Dead by Daylight

Dead by Daylight

View Stats:
Base game needs drastic changes. Too much is accomplished by geometry hugging and killers have no comeback mechanics.
Survivor gameplay is 90% just hugging geometry, it accomplishes too much and there is no reason to allow survivors to corner faster when the map is filled to the brim nowadays with windows and pallets, easily thrice as many workable tiles as merely two years ago.
DBD was not designed with the mindset that all survivors know how to pixel perfect hug the geometry to begin with.

Killers also might as well just tab out of the game if they have a bad start of the match, way too much relies on getting an early down, if anything goes wrong be it the killer's fault or just bad luck, then killer has NOTHING to do except play a pointless game and hope the survivors mess up big enough to get a chance to win. Killers need feasible comeback mechanics built into the primary DBD game design and they should NEVER be at the mercy of survivors.

The mindset that DBD is killer sided is completely insane and relies on metagaming statistics. When not playing the devs' pet favorite Blight/Nurse/Huntress and not exclusively using FotM meta perks, the kill rates are abysmal. Killers by standard are supposed to be in the dungeon master role but instead it's a scarier horror game to be playing killer than survivor.
If I was holding a license to a beloved pop culture monster, I would NEVER lend the license to BHVR, as I'd just allow a bunch of neon bright weird clothing wearing teenagers to run circles around what's supposed to be a fearsome character, it would be damaging to my license. The game needs to be redesigned so that survivors can have fun and connect windows and pallets non-stop without it being such an easy detriment to killer.

Lastly, UI QoL buffs need to be counter balanced, the amount of time saved for pubs is insane and SWFS used to have to WORK hard by communicating. Now, it is a completely braindead, thoughtless process to optimize unhooks and gen repairs. UI buffs sped up the game to an extreme degree and both the devs and playerbase are acting like killers don't need a buff to compensate.

I used to be able to play killer while barely paying attention and the burden of success was on the survivors. DBD worked like this for the wast majority of it's lifespan and had no problem growing a booming playerbase. The game must return to that game balance or else it will be forever spiraling down a tryhard game design that engenders killers to find the most unfun ways to play, because it's literally ten times harder to play otherwise.

TL;DR the majority of the community thinks DBD is "killer sided" and it's completely wrong.
< >
Showing 1-8 of 8 comments
Only noobs think this game is killer sided. It's always been designed to cater towards the survivors to win.
I disagree, before the map generation went crazy recently and before the UI updates just spelling out for all survivors when to do what, the game was properly killer sided, though you've definitely had massive oversights with infinite loops towards the earlier years, those were identified as outstanding issues the devs eventually fixed.

Nowadays, you have endlessly connecting tiles, windows after windows after pallets after pallets, and the few dead zones that still exist are littered with small objects around which survivors can further extend chase because killers corner slower than them - and nobody talks about this.

I remember two years ago, if two tiles connected to shack, that was outrageous and e-celebs would make videos complaining about it. Now, we just have that on almost every map, there is barely any dead zones anywhere anymore.
I could not disagree more. Killers can already comeback, they can easily snowball a match if a survivor makes the smallest mistake. It’s survivors who have zero comeback mechanic if the killer decides to hard tunnel a teammate out at five gens/a teammate decides to go next on hook at five gens.

At that point you have to hope one of your teammates is either a great looper or a great flashie saver (preferably both) and the killer’s not running Lightborn, because otherwise, unless the killer pumps the brakes/turns friendly/wants to farm, it’s basically a prolonged “hope for hatch” game.

Survivors had a comeback mechanic, old hatch, but that was patched out.

Originally posted by アウトコールド:
Only noobs think this game is killer sided. It's always been designed to cater towards the survivors to win.

Then why do killers have a 60% kill rate while survivors have a 40% escape rate on average? Why are escape rates in solo queue far lower than 40%?
Last edited by KrakenGreywolf; Feb 11 @ 4:48pm
Stroggs (Banned) Feb 11 @ 4:49pm 
When I first started playing I thought that maps a procedurally generated and are almost random with just a theme and some main aspects. I was kind of surprised that you can memorize it to the bone and run perfect routes. Even more I was surprised when I learned that survivors have auto-route perk called windows of opportunity, which tells them where to run.

But playing more, I guess, its not that bad after all. But maps definitely need more tweaking.
The killers collision box is bigger than survivors, so a survivor can outrun at many loops and this shouldnt be the case. This is an issue with killer, that has issue to build up bloodlust, so the survivor can independently run.

Another issue is, how long time it takes to start chase, it feels like you have to hug the survivor before a chase start and 2 second out of sign the chase interrupts.

If you have skilled survivors, many killers can't do anything.

Another issue is tha lounge attacks, that would last for example 0.5 seconds get interrupted after 0.1 seconds, if survivor triggers sprint burst, so you have to look to the sky if you start your lounge attack, so it doesn't get interrupted.
Originally posted by KrakenGreywolf:
Then why do killers have a 60% kill rate while survivors have a 40% escape rate on average? Why are escape rates in solo queue far lower than 40%?

Because the only killers that play anymore are FotM meta gamers and Nurse/Blight/Huntress players whom BHVR decides to "balance" the game around.

If Huntress can have 7 hatchets, Trapper should get 7 bear traps, Wesker should get 3 dashes, Nemesis should have three tentacle strikes before he gets a slowdown from retracting whip, etc. etc. but they get to be OP for no reason and misrepresent the state of the game.
Originally posted by Big Sneeze:
Originally posted by KrakenGreywolf:
Then why do killers have a 60% kill rate while survivors have a 40% escape rate on average? Why are escape rates in solo queue far lower than 40%?

Because the only killers that play anymore are FotM meta gamers and Nurse/Blight/Huntress players whom BHVR decides to "balance" the game around.

If Huntress can have 7 hatchets, Trapper should get 7 bear traps, Wesker should get 3 dashes, Nemesis should have three tentacle strikes before he gets a slowdown from retracting whip, etc. etc. but they get to be OP for no reason and misrepresent the state of the game.

Competent solo queue teams can easily get beaten by a competent Trapper. I frequently get 8 hooks against competent teams with current Skull Merchant (I usually play for hooks, not kills)-the only F tier killer left in the game. I can (and have) 4k-ed with current Skull Merchant when I want to. I play enough solo queue (and enough Nurse) to know it’s easier to juke a new-ish Nurse than it is to juke a competent (insert literally any non-S tier killer here). And out of the three killers you mentioned (I consider Huntress A tier, not S, BTW-and I think Hillbilly is at least as strong as Huntress), the only one I vs quite frequently is Huntress. I’m also decent with Huntress myself (but I’ve got a good amount of practice). If the only killers that play anymore are Nurse, Blight, and Huntress players, why do I see a pretty diverse set of killers most of the time? Why do they often win against competent solo queue teams with killers other than the three you mentioned? Why do most Wesker and Dracula players almost always win if they’re trying?

Plenty of people play (and win) with other killers than the three you mentioned. It’s never been easier to play the vast majority of killers in DBD with all the survivor nerfs in recent years (Skull Merchant and Chucky excluded-due to the former being gutted and the latter receiving significant nerfs in the current environment). Solo queue is near unplayable half the time at the moment-and people still want OTT killer buffs.
Last edited by KrakenGreywolf; Feb 11 @ 6:37pm
When you're too stupid to comprehend that the statistics confirm the common claim that the game is killer sided. That's not even taking into account that most killers don't play the game optimally.

The only way to form an argument that the game is survivor sided is to play so badly as killer and to believe that you're not playing badly.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 11 @ 4:22pm
Posts: 8