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but yeah Ghoul changes were very good, especially the pallet one like you said. If you can predrop and get out of M2 line-of-sight for their vault, you ACTUALLY get rewarded and extend the chase, instead of them just instantly re-closing the gap
dude the first hit is FREE with no counterplay, its hitscan ffs. no sht the second one needs to be hard to achieve proper balance.
that like someone saying Legion should have an anti-loop power on top of his free injure. thank god forum normies aren't in charge of balance.
I haven't had a survivor really try and exploit the power cooldown pallet nerf yet, so I can't really speak on that.
In my experience being on these forums the BHVR mods do pay attention, the DbD steam forums are probably some of the best moderated steam forums I've used, which is funny considering how DbD can be.
Because of the circular collision mesh of some objects or generally just angles, the range can show red for a bit while walking then white and you stall your power constantly and it feels absolutely terrible and clunky.
He already gets weird when going against objects that just stall him completely when he's suppose to slide before the last one is used. His grabbing of players should definitely be strict, but grabbing objects I feel need a little leeway at times.