Dead by Daylight

Dead by Daylight

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Fancy Neo Dec 30, 2024 @ 12:51pm
Is there a way to defeat those full flashlights teams?
im a novice as killer main but i tend to play against those parties, and its kinda annoying because they don't even do the objectives, they just go around me and spam that thing, im looking for a cool build or a killer who goes well against those type of dudes, open to suggestions
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Showing 1-15 of 37 comments
xBGLx狂犬 Dec 30, 2024 @ 12:59pm 
lightborn
that's all you need actually.
MegaMrFreeman (Banned) Dec 30, 2024 @ 12:59pm 
I mean...lightborn is a good perk? It makes you completely immune to blinding
Jelly Sandwich Dec 30, 2024 @ 1:01pm 
Slug them if they don't let you pick downed survivor.
KrakenGreywolf Dec 30, 2024 @ 1:06pm 
Lightborn. P3 Hillbilly. No more flashlight/flashbang stuns for any of your killers. Blast Mine stuns still happen, but you aren’t blinded during them.
Stroggs (Banned) Dec 30, 2024 @ 1:07pm 
Slug. Even if they have something similar to soul guard, they will eventually bleed out. If not then they will bleed out faster.
Facu Dec 30, 2024 @ 1:30pm 
Well it depends. You can use Lightborn and be inmune to the flashlights. Franklin demise if you have leatherface; that combo with Vecna perk Weave attunement and you can even read the auras of people near the item. Slug like a beast and use both STBFL from Myers and Plague infectious fright to know if they are close. Just slug with no perks in particular outside gen protection ones or go full chase mode with STBFL, Enduring, Spirit Fury and Forced hesitation and anyone close to you for any reason gonna be slow.
Crazy muffin Dec 30, 2024 @ 2:45pm 
Originally posted by Fancy Neo:
im a novice as killer main but i tend to play against those parties, and its kinda annoying because they don't even do the objectives, they just go around me and spam that thing, im looking for a cool build or a killer who goes well against those type of dudes, open to suggestions
A cool build if you dont like flashlight and flashbang save is knock out, deadlock, surge and the last perk is something that fit with your killer.
Ghuxxy Dec 30, 2024 @ 2:50pm 
If I see 2 flashlights or more I always bring lightborn but always try to hide it a couple of downs until they eventually get it, lot's of wasted time for the survivors.

Same with toolboxes really, if I see 2 toolboxes or more I assume it's sabo squad and I bring either infectious fright or agitation to my kit.
Michz0r Dec 30, 2024 @ 3:04pm 
i also take lightborn and act like i dont have the perk. so fast look up/down when they going for a flashlight save. they will think they messed up or it was a bug or something. but they will still go for a flashlight save the next one or two times. mostly works welll
asa0199 Dec 30, 2024 @ 3:04pm 
Yeah, if they're not allowing pick-ups, slugging is a viable counter.

However, there is something I want to say. *pulls out soapbox*

Ever notice all those "funny" killer stun compilation videos rarely show you how the match ended? There's a reason for that. Survivors can't escape unless they complete gens and open the gates. Four survivors dancing around you with flashlights and flashbangs are not completing gens, and they are not going to open the gates, so as long as you are still landing hits and hooks, you are pulling ahead of them, even if it doesn't feel like it. So whether you use Lightborn, Franklin's, or no counter, just keep calm, don't get frustrated, and remember gen progress vs. survivor health determines how the match is going, not how many hits they landed with Head On.
you have 1. lightborn in your build

or

2. slugging is your friend, even if you dont want to 4 man slug, try to make them waste ressources ( pallets) and keep them injured. at some point they will make a mistake or dont have a pallet anymore nearby so you can down multible survs in a short amount of time. if that happens they have to eather pick up or try to FL-save.

example: you slug the first 2 and the third downed surv gets picked up
oecrophy [BOT] Dec 30, 2024 @ 4:09pm 
First, just a quick thought upfront: I find it hard to call people who bring flashlights "bully squads." Flashlights are a legit item in the game and just part of it. Personally, I enjoy using flashlights, and I usually don’t mind playing against them either—it adds a different kind of interaction to the game.

I don’t think the issue is with the item itself (though Flashbangs can feel way more unfair since they require less timing and positioning once you’ve learned the flashbang timing).

BHVR has definitely made flashlights easier to use (the window for timing might be too big now), but overall, I only see flashlights as a real problem when they’re combined with other things. And that’s an issue BHVR has across the board—not just with flashlights. They feel the need to constantly add new perks, half-baked "balance changes," and new perk/item or perk/add-on combinations that can be pretty busted. This problem exists on both the killer and survivor sides.

Personally, I think certain perks just shouldn’t be allowed to pair with others. And some things still need a complete rework because killers can’t counter them (like gen grabs into flashlight saves or locker jumps into flashbang saves). If BHVR fixed all those things that killers literally can’t counter because they’re stuck in an animation (aside from basic open-field downs—slugging is a legit counter), I’d even be on board with them reworking Lightborn.

I don’t love how Lightborn completely counters flashlights 100%. Maybe tighten the window for flashlight saves a bit, and as a trade-off, give survivors an exposed effect for 30 seconds or something. That would keep things interesting, make it high-risk, high-reward, and maybe counter people who just mindlessly flashlight spam around the killer, wasting time for their team more than they’re actually helping.

Just my two cents on the topic. For anyone thinking this sounds biased, I play both sides. I know how good flashlight players can mess you up as a killer. But honestly, I often win matches because people waste time trying flashy plays. It depends. I’d rather deal with flashlight plays as a killer than survivors just going, “Oh, Lightborn? Gen rush and leave.”

That said, gen speeds as a killer bother me more than flashlights. But as a survivor, I don’t mind getting hardcore slugged, camped, or tunneled either—it’s part of the game.:DeadSmile1:
Zelph Dec 30, 2024 @ 4:14pm 
Pay attention to your surroundings. You don't NEED lightborn, use it if you like though. While they are frustrating to deal with, if you are paying attention and watching and listening for other survivors, flash lights aren't that bad to deal with. If you see someone around? Chase them for a moment, maybe get a hit, then go back for the pick.
oecrophy [BOT] Dec 30, 2024 @ 4:33pm 
Originally posted by Zelph:
Pay attention to your surroundings. You don't NEED lightborn, use it if you like though. While they are frustrating to deal with, if you are paying attention and watching and listening for other survivors, flash lights aren't that bad to deal with. If you see someone around? Chase them for a moment, maybe get a hit, then go back for the pick.

Kinda, but not always. I’ve had plenty of situations where the killer doesn’t see what’s coming—especially with Background Player, which makes it happen way more often. For me, it doesn’t really matter with most killers if they hit me and I get injured (depends on the surroundings, though). I’ll still stay there and go for it.

If the person is down in the open… well, ... killer, you can try to look away, but background Player kicks in, I get out, and sometimes I still manage to get the save (or my teammate is on the other side to make a play). It’s often very high-risk, but there are definitely enough situations where the killer can’t do much except slug. If they try to chase me down, my teammate is usually right there for a quick pickup, and the downed person gets back up.

Once you’ve got two flashlight players on-site (and two people are often enough), the killer usually doesn’t have many options other than slugging. (Again, depends on the killer they’re playing.)

But still.. That said, this kind of flashy stuff often turns into a mess. And in terms of pure match efficiency, it’s honestly way better and more effective in 80% of cases for the whole team to just laser-focus on generators and rush them like there’s no tomorrow. In my point of view .: Flashlight stuff is a fun part of the game, but if it’s purely about winning, a full-on gen rush is way more efficient, annoying, and honestly more boring. (And if you happen to have a flashlight with you, maybe you’ll get lucky, and the person in chase goes down nearby). ... But if you look at it from an efficiency standpoint, a medkit—especially with a fast heal or an insta-heal—is often way more broken and stronger as a tool to bring compared to a flashlight.
Last edited by oecrophy [BOT]; Dec 30, 2024 @ 4:38pm
Stroggs (Banned) Dec 30, 2024 @ 4:46pm 
Originally posted by Zelph:
Pay attention to your surroundings. You don't NEED lightborn, use it if you like though. While they are frustrating to deal with, if you are paying attention and watching and listening for other survivors, flash lights aren't that bad to deal with. If you see someone around? Chase them for a moment, maybe get a hit, then go back for the pick.

flashbangs are there too.
also, premade survs tend to get downed in a vast area without wall, so you can't just pick up facing the wall or else.
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Date Posted: Dec 30, 2024 @ 12:51pm
Posts: 38