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Players should be able to leave the match without a DC penalty. How? On the survivor-side it is a possible vote every 5 minutes into the game (supposed all 4 are alive: 5 minute mark: 4 votes needed [all], 10 minute mark 3 votes needed [majority], and at 15 minute mark [two or single]).
Why? Being slugged for 5 mintes on the ground is def not fun (cause you are not able to play the game, unless you have perks for that: so then you don't need to FF), looking for survivors hiding for 15 minutes is also not fun (unless you have perks, so you don't need to FF) and actually banable. Being bodyblocked for multiple minutes is also not fun.
Instead of insisting to use the report function and relying on that system, it would be much easier just to put in a vote system.
Not all of the issues would be solved, but the casual playerbase can enjoy more playtime in DbD and the greedy stubborn players on both sides can still be stubborn.
They can even experiment it in a PTB, or make it available at a certain grade of the month. There are so many ways and ideas how to implement a basic thing, any other PvP has it already built-in.
It’s largely not people with a comp mindset going next on hook, it’s the casuals. If you remove the DC penalty for them, they will have no reason not to DC and leave their team a bot (and BHVR should add bots for all killers too-so a match continues if a killer DCs-and so survivors can FINALLY play custom matches against bot killers).
You’re asking people to stay in miserable matches with strangers (and sometimes those strangers are the ones making them miserable). Killers will defend camping, tunneling, even slugging for the 4k to the death (all of these thing make a match miserable for survivors) but survivors are expected to not only make a match fun for random survivors-but for a random killer running meta perks and playing miserably too. It’s the double-standard for me. “Only I get to make this match miserable.” Say some killer mains.
As long as the DC penalty exists, especially as long as its so harsh and applies to forced DCs as well-casuals will go next if they aren’t having fun, and get ready for this spicy hot take: doing so is no more selfish or entitled than bringing meta perks, top-tier add-ons and sweating for the 4k against solos as killer is.
First of all, in a casual mode, goals stay the same. Killer kills, and survivors survive. Both sides will STILL sweat and both sides will still try to win.
And if you remove the DC penalty for casuals - not only both sides will sweat, but the matches will be nothing but bots playing against each other. "Oh, the killer I dont like? DC. Oh you DOWNED ME? How Dare you?? DC. I dont like my teammates face? DC.
I'm sorry, but thats dumb.
This game started out as a party game-plenty of people who bought it did so wanting a party game. Including myself. I’d go so far as to suggest other balance changes should be made exclusively to a casual mode. A much more robust survivor basekit, for a start.
As to the “everyone will DC” for the first few weeks, yes, everyone would. But I played in the latest PTB where there was no DC penalty. Far more matches than not-win or lose-played out naturally. And there was significantly less toxicity in the matches from both sides. Few survivors ran bully builds, few killers tunneled, and no killers slugged for the 4k/to bleed out-because they knew if they did-the other side could leave immediately without the threat of a DC penalty hanging over their head. Once the dust had settled-it would lead to healthier matches for everyone, IMO.
If you can’t deal with that, maybe don’t queue up and ruin the game for others. After all, you're playing with people who might actually enjoy going up against that killer. Sometimes, you’ve got to make compromises.
Personally, I enjoy playing against killers who actually try hard and don’t give anything away for free. I don’t want free escapes, and I don’t like it when killers are "nice" and just hand them out. A lot of matches—even in solo queue—could be winnable if people didn’t give up so quickly. And many "win streaks" only happen because people’s mentality and their disconnect (DC) trigger are on such a short fuse. You can still have a good match without escaping. Not escaping doesn’t mean you’re ruining the game for others.
And speaking of DC's - how many people play PTB again? People play PTB knowing that its not a full product and there will be changes made. Its not the REAL game, know what I mean? Of course people didnt take it seriously.
Also, there was a time when the REAL game had no DC penalty and I heard it was utter chaos - people disconnected left and right, making matches unplayable. I cant attest to that, I was not present in the game back then (I was taking a break) but that is what a lot of people said.
More proof? We already have event queues, where killers are inclided to play that mode if they want to win (because survivors play for their individual challenges, not for the team win) and sweaty survivors, who play the normal mode, who don't want to get bodyblocked by a snowman or having teammates, who play for individual challenges from the event tome.
And: the majority about the playerbase doesn't care about "high mmr", they simply want to play a game. And if you're stuck in a game, where you can't do anything, it is a BS statement to think, that this should encourage playes to "stay" in the game for the sake of one player or four players, who are refusing to play the game.
The real issue is when players throw the match on purpose—giving up, disconnecting, or refusing to do the objective just because they’re mad or don’t feel like it. That kind of stuff ruins the game for everyone else. Here’s the perspective of someone who just wants to play and enjoy the game—and then runs into stuff like this: https://youtu.be/ZeuZczC2nlw And I still play those matches to the end, even if the killer hardcore tunnels me. The killer and the other survivors don’t deserve me throwing the game just because I’m triggered.
And yeah, situations like that trigger me too. I’ve definitely had my finger hovering over the DC button. But just stay, - even if you dont escape. And I’ve had so many people in solo queue who just throw the match on purpose and mess with it because they tilted in some way
Good for you, the majority of the playerbase isn't a fan of that and no one blames them for quitting.
The game is fun, it's just that you run into stuff that aren't. So you skip them, simple as that.
Exactly. And if the DC penalty gets too high, they'll just kill themselves on the hook. And if you pull them off in time before they die, they’ll rage. Either they purposely stay under the hook pouting and/or (if the killer doesn’t kill them) they’ll manipulate and sabotage the match. Throwing pallets for no reason, running into the killer, or blocking you because you dared to shake off the quitter and stop their 'I can't be bothered, I go next' from happening. Its stupid and a b bigger Problem then this "this killer/playstyle/perk/sweaty stuff" is unfair stuff. I enjoy playing against a lot of killers that others think are unfair. More people then me.When you have your finger on the DC button, you should always take a moment to think about whether there are 4 other people in the game who might not share your feelings about the situation and still want to finish the match. To anyone who quits: please don't ruin it for those people :/