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Nowadays, you have endlessly connecting tiles, windows after windows after pallets after pallets, and the few dead zones that still exist are littered with small objects around which survivors can further extend chase because killers corner slower than them - and nobody talks about this.
I remember two years ago, if two tiles connected to shack, that was outrageous and e-celebs would make videos complaining about it. Now, we just have that on almost every map, there is barely any dead zones anywhere anymore.
At that point you have to hope one of your teammates is either a great looper or a great flashie saver (preferably both) and the killer’s not running Lightborn, because otherwise, unless the killer pumps the brakes/turns friendly/wants to farm, it’s basically a prolonged “hope for hatch” game.
Survivors had a comeback mechanic, old hatch, but that was patched out.
Then why do killers have a 60% kill rate while survivors have a 40% escape rate on average? Why are escape rates in solo queue far lower than 40%?
But playing more, I guess, its not that bad after all. But maps definitely need more tweaking.
Another issue is, how long time it takes to start chase, it feels like you have to hug the survivor before a chase start and 2 second out of sign the chase interrupts.
If you have skilled survivors, many killers can't do anything.
Another issue is tha lounge attacks, that would last for example 0.5 seconds get interrupted after 0.1 seconds, if survivor triggers sprint burst, so you have to look to the sky if you start your lounge attack, so it doesn't get interrupted.
Because the only killers that play anymore are FotM meta gamers and Nurse/Blight/Huntress players whom BHVR decides to "balance" the game around.
If Huntress can have 7 hatchets, Trapper should get 7 bear traps, Wesker should get 3 dashes, Nemesis should have three tentacle strikes before he gets a slowdown from retracting whip, etc. etc. but they get to be OP for no reason and misrepresent the state of the game.
Competent solo queue teams can easily get beaten by a competent Trapper. I frequently get 8 hooks against competent teams with current Skull Merchant (I usually play for hooks, not kills)-the only F tier killer left in the game. I can (and have) 4k-ed with current Skull Merchant when I want to. I play enough solo queue (and enough Nurse) to know it’s easier to juke a new-ish Nurse than it is to juke a competent (insert literally any non-S tier killer here). And out of the three killers you mentioned (I consider Huntress A tier, not S, BTW-and I think Hillbilly is at least as strong as Huntress), the only one I vs quite frequently is Huntress. I’m also decent with Huntress myself (but I’ve got a good amount of practice). If the only killers that play anymore are Nurse, Blight, and Huntress players, why do I see a pretty diverse set of killers most of the time? Why do they often win against competent solo queue teams with killers other than the three you mentioned? Why do most Wesker and Dracula players almost always win if they’re trying?
Plenty of people play (and win) with other killers than the three you mentioned. It’s never been easier to play the vast majority of killers in DBD with all the survivor nerfs in recent years (Skull Merchant and Chucky excluded-due to the former being gutted and the latter receiving significant nerfs in the current environment). Solo queue is near unplayable half the time at the moment-and people still want OTT killer buffs.
The only way to form an argument that the game is survivor sided is to play so badly as killer and to believe that you're not playing badly.