Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the point of my post was to try and educate people what the absolute best perks are, hopefully so my teammates stop getting downed within the first 15 seconds of the match, and every 10 seconds thereafter
its quite literally impossible to be downed so fast if you run mft + overcome
ghoul definitely needs a nerf, and i made a thread about that. but thats not the topic of this one
well since he's the highest pickrate killer by far, and the highest kill rate killer by far, i think optimizing your perks around him is probably the ideal path
personally just played against him 5x in a row
Why bash something that is meant to be a kind advice?
lmf@o
unless u want to ONLY avoid him the first chase this build just gaves kaneki all freedom to tunnel you out the second u get unhooked since all your perks will be gone by that time.
lucky break its only good for new players since they cant normally hold a chase.
overcome is a bit of a terrible choice here , this killer will hit you and put you in deep wound no matter if u are healthy or not and healing over and over again to use overcome is not good for your team time investment for that is huge slowdown for the killer. just stay with mft with LITHE or SB.
i like the sound of OTR over distort, will try that out🤗
personally think overcome is definitely the best exhaust perk. full value guaranteed, whereas you can get stunned during sb/lithe. i see teammates with those perks all the time get hooked within 15s of chase start, he snowballs so hard if you're not guaranteeing distance.
Welcome to the forums
My guess is probably Nightlight, It tends to be the place most people pull stats from
https://nightlight.gg/killers/viewer?shown=pick%7Ckill%7Cdist&sort=pick&start_days=28
Deja Vu- standard S tier always on perk. 15% gen speed with resi while hurt
Resilience- S tier against a guy that gets free hits, It's better to just stay hurt.
Iron Will - It's better to stay hurt. Might as well be silent.
The 4th Perk is a toss up.
Dead hard is good for that second chance but it won't work in deep wound.
Distortion is good for aura ghouls because he loves Nowhere to Hide.
MFT is a solid for ghouls that want the down after the free auto hit.
Blast Mine is niche but many ghouls love to kick because they catch up fast.
Prove Thy Self to lean into gen rush during mid and late game.
This is not happening is trash tier but you're already hurt. high % great skill checks matter.
Also, once again, the killer is new and mechanically a bit different from the others, so I'm not convinced this time point is the best one to balance around. Let's see what happens
Stats on nightlight aren't "official" stats as they are uploaded by the players themselves through the downloadable app, only about 2/6 of the playerbase (i assume) uses nightlight and so while they aren't super accurate, It's the "most" accurate stats we have access to, It's also used by alot of streamers to talk about builds, tierlists, individual killer stats and so on, So its not super reliable but again its the best we have access to, BHVR probably balances around their own stat collector (which we don't have access to) Although i'm sure they'll take comparisons between theirs and nightlight