving up, disconnecting, or refusing to do the objective just because they’re mad or don’t feel like it. That kind of stuff ruins the game for everyone else. Here’s the perspective of someone who just wants to play and enjoy the game—and then runs into stuff like this: https://youtu.be/ZeuZczC2nlw And I still play those matches to the end, even if the killer hardcore tunnels me. The killer and the other survivors don’t deserve me throwing the game just because I’m triggered.
And yeah, situations like that trigger me too. I’ve definitely had my finger hovering over the DC button. But just stay, - even if you dont escape. And I’ve had so many people in solo queue who just throw the match on purpose and mess with it because they tilted in some way
Last edited by oecrophy [BOT]; Jan 4 @ 11:22am
Originally posted by oecrophy BOT:
@ OP: Here’s my point of view: I just want to play the game, no matter what. If the killer camps, tunnels, slugs, or uses everything they’ve got, that’s fine with me. The killer isn’t the problem, and I don’t even think it’s “sweaty” if they’re just playing within the rules and using what’s available to them.

The real issue is when players throw the match on purpose—giving up, disconnecting, or refusing to do the objective just because they’re mad or don’t feel like it. That kind of stuff ruins the game for everyone else. Here’s the perspective of someone who just wants to play and enjoy the game—and then runs into stuff like this: https://youtu.be/ZeuZczC2nlw And I still play those matches to the end, even if the killer hardcore tunnels me. The killer and the other survivors don’t deserve me throwing the game just because I’m triggered.
And yeah, situations like that trigger me too. I’ve definitely had my finger hovering over the DC button. But just stay, - even if you dont escape. And I’ve had so many people in solo queue who just throw the match on purpose and mess with it because they tilted in some way

Good for you, the majority of the playerbase isn't a fan of that and no one blames them for quitting.
MegaMrFreeman (Banned) Jan 4 @ 11:49am 
Originally posted by Serenity:
Originally posted by MegaMrFreeman:
I do blame them for quitting

You would be wrong then. No one logs in to be on hook/slugged for a few min and die without even playing the game. Camping/tunneling killer? Quit. Pentimento abuser? Quit. 4 flashlights/ sabo kits? Quit. The goal is to have fun, if you cant, then, quit.
If you can't have fun playing this game, maybe this game isn't for you. Just dont play then. Why do other people have to pay the price for someone not having fun?
Originally posted by MegaMrFreeman:
Originally posted by Serenity:

You would be wrong then. No one logs in to be on hook/slugged for a few min and die without even playing the game. Camping/tunneling killer? Quit. Pentimento abuser? Quit. 4 flashlights/ sabo kits? Quit. The goal is to have fun, if you cant, then, quit.
If you can't have fun playing this game, maybe this game isn't for you. Just dont play then. Why do other people have to pay the price for someone not having fun?

The game is fun, it's just that you run into stuff that aren't. So you skip them, simple as that.
Originally posted by MegaMrFreeman:
Originally posted by Serenity:

You would be wrong then. No one logs in to be on hook/slugged for a few min and die without even playing the game. Camping/tunneling killer? Quit. Pentimento abuser? Quit. 4 flashlights/ sabo kits? Quit. The goal is to have fun, if you cant, then, quit.
If you can't have fun playing this game, maybe this game isn't for you. Just dont play then. Why do other people have to pay the price for someone not having fun?


Exactly. And if the DC penalty gets too high, they'll just kill themselves on the hook. And if you pull them off in time before they die, they’ll rage. Either they purposely stay under the hook pouting and/or (if the killer doesn’t kill them) they’ll manipulate and sabotage the match. Throwing pallets for no reason, running into the killer, or blocking you because you dared to shake off the quitter and stop their 'I can't be bothered, I go next' from happening. Its stupid and a b bigger Problem then this "this killer/playstyle/perk/sweaty stuff" is unfair stuff. I enjoy playing against a lot of killers that others think are unfair. More people then me.When you have your finger on the DC button, you should always take a moment to think about whether there are 4 other people in the game who might not share your feelings about the situation and still want to finish the match. To anyone who quits: please don't ruin it for those people :/
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Date Posted: Jan 4 @ 10:06am
Posts: 77