Dead by Daylight

Dead by Daylight

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I wish there were perks for endgame collapse.
I usually do not tryhard very hard when i play killer, but i think it would be cool if there were a perk that makes the Endgame collapse end faster.

This would be very helpfull against the evil survivors who stays in the trial instead of leaving.
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Showing 1-15 of 15 comments
You´d think BHVR would have already made a Troll / Niche Perk for Killers that does what you want. They still create 3 Perks per Char so they create Filler Perks anyway so why not something like that? Its not like many Killers will waste 1 of their 4 Perk Slots for a potential Anti-WatchMeLeave Perk or that it might become good since noone except WatchMeLeavers and Bloodwarden Users (who are also very rare) care for Endgame Collapse
Last edited by Tokogawa [GER]; Mar 7 @ 8:25am
Fgyjt Mar 7 @ 8:49am 
Originally posted by Tokogawa GER:
You´d think BHVR would have already made a Troll / Niche Perk for Killers that does what you want. They still create 3 Perks per Char so they create Filler Perks anyway so why not something like that? Its not like many Killers will waste 1 of their 4 Perk Slots for a potential Anti-WatchMeLeave Perk or that it might become good since noone except WatchMeLeavers and Bloodwarden Users (who are also very rare) care for Endgame Collapse

Very bad take, please be ashamed of yourself and delete your comment.
Originally posted by Fgyjt:
Very bad take, please be ashamed of yourself and delete your comment.

I almost completly agreed with your original Point so I have no Idea what this Response means other then that you dont agree with yourself honestly?

You said you want a Perk that makes Endgame collapse faster:
Originally posted by Fgyjt:
I usually do not tryhard very hard when i play killer, but i think it would be cool if there were a perk that makes the Endgame collapse end faster.
So I said, in other words, im surprised BHVR hasnt done that already seeing how they still add 3 Perks per new Char.
If youre sort of mad about me calling such Perks Trolling then well thats just how I see it. If a Killer takes a Perk that increases or decreases something which rarely affect the Game then thats Trolling. Which can be extremly fun

Again, what sort of Response is that? Do you want a Perk for that or not?
Last edited by Tokogawa [GER]; Mar 7 @ 11:46pm
And I wonder why, in the upcomming QoL update; they will add a feature to surrender for survivors when they are all slugged, but there is no surrender option for the killer once the exit gates are opened.
Fgyjt Mar 8 @ 2:24am 
Originally posted by Tokogawa GER:
Originally posted by Fgyjt:
Very bad take, please be ashamed of yourself and delete your comment.

I almost completly agreed with your original Point so I have no Idea what this Response means other then that you dont agree with yourself honestly?

You said you want a Perk that makes Endgame collapse faster:
Originally posted by Fgyjt:
I usually do not tryhard very hard when i play killer, but i think it would be cool if there were a perk that makes the Endgame collapse end faster.
So I said, in other words, im surprised BHVR hasnt done that already seeing how they still add 3 Perks per new Char.
If youre sort of mad about me calling such Perks Trolling then well thats just how I see it. If a Killer takes a Perk that increases or decreases something which rarely affect the Game then thats Trolling. Which can be extremly fun

Again, what sort of Response is that? Do you want a Perk for that or not?

ok. I just said it because your previous comment sounded way to aggresive and evil against me. Apologis for missundestand it.
The author of this thread has indicated that this post answers the original topic.
Ez Mar 8 @ 3:05am 
It'll come, be patient.
Fgyjt Mar 8 @ 3:08am 
Originally posted by Ezekiah:
It'll come, be patient.

ok!
Originally posted by Fgyjt:
ok. I just said it because your previous comment sounded way to aggresive and evil against me. Apologis for missundestand it.
no worries, I do type weirdly sometimes since English isnt my first language so that happens at times.
By the way, I would advice you to try out "Blood Warden" until (hopefully) they make such a Perk since it fulfills a very similar role. Its locked behind Freddy thought and thus must be bought and not grinded
Originally posted by Tenshi___13:
And I wonder why, in the upcomming QoL update; they will add a feature to surrender for survivors when they are all slugged, but there is no surrender option for the killer once the exit gates are opened.

Because the surrender options look to be setup to prevent people from getting stuck in situations where others are holding the game hostage for prolonged periods and not playing. If all survivors are at the gate, you have less than 2 minutes left regardless of what they or you do. Go take a leak or something, will be over by the time you get back.
Originally posted by ex machina:
Originally posted by ToastedAmphibian:

Because the surrender options look to be setup to prevent people from getting stuck in situations where others are holding the game hostage for prolonged periods and not playing. If all survivors are at the gate, you have less than 2 minutes left regardless of what they or you do. Go take a leak or something, will be over by the time you get back.

bc they overcomplicated the game with a dc penalty, nuff said
true and based sigma-pilled
in all seriousness, the DC penalty shouldn't exist.
Originally posted by itzVanni26:
Originally posted by ex machina:

bc they overcomplicated the game with a dc penalty, nuff said

People crying about dc penalties are the one who enjoy ragequitting because of sacrificial wards/ friend killed / omg i will not play against skull merchant
Opinion rejected
people who would quit from sac wards still can. You can DC without a penalty in the loading screen. The DC penalty shouldn't exist for a primary reason, hook suicides, and it breeds contempt. People will leave a match they don't like, whether it's afking or not. DC penalty, at this point, just stops them from giving their team a bot.
actually, what the hell does this have to do with dc penalties or surrender at all?
Originally posted by ToastedAmphibian:
Originally posted by Tenshi___13:
And I wonder why, in the upcomming QoL update; they will add a feature to surrender for survivors when they are all slugged, but there is no surrender option for the killer once the exit gates are opened.

Because the surrender options look to be setup to prevent people from getting stuck in situations where others are holding the game hostage for prolonged periods and not playing.

Holding a game hostage means that game can not end.
It can end when survivors are at the exit gates and it can end when all survivors are slugged.
Friendly reminder that a full bleedout is 4 minutes , while a end game collapse is 2 minutes.
So in the eyes of the dev, 4 min is justified surrender, but 2 min is not enough.
I guess killer have to hope they buff the end game collapse to 3 min so we might have a surrender option.
Last edited by A̵̡͆ ̷͝Ĺ̷̺ ȋ̶v ?; Mar 8 @ 10:03am
You can always shove them out, there's no need for a perk to accelerate the process.
Last edited by Pierce Dalton; Mar 8 @ 11:58am
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Date Posted: Mar 7 @ 7:34am
Posts: 16