Dead by Daylight

Dead by Daylight

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when should new content stop?
what are peoples thoughts on an end game to this? as much as all of us love playing this game as we are still here playing it what almost 8-9 years later i feel there should be an ending where they stop making new content and just focus on tuning everything that has been out so far. because lets be real there is almost 50 killers and survivors each at this point and with so many perks/abilities/items it gets more and more complicated for either new people or returning players alike. i do understand that the new content pays for their wages to do other things but i think it should stop sooner rather than later.
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Showing 1-15 of 21 comments
my honest thoughts about this and you are absolutely right. It used to be about the game and how it's played. When a new survivor or killer comes out they are Meta. After their nerfs they are forgotten about. The day one survivors and killers (Trapper, Meg, etc) their powers or perks become left in the dust.

It used to be about a game of Horror and different theory crafts about using the endless types of perks that are out there but they will never get attention. I wish they'd go back further and rework these characters, expand their cosmetics, add-ons, and so forth.

Now it's about pushing an agenda and LGBTQ stuff which is welcomed but after seeing Orela I find it more punishing for those who may not want the characters. No this isn't the first of the LGBTQ stuff. But this is a game about perks and who the fictional creative characters you are going with or against. Playing as a Trans person wasn't on my bingo card but the difference is that it's promoted if you buy the character. If the perks are good guess what you will have to spend your money on it just for the perks even if you will not play as such. This is the type of stuff I draw the line on. I would love a shift in perks from only being character locked, and all the other reworks and overhauls to take place.

If they can look under the hood than looking at it's appearance I think this game could last a lengthy future. Cosmetics are cool and I'd like to keep it that way than bringing real life subjects that most people don't agree with that will hurt the community even more.
Last edited by Hex: GigaChadBilly; Apr 17 @ 10:44am
5 years ago.
It’s a live service game. The only time they’ll stop releasing new content is upon (or near) EOS.
I feel like this about most games overwatch, apex etc most have horrible balancing issues but they continue to push out new content all the time while the games a mess.
FryLover Apr 17 @ 5:01pm 
Originally posted by Theofficalspicelord:
what are peoples thoughts on an end game to this? as much as all of us love playing this game as we are still here playing it what almost 8-9 years later i feel there should be an ending where they stop making new content and just focus on tuning everything that has been out so far. because lets be real there is almost 50 killers and survivors each at this point and with so many perks/abilities/items it gets more and more complicated for either new people or returning players alike. i do understand that the new content pays for their wages to do other things but i think it should stop sooner rather than later.
When online multiplayer games stop being profitable, they end. That's a sad fact, but it's how it works. Dead By Daylight has no singleplayer option, so ending is the only thing that would happen.
FryLover Apr 17 @ 5:10pm 
Originally posted by Hex: GigaChadBilly:
my honest thoughts about this and you are absolutely right. It used to be about the game and how it's played. When a new survivor or killer comes out they are Meta. After their nerfs they are forgotten about. The day one survivors and killers (Trapper, Meg, etc) their powers or perks become left in the dust.

It used to be about a game of Horror and different theory crafts about using the endless types of perks that are out there but they will never get attention. I wish they'd go back further and rework these characters, expand their cosmetics, add-ons, and so forth.

Now it's about pushing an agenda and LGBTQ stuff which is welcomed but after seeing Orela I find it more punishing for those who may not want the characters. No this isn't the first of the LGBTQ stuff. But this is a game about perks and who the fictional creative characters you are going with or against. Playing as a Trans person wasn't on my bingo card but the difference is that it's promoted if you buy the character. If the perks are good guess what you will have to spend your money on it just for the perks even if you will not play as such. This is the type of stuff I draw the line on. I would love a shift in perks from only being character locked, and all the other reworks and overhauls to take place.

If they can look under the hood than looking at it's appearance I think this game could last a lengthy future. Cosmetics are cool and I'd like to keep it that way than bringing real life subjects that most people don't agree with that will hurt the community even more.
You don't have to buy Orela, you're not required to use the perks. ''Most people don't agree with'', just equals you. You don't have to be LGBT+ to be supportive of us, I know ''haters gonna hate'', but just because you do doesn't mean the majority of the DBD community does as well.
Moofy Apr 17 @ 6:15pm 
I agree. Even as a long time player I can't keep up with the content. There are too many perks IMO for killer and survivors. It makes it really hard to find a build that works consistently. I used to spend hours playing this in my free time and now I can barely play one game before I decide to play something else. Endlessly frustrating. Was hands down my favorite game and it is just too much to keep track of. Especially in solo queue.
Mewsha Apr 17 @ 7:09pm 
They're never going to do an operation health type update because they don't understand the fundamentals of the game.

The game currently is propped up by licensed content and cosmetics for Sable, Mikaela, and Feng.

The sad truth is that one of the core experiences of this game, SWF, is the most unbalanced thing in the game. They never addressed it when the game was still on the ascent, so now survivors feel entitled to SWF with no limitations or debuffs. The best we can hope for is a little communication wheel for solo queue.

What's worse is that the community doesn't help either. The people who were justifying Ghoul's presence in the game prior to the nerfs are also part of the problem. There are killer players who have the mindset of, well SWF exists therefore everything is fair game. Let's give the killer perma aura reading at this point.

The weight constantly gets pushed down on solo queue and weaker killers even though those groups gain nothing. What does Pig get from Ghoul being brain dead? Longer queues? What does a solo queue survivor get from SWF being easy mode? None of it makes sense.

It's all a tangled mess, and I feel like when DbD does run out of licenses that problem is going to hit BHVR like a brick, probably the community as well.
When the demand and popularity finally plummets? I see a lot of people complain about the game, but the player count is still pretty high, just on Steam alone. DBD will probably stay around for a long time since, unlike other asymmetrical horror games, it isn't limited to one license (lol TCM), AND a huge chunk of the playerbase has put too much time and money into the game to abandon it.

If BHVR has the resources to allocate to the game, then it should keep going until they decide it isn't worth it anymore.
Originally posted by Mewsha:
They're never going to do an operation health type update because they don't understand the fundamentals of the game.
Right, I guess that entire Quality of Life initiative which will span an entire calendar year was just a fever dream then.
Originally posted by MarbleThrone:
Originally posted by Mewsha:
They're never going to do an operation health type update because they don't understand the fundamentals of the game.
Right, I guess that entire Quality of Life initiative which will span an entire calendar year was just a fever dream then.
They're not doing an Operation Health style update, they're just slowing major updates somewhat and adding some QoL. Their health initiative is just what they should be doing already. We're just so used to slop updates it feels big.
Originally posted by 2% Milf Drinker:
Originally posted by MarbleThrone:
Right, I guess that entire Quality of Life initiative which will span an entire calendar year was just a fever dream then.
They're not doing an Operation Health style update, they're just slowing major updates somewhat and adding some QoL. Their health initiative is just what they should be doing already. We're just so used to slop updates it feels big.

Do you understand that its a live service game... they HAVE to make money for the game to continue. If they dont push new content the game will die. So the operation health they are doing right now realistically is the best they can do.

If you complain so much.. would you be willing to pay 15 euros every two months just for them to do qol improvements?
Chris Apr 18 @ 5:27am 
For me its the aura perks. It was already annoying playing around something like bbq but at least you could predict it. As you mentioned there are nearly 50 killers now. Well there are also over 50 aura/tracking perks. Im not saying they shouldnt have variety.

But Having auras for hooking, Gen progress, Gen completion, opening lockers, locker hiding, On survivor pick up, On survivor hit, At the start of the match, At the end with warden,
Aura reading for healing survivors, Their tool usage, On both near totems And when you destroy them, Around scourge hooks, Unhooked from scourge hooks, Rancor is just a random xray, Ngl a perk like nowhere to hide feels terrible to play against. The og playstyle of doing gens and hiding has become obsolete.

Unless i wanna run a bunch of anti info perks that only work conditionally This is the mental check list of perks a survivor has to consider literally every match.

And please notice i didn't even mention Killer add ons. There was fun with the simplicity. But trying to play old school sneaky just does not work anymore, Its gotten flat out obnoxious trying to play against.
Originally posted by Chris:
For me its the aura perks. It was already annoying playing around something like bbq but at least you could predict it. As you mentioned there are nearly 50 killers now. Well there are also over 50 aura/tracking perks. Im not saying they shouldnt have variety.

But Having auras for hooking, Gen progress, Gen completion, opening lockers, locker hiding, On survivor pick up, On survivor hit, At the start of the match, At the end with warden,
Aura reading for healing survivors, Their tool usage, On both near totems And when you destroy them, Around scourge hooks, Unhooked from scourge hooks, Rancor is just a random xray, Ngl a perk like nowhere to hide feels terrible to play against. The og playstyle of doing gens and hiding has become obsolete.

Unless i wanna run a bunch of anti info perks that only work conditionally This is the mental check list of perks a survivor has to consider literally every match.

And please notice i didn't even mention Killer add ons. There was fun with the simplicity. But trying to play old school sneaky just does not work anymore, Its gotten flat out obnoxious trying to play against.
At least be funny when you ragebait, mate.
Originally posted by Larzarrus:
Originally posted by 2% Milf Drinker:
They're not doing an Operation Health style update, they're just slowing major updates somewhat and adding some QoL. Their health initiative is just what they should be doing already. We're just so used to slop updates it feels big.

Do you understand that its a live service game... they HAVE to make money for the game to continue. If they dont push new content the game will die. So the operation health they are doing right now realistically is the best they can do.

If you complain so much.. would you be willing to pay 15 euros every two months just for them to do qol improvements?
Yeah, like R6 being a live service game?? The game that we take the name Operation Health from? Or one of my favorite games, Warframe. BHVR has an awful track record and it comes from their priority of having big faces in the game instead of user experience and longevity. Their proposed fixes and systems do not address long standing issues with the game or actual offer anything new gameplay wise. And you're saying $15 like DBD players don't already spend more than that every couple months lmao. OK.

They can earn money without sacrificing user experience and making current problems worse by stacking onto decade old code constantly.
Last edited by 2% Milf Drinker; Apr 18 @ 3:08pm
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