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回報翻譯問題
I’ve been saying this was going to happen if DBD devs kept nerfing survivors, buffing killers and allowing unhealthy metas to overstay their welcome. As for the MMR decreasing-I think it can slowly degrade over time, but you can no longer de-pip.
My prestige is 100 (singularity) and I face survivors with all types of prestige, some 100 (usually 1 per lobby at max) and some p30 etc. But MMR doesn't work about prestiges.
Also, I am survivor main atm with a background as a good killer, so I prestiges singularity because I like him and I want to main it even I'm learning a lot still.
Prestige is not necessarily the proof for skill as it only takes time to obtain
2. You keep mistiming your teleport as singu. Wait until slightly after they run away from the pallet to avoid the hinder penalty.
3. You were running ire report. This is generally a bad addon save for a niche build paired with lethal and injector (fake terror radius)
4. You forgot to break gen before starting a chase, singu is high mobility, so this was a bad play
5. You didn't take time to set up cams in good spots. Singu isn't exclusively setup, cams can be placed in chase, but you should still setup more, maybe keep one or two cams spare for chase at most.
6. You didn't check cams for info enough in the early game. This gives survivors a lot of lax to do gens, hence why you went from 4 to 2 in an instant; granted, it was, again, eyrie.
7. You didn't tunnel the Mikaela. Bots are stupidly good at gen rushing, and that probably decided the match, honestly. She was a bot, no reason not to, even less a reason to dedicate a long chase to your obsession when you have STBFL.
8. Bamboozle on singu is useless considering his vault speed in overclock, this is only useful for meme builds. I would suggest No Way Out, as it's good for keeping gates locked while you place cams on them.
9. You kept missing your cams in chase and misplacing them, this will give a lot of useless cameras at worst and lose you the chase at best. You also straight up misplaced some like you did placing one inside that gate I saw at 8:38
I might've missed some, I did slightly skim.
You go for chases instead of protecting your three generators and kill someone asap. With a chase-oriented build or no build, slugging and tunneling is a requirement to battle fast generators. Instead of using Bamboozle, you should have used a perk to defend generators, for actual value.
- The first chase with Nea was already too long (you should have dipped earlier). But nevertheless: you knew that she can chase for long: why did you follow her to shack, where no gens was close there (while the others were healing at the gen side) later in the game?
- at 5:42: 3 (!!!) people are injured; you saw that there are 3 medkits: So why do you chase the ONLY healthy person? Since the Mikaela didn't heal earlier you knew that they mean business and that they don't waste the medkits in the early game.
- 5:12 You got superlucky that you actually hooked Nea. You should have hooked her right there and try to get the injured/downed Renato asap.
This was a close game and you chose not to go for kills. You went for chase and "skipped" makro-gameplay.
That being said there's a couple issues I see in your video. Firstly, the map. Eyrie of Crows is massive which is a downside for every killer in the game. However, that map also has very strong loops. It has a strong main building and a shack, making it survivor-sided. Personally, I don't chase in the main building if I can help it unless I'm specifically playing an anti-loop killer.
The other issue is that as killer you need to learn not to panic if two gens pop immediately. If two outer gens pop fast on the same side, then that's no biggie. As killer you want to make a rough outline of the gens you want to defend, and they should all be on the same side and easy to patrol. Obviously this isn't going to be simple for all the maps, especially Eyrie, but you get the idea. I won't chase a hold W survivor across the map just to down them. It's usually not worth it because as soon as I down them, their teammates will have broken my 3 gen strat and made the game way more difficult.
Also, the only people who say they never tunnel are survivor mains who only play killer for tome challenges. Your job is to sacrifice survivors. You are not a 5th teammate, and sometimes that's just the way the cookie crumbles. Mindless tunneling is bad, because it can backfire, but there are times where you must use it strategically to regain control of the match, especially if you're on a map that's very survivor-sided. Personally, I play more survivor than I used to, and I always expect a killer to start tunneling if we get a map like Eyrie and gens are flying. The only other alternative for them is to play Nurse or be content with watching everyone linger at the exit gates.
ALSO MAKE SURE TO BRING GEN REGRESS PERKS UNLESS YOU ARE A GOD
Tired of pretending otherwise. I only play solo, and win 60% of my matches. Got Adept Taurie on the first try.
EDIT: To be clear, when I say "win," I'm talking about matches in which the gates are opened, and I walk out. Not talking hatch escapes, which I've actually gotten very few of.
DBD is not survivor sided, unless you're playing against 4 survs on voice comms. In that case, the killer is at serious disadvantage, yes, but that's not your regular match.
I usually get 3 or 4k, and I'm not even that great of a killer tbh.
EVERY match doesn't have hackers in it, but hacks are still extremely unfair, and shouldn't be accepted in the game.
Also, SWF is survivor; hence, DBD is survivor-sided.