Dead by Daylight

Dead by Daylight

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New idea, delete rpd from the game
So the idea is that: no-one will have to suffer pure survivor sided maps. Delete every imbalanced map then make new maps that are actually super fun and super cool. LOL please. Imagine this, a world full of players and amazing games. No sexual outfits to mask violence in lust. No moaning from survivors when they take a hit from a maniacal killer. No more creep stuff. Then balanced maps. A way better anticheat, and idk new ideas. Then, just then maybe the game will blossom to a beautiful butterfly:)
Originally posted by The Blue Morpho:
"rpd isnt survivor sided!!!!!111!"

survivors proceed to take an rpd offering in 90% of games
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Showing 1-15 of 35 comments
fwhite0782 (Banned) Apr 5 @ 5:28pm 
Since when is RPD survivor sided? Narrow hallways, little randomness, no tiles, and the easiest 3 gen spawn rate is 90% of the killer rosters wet dream.
RPD... survivor-sided??? Huh???

Also, I don't disagree with removing revealing outfits and the like but I'm not sure what that has to do with removing RPD from the map selection.
I find RPD varies heavily depending on my Killer. It's absolutely miserable as Huntress, Plague, or Billy, but I find it's an absolute playground as Trapper or Singularity. It's a little disorienting at first, but nowhere near as much so as Hawkins or the Doctor's map.

Also 100% agree about new ideas. The most exciting designs for this game have come from DBD's original killers rather than the licensed ones. The people who conceptualised Dredge/Unknown/Singularity are brilliant, and I hope to see more just like it.
Rabbit Apr 5 @ 6:26pm 
RPD is rough for killer if you're one of the ones that need long spaces to run but other than that it's great? If you're not playing by survivor rules it's really easy. If you hate the map that bad just camp, it's pretty easy there and not hard to manage the antifacecamp with so few passageways to guard. Speed things up and get back out.
Last edited by Rabbit; Apr 5 @ 6:27pm
Originally posted by fwhite0782:
Since when is RPD survivor sided? Narrow hallways, little randomness, no tiles, and the easiest 3 gen spawn rate is 90% of the killer rosters wet dream.
You must not play many ranged killers then. And it's perfect for gens on survivors side.
Originally posted by Super Cosmic Space Magnet:
I find RPD varies heavily depending on my Killer. It's absolutely miserable as Huntress, Plague, or Billy, but I find it's an absolute playground as Trapper or Singularity. It's a little disorienting at first, but nowhere near as much so as Hawkins or the Doctor's map.

Also 100% agree about new ideas. The most exciting designs for this game have come from DBD's original killers rather than the licensed ones. The people who conceptualised Dredge/Unknown/Singularity are brilliant, and I hope to see more just like it.
I'm not a fan of singularity but I also refuse to learn him so. But I don't play m1 killers i hate pallet stuns. I play xeno huntress tricky boy
Originally posted by Acelynn Ben:
hot take, i loved the old rpd, yes it was big yes the top was annoying, but honestly because it was so big it was always fun outplaying survivors by flanking them lol
but tbh the current rpd maps are mostly fine
Maybe if I din't have to worry about overzelous, prove thyself, deja vu builds I'd have a chance to appreciate it. But I do, so I don't.
Originally posted by Rabbit:
RPD is rough for killer if you're one of the ones that need long spaces to run but other than that it's great? If you're not playing by survivor rules it's really easy. If you hate the map that bad just camp, it's pretty easy there and not hard to manage the antifacecamp with so few passageways to guard. Speed things up and get back out.
That's all i'm left with doing. And it's boring. I play ranged killers like huntress and trickster. Even if not it's pretty easy to loop in that map. That and gens are a serious pain to keep an eye on. Playing survivor I love it because I know exactly what I'm doing and it's a pain for the killer. Playing killer I hate it.
Originally posted by Revenge319:
RPD... survivor-sided??? Huh???

Also, I don't disagree with removing revealing outfits and the like but I'm not sure what that has to do with removing RPD from the map selection.
Idk I just really wish sable wasn't so gross to play. And I play high mobile killers and ranged killers. It's completely survivor sided when i move at 4.2 speed or at mach 8.
Originally posted by ShroudsOfDay:
Originally posted by fwhite0782:
Since when is RPD survivor sided? Narrow hallways, little randomness, no tiles, and the easiest 3 gen spawn rate is 90% of the killer rosters wet dream.
You must not play many ranged killers then. And it's perfect for gens on survivors side.
Are you serious? The narrow hallways is perfect for ranged killers.
RPD while not as good as it was before they nerfed it, is the best map in the game.
Why delete? Maybe system that would ban some maps or killers would be effective. Idk, or just do it offering only.
I see no problem whatsoever with RPD.

The Garden of Pain, Nostromo Wreckage and Toba Landing are the most annoying for me, even before Crows.
And I woudln'd delete them either. (But I'll play as harshly as I can if I'm being sent there.)
Last edited by Hurricane; Apr 5 @ 11:13pm
The author of this thread has indicated that this post answers the original topic.
"rpd isnt survivor sided!!!!!111!"

survivors proceed to take an rpd offering in 90% of games
Survivor-sided? RPD is one of the more balanced maps. RPD East even leans a bit towards killer. I like the map on both sides but I do think it's bad for some killers, such as huntress, hillbilly and ghoul. It is also good for some killers with a specific build, such as indoor pig, aura-reading wraith and jumpscare Myers. But if we were deleting maps based on how they are bad for specific killers, most of the maps would have to be deleted - almost all maps are bad for some killers while good for others, which is why map RNG (or offerings) can have such a big impact on a game's outcome.

Originally posted by The Blue Morpho:
"rpd isnt survivor sided!!!!!111!"

survivors proceed to take an rpd offering in 90% of games

I haven't seen RPD offerings much from survivors until recently (and it's not even close to 90%). There are a few factors contributing to the recent increase which have nothing to do with it being survivor-sided. There is an achievement related to that map that is hard to get and is going to be harder with offerings being nerfed so a lot of survivors are sending themselves there before that happens. Indoor maps are difficult for ghoul so I've seen an increase RPD and Lery's offerings in the past few days.
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Date Posted: Apr 5 @ 5:21pm
Posts: 36