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Is only seeing a top 10 killer 90% of your games balanced?
When is the last time you saw a Freddy, Trapper, or a weak killer?
When is the last time you saw a killer with an off-meta build?
You see, if I can play survivor with several off meta builds and have a chance of escaping, but playing Trapper with an off-meta build is almost impossible to get a 3k, does that make the game balanced?
I hear more experienced players say now more than at any previous point in DBD, they need to go a meta build to have fun. In previous years, 7k+ hour killers could go whatever build they want, but more often I have heard them now say they cannot win easily or struggle to win, unless they have a meta build.
Even if you say it is "balanced"; is it balanced for killer if you only see certain killers with specific builds most of the time, while off-meta picks are left out because they aren't viable?
I will leave you with this question:
Think about the last time you escaped as a survivor with an off-meta build.
Think about the last time you 3k/4k as an off-meta killer with off-meta perks.
In a balanced game, their win rates should be comparable right? But I would guess that survivors escaping with an off-meta build is far higher than an off-meta killer with off-meta perks 3k/4king.
it's unbalanced when if you've done everything right but your chances to win is rng or nill.
In that sense some combinations of map perks and voice communications make this game unbalanced towards one side or the other..
Then I would encourage a new mode where high MMR players can go against low MMR opponents, but are more restricted on the perks and addons they can use to compensate.
If anything it's very chaotic and contradictory. Loops are getting nerfed, sometimes to a ridiculous degree like on Haddonfield, but they still keep maps massive which leads to the same outcome for killers with no map pressure. They want to encourage people to evade the killer rather than engage them, and then they buff aura reading. Aura reading lowers the skill floor and leads to higher kill rates, which they interpret as a killer not needing to be changed or buffed, and sometimes it results in a nerf. Look at Chucky. Everything they do is like a step forward and two steps back.
Also, I don't know why in 2025 we have to say it after all the investigations and everything shown on Youtube. MMR does not matter in DbD. Very few MMR brackets unlike other games, and it's completely irrelevant once queue times get longer. It would be like in League of Legends if queue times got a little longer than the algorithm would like, and so it just decided to place a Grandmaster player against a Bronze player.
Even if they did fix matchmaking to be less ridiculous, it still wouldn't matter because survivors are fundamentally not graded in a way that encourages healthy gameplay or teamwork. The most selfish survivor can be the cause of much of the team getting sacrificed can escape and be considered the best on the team even though they may have brought the killer to a gen at mid that was almost done, or farmed teammates. Survivors still are not also graded as a team for matchmaking in 2025, and that's just crazy considering how much it matters in this game. It also artificially inflates a lot of kill rates, which is what they seem to balance killers off of almost entirely. A 3 kill is considered a win for killer, and a lot of times it's a single survivor serving the team up on a silver platter.
This also goes back to them refusing to acknowledge what a significant advantage SWF is, even though they dog walk killers when they lock in 90% of the time, it's like they have no concept of how strong teamwork is. It's the original sin in DbD, and that shaky foundation is why this game is so unbalanced. They turn a blind eye to SWF, and we all know how bad solo queue is because of selfish people and they still act oblivious to this glaring issue that's been recognized by the community for almost a decade.
I don't agree with this, but that is to be expected. You mentioned loops getting nerfed, but only mention Haddonfield, one of the most killer sided maps. What about Eyrie, very survivor sided, Garden of Joy, with a ruthless main building. Also, RPD with lots of tight corridors and pallets.
Aura reading getting buffed was a positive change for the game. The current meta right now is a minimum of 2 gen-regression perks, and 2 whatever you want perks. If a killer wins with 4 aura-reading perks, that is GREATLY more impressive than 4 gen regression perks.
Survivors should be chased. After all, people don't want to tunnel or camp right? If you don't have aura reading, guess what the killer will do? That's right: tunnel and camp. That immediately is contradicting the philosophy of what so many survivors want. You either get tunnelled and camped without aura reading, or you get more hooks and survivor chases - which is exactly what both sides want.
Aura reading perks doesn't decrease skill floor, it increases skill floor. Try an aura-reading build at max MMR, please do. It is extremely difficult to get all the survivors when chasing one after the other without tunnelling even WITH aura-reading. If you take aura-reading away, you make that literally impossible.
If anything, aura-reading decreases kill rates because it means the killer is more likely to chase after other survivors to maintain pressure, rather than tunnel and camp a survivor out to win the game. Every killer MUST have an objective to win. Some killers choose to tunnel and camp as their objective. Some killers choose to go after lots of chases and downs really quickly. Adding another objective of aura-reading and enabling the killer to go after lots of chases is a GREAT change for the game, not a bad one.
After addressing your first paragrapgh, I'll briefly address the rest:
MMR exists, and is a real thing. If you don't believe me, make a brand new account. There are people that do, and go on 30 + winstreaks without using a single perk or addon, or using a meta killer. Oh, and it does matter. If it didn't, then why would it be possible to go on winstreaks without using any perks or addons with a brand new account quite easily? This proves that MMR DOES matter.
There is objective evidence there is MMR in the game and it does affect matchmaking. If you are disputing that, you are living in a world that doesn't exist, and that is contributing to your views in the game.
Give the survivors a perk that spawns an open hatch under their feet and they players would still say the game is killer sided.
People are going to be bias, contrarian, or just have their own personal opinions on the matter, regardless of what state the game is in.
In higher MMR when people actually get an idea of the game and how it works it starts to get more and more survivor sided in terms of literally everything (besides nurse).
It's quite common if not the standard that if you down the first survivor, 2 gens pop right away. But since windows of opportunity is a thing, even the worst player can run from safe loop to safe loop for 2-3 minutes which results in 3 gens being done especially when you play lower tier/M1 killers or killers without good map pressure.
And that's well known by the devs and by literally everyone playing the game for more than a thousand hours.
They never tried to balance the game around high mmr since lower mmr and/or solo q survivors would massively suffer from it.
A good way would be to decrease perk slots (for both sides), pallet spawns (for survivors) etc. the higher ur mmr gets but that would be too much effort for a few people.
And no, I play both sides, and it's not an unbiased perspective.
"Everyone thinks the game is imbalanced but in different ways so it must be balanced"
This is a wild take lol. Like if everyone hates a burger because half say the bun sucks and the other half say the meat sucks does that mean the burger is actually good?