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Cyberpunk uses 85% with max settings except instead of path tracing it's regular raytracing but maxed out. And it can go higher than 60fps but I lock it at 60. It *can* do pathttracing but then it needs more aggressive scaling and it makes my fans go to 100%, so I don't. Just to say this game is less demanding and absolutely should be less demanding even with 120fps. Like I said my 3070 had less usage with this game on the same settings. Using scaling barely changes usage, I am pretty sure my 3070 was 80 - 90% usage in this without scaling and it dropped to low-mid 60s with scaling on. If I go from native to Xess on performance with my 9070 XT it only drops usage by maybe 3%. Every other game I've played with my 9070 XT, when I turn on scaling to balanced or performance usage drops significantly. I get similar GPU usage as DbD in Marvel Rivals maxed out with 120fps lock and that game is definitely more demanding than this, especially with Lumen on (which it is). Hopefully a driver update sorts it out.
Here's a video showing less usage on a 3070 Ti (I couldn't find a regular 3070 1440p vid with the limited time I have right now), showing way less usage at 120fps than I'm getting on 9070 XT https://www.youtube.com/watch?v=ndYL6EwBOcc
The only other thing I can think is if it's still compiling new shaders, but I thought it did that with CPU and was also during the initial game loading screen and doesn't happen during matches.
So something is definitely up with the 9070 XT, hopefully just launch driver problems.
AMD had an optional driver for my GPU from the 20th, so I installed that and rebooted. Also reinstalled the game (made sure the folder was completely gone before installing again). Still high usage. I'm actually seeing it randomly shoot up to as high as 92% usage sometimes. I've filled out a support ticket with AMD, maybe they haven't tested this game and need to.
Enable XMP in Bios if u havent alrd
Also check if ur drivers are up to date and didnt backroll for whatever reason.
Also doesnt rly help ur problem here but thats why im sticking to my nvidia gpus :D
Unless you get bad performances and low usage i don't see the issue ?
I don't think you understand what % usage actually means if that bothers you.
As-is this card would not be able to do same settings 120fps lock at 4k, when lesser cards can. That isn't good.
I can't find a vid of a 5070 with this game to see how it's faring.
AMD Overlay has a setting called Fluid Motion Frames. It's frame gen. It takes whatever the base framerate is and doubles it, so one fake frame for every real frame. I tested it with WoW and it was working really well so I decided to try it in this game, where any latency is super noticeable on skillchecks.
With game capped at 60fps then this Fluid Motion Frames on, Search Mode on High and Perfomance Mode on Quality, it locks 120fps with fake frames and I'm still hitting great skill checks on gens at least half the time. And I can still hit the first edge of great skill checks when being carried. I've also turned off AMD Anti-Lag because I noticed occasional stutter before using fake frames, and that seems to have solved that. When I spin the camera around it's perfectly smooth, like the game is set to 120fps, but this is with fake frames pushing it to 120. The only time I notice stutter is when I click to another window on my other monitor, then click back to the game - I think it stutters for millisecond due to reapplying the fake frames. Or maybe the game would normally do this, I can't remember.
Usage is sub-50% with this, 1440p native no scaling. If I turn on Xess to performance or FSR, FSR has no change, Xess performance is maybe 3% usage drop so not worth the potential hit to image quality. If I use the AMD RSR (Radeon Super Resolution) through the overlay to upscale 1080p game setting to 1440p system display setting, I don't see any difference in usage with fake frames on. So not using that either.
Of course the best solution would be for this to get fixed, so that usage gets even lower so more headroom for potential of max settings 120fps lock 1440p if/when the game gets another graphics upgrade. But doing this is giving me a lot of room for if/when that happens, as far as I can tell no downside. I'm not even noticing blurriness in motion on grass or anything, maybe in sidebyside zoomed in or someone with a better eye would notice. But I don't.
Hope everything I've discovered so far can maybe help someone else having the same issue.
EDIT: Oh, and all this was still with ultra settings. Also just a heads up, it only shows the framegen fps counter with the AMD overlay, ctrl+shift+O. If you use MSI Afterburner it only shows the base framerate. So with 60fps cap ingame and AMD overlay Fluid Motion Frames on, Afterburner will report 60fps lock but AMD overlay reports 120, which is what's actually being displayed.