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Locking the lockers doesn't stop him getting through them, it just delays him a small bit.
One tip that more survivors need to know when facing Dredge, is to not lock 2 lockers that are right beside each other.
When Dredge teleports to a locker that's beside another, and one of them is locked, he will always be forced into teleporting to the locked one. If you've locked both lockers, he'll come out of the one he just teleported to, see the other one is locked, and break the lock off it.
Better to lock just one, and come back to lock the other at a later point.
What is it yall want? For Spirit to be seen while phasing, with bright red words hovering over here body that you can see across the map? Or for when wraith goes invisible, you can now see his aura permanently?
Ive never seen a community cry and moan about gameplay features that add challenges and differences to gameplay as much as the DBD community. Thats like playing Rainbow Six, and crying because you have to rely on sound to hear footsteps on operators, and that its unfair because it takes away your sense of sight and forces you to use another sense.
Like gtfo.
sure blind me but I don't wanna squint to see the game instead of my room
I said I'm okay with being blind and losing visibility, but leaning closer to my screen because I don't play games in a pitch black room is dumb, what else you expecting me to say
its not as bad but its like having to deal with flashlights when they turned your entire screen absolute white when you're playing a somewhat dark game
Hopefully they end up giving him a bit more of a buff if it ends up affecting his power too much. I've always thought that it would make thematic sense for Survivors to actually have the blind status effect during Nightfall.
Nightfall already does virtually nothing on super bright maps. Ormond for instance he may as well not have a power lol