Dead by Daylight

Dead by Daylight

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Worse performance with 9070 XT than I had with 3070
1440p 120fps cap ultra settings, I could get my 3070 to be around 60% usage maybe with FSR or Xess turned on. With my 9070 XT same settings it's 85% and if I put Xess on Balanced it only goes down to 80% in a match.
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Showing 1-15 of 17 comments
welcome to the world of AMD
dashie Mar 26 @ 5:40am 
if your system is using 85% of its gpu,its well balanced,not the other way round,higher gpu usage is better.
Originally posted by dashie:
if your system is using 85% of its gpu,its well balanced,not the other way round,higher gpu usage is better.

Cyberpunk uses 85% with max settings except instead of path tracing it's regular raytracing but maxed out. And it can go higher than 60fps but I lock it at 60. It *can* do pathttracing but then it needs more aggressive scaling and it makes my fans go to 100%, so I don't. Just to say this game is less demanding and absolutely should be less demanding even with 120fps. Like I said my 3070 had less usage with this game on the same settings. Using scaling barely changes usage, I am pretty sure my 3070 was 80 - 90% usage in this without scaling and it dropped to low-mid 60s with scaling on. If I go from native to Xess on performance with my 9070 XT it only drops usage by maybe 3%. Every other game I've played with my 9070 XT, when I turn on scaling to balanced or performance usage drops significantly. I get similar GPU usage as DbD in Marvel Rivals maxed out with 120fps lock and that game is definitely more demanding than this, especially with Lumen on (which it is). Hopefully a driver update sorts it out.

Here's a video showing less usage on a 3070 Ti (I couldn't find a regular 3070 1440p vid with the limited time I have right now), showing way less usage at 120fps than I'm getting on 9070 XT https://www.youtube.com/watch?v=ndYL6EwBOcc

The only other thing I can think is if it's still compiling new shaders, but I thought it did that with CPU and was also during the initial game loading screen and doesn't happen during matches.
Last edited by Evilnapkin; Mar 26 @ 6:53am
Here's 7900 XT doing 80% usage ultra settings 120fps no scaling 4k https://www.youtube.com/watch?v=3qA1KlYuepE

So something is definitely up with the 9070 XT, hopefully just launch driver problems.
Probably isn't it but check with GPU-Z (when running a game) and check what the Bus Interface is running at and see if it's correct according to the card's specs.
Last edited by IceAngelx; Mar 26 @ 7:51am
Just checked, it's reporting the same with the game running as it does when it isn't. I'm getting similar performance to others on YouTube showing other games I play (like Cyberpunk) so I don't think there's a defect with my card.

AMD had an optional driver for my GPU from the 20th, so I installed that and rebooted. Also reinstalled the game (made sure the folder was completely gone before installing again). Still high usage. I'm actually seeing it randomly shoot up to as high as 92% usage sometimes. I've filled out a support ticket with AMD, maybe they haven't tested this game and need to.
Last edited by Evilnapkin; Mar 26 @ 8:17am
410 Mar 26 @ 8:24am 
9070 XT has alot of performance issues..
Enable XMP in Bios if u havent alrd

Also check if ur drivers are up to date and didnt backroll for whatever reason.

Also doesnt rly help ur problem here but thats why im sticking to my nvidia gpus :D
Yeah going AMD for me is an experiment, I haven't had an AMD GPU since my 5750 melted. Worst case I get a Nvidia GPU next gen and sell my 9070 XT.
Okay, if I use the AMD overlay to enable Super Resolution, restart the game to get it to apply, then set the game resolution to 1080p, usage in a match with no scaling set by the game but other settings the same (ultra, 1440p, 120fps) is 47% usage. Which is where I figured it would be if ingame scaling was working with the card properly. And I don't notice a difference between 1080p with this feature and 1440p native. So at least there's that, if this never gets fixed. Only downside is it seems to only work in fullscreen, since if I set the game to borderless fullscreen I can't have it at 1080p.
Zu Mar 26 @ 8:50am 
High usage is good tho? You paid for it might as well use it fully ?
Unless you get bad performances and low usage i don't see the issue ?

I don't think you understand what % usage actually means if that bothers you.
High usage is *not* good when weaker and ~equivalent cards get less usage at the same settings.

As-is this card would not be able to do same settings 120fps lock at 4k, when lesser cards can. That isn't good.

I can't find a vid of a 5070 with this game to see how it's faring.
Last edited by Evilnapkin; Mar 26 @ 9:09am
Zu Mar 26 @ 9:19am 
Then you should post on the AMD forums rather than the DBD ones.
I contacted them, posted here in case anyone knew of a fix since it's game specific.
Evilnapkin Mar 26 @ 11:39am 
Okay I've found a good enough workaround in case this never gets fixed, for 1440p native and 120fps lock with sub 50% usage.

AMD Overlay has a setting called Fluid Motion Frames. It's frame gen. It takes whatever the base framerate is and doubles it, so one fake frame for every real frame. I tested it with WoW and it was working really well so I decided to try it in this game, where any latency is super noticeable on skillchecks.

With game capped at 60fps then this Fluid Motion Frames on, Search Mode on High and Perfomance Mode on Quality, it locks 120fps with fake frames and I'm still hitting great skill checks on gens at least half the time. And I can still hit the first edge of great skill checks when being carried. I've also turned off AMD Anti-Lag because I noticed occasional stutter before using fake frames, and that seems to have solved that. When I spin the camera around it's perfectly smooth, like the game is set to 120fps, but this is with fake frames pushing it to 120. The only time I notice stutter is when I click to another window on my other monitor, then click back to the game - I think it stutters for millisecond due to reapplying the fake frames. Or maybe the game would normally do this, I can't remember.

Usage is sub-50% with this, 1440p native no scaling. If I turn on Xess to performance or FSR, FSR has no change, Xess performance is maybe 3% usage drop so not worth the potential hit to image quality. If I use the AMD RSR (Radeon Super Resolution) through the overlay to upscale 1080p game setting to 1440p system display setting, I don't see any difference in usage with fake frames on. So not using that either.

Of course the best solution would be for this to get fixed, so that usage gets even lower so more headroom for potential of max settings 120fps lock 1440p if/when the game gets another graphics upgrade. But doing this is giving me a lot of room for if/when that happens, as far as I can tell no downside. I'm not even noticing blurriness in motion on grass or anything, maybe in sidebyside zoomed in or someone with a better eye would notice. But I don't.

Hope everything I've discovered so far can maybe help someone else having the same issue.

EDIT: Oh, and all this was still with ultra settings. Also just a heads up, it only shows the framegen fps counter with the AMD overlay, ctrl+shift+O. If you use MSI Afterburner it only shows the base framerate. So with 60fps cap ingame and AMD overlay Fluid Motion Frames on, Afterburner will report 60fps lock but AMD overlay reports 120, which is what's actually being displayed.
Last edited by Evilnapkin; Mar 26 @ 11:45am
When I noticed no stutter, with anti-lag off, I was doing survive with bots tutorial while doing testing. Once I figured I had stuff sorted, I did a couple online matches with actual people. In these matches, every 30ish seconds I get a couple quick stutters. Doesn't matter if AMD overlay features are enabled or disabled. I went back to survive with bots tutorial, ran around the map moving the camera a lot for a few minutes so that any stutter would be noticeable, and it didn't stutter once. This leads me to believe it's an issue with the netcode, since it's only happening in online matches. But if anyone has any suggestions, I'm open to trying logical stuff. I have really good internet and don't have issues in other games unless there are known server issues (like WoW getting a DDoS). Stutter sucks in general but is exceptionally brutal when it happens during a skillcheck.
Last edited by Evilnapkin; Mar 26 @ 2:31pm
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Date Posted: Mar 25 @ 6:40pm
Posts: 17