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The…I think blue glyph challenge for survivors which…IIRC, you have to collect three shards in one match, each make you scream, they can move around on the map-and once you’ve collected all three, it STILL isn’t over. You either have to “commune” with another thing that will randomly appear on the map or escape the match-is a massive PITA in solo queue.
Devs need to revisit old tome challenges. Far too many (especially on survivor side, but some on killer side too) require you to throw a match to get.
On the other hand i 100% feel you. I always play Nemesis or Bubba for this challenge because they can break pallets without the pallet-destroy-slowdown.
I would've played another round of nurse, since I just got her challenge done (and while I didn't know about the missed attack cooldown, I absolutely remembered the pallet effects), but she can be just miserable to play
Imo, while she does need nerfs, I kinda want Plaid Cloth to become basekit. It's really annoying if you don't know the geometry of every prop and the exact position of the blink. But just my thoughts
Agreed. Being forced to play with a terrible handicap or worse, being forced to essentially sandbag a match to complete a “challenge” is just…what even is the point?
try to escape the hatch with a map as feng. Or cleanse 50 totems and throw the 12 matches for the other 3 survivors.
The killer challenges are basically farming objects and not really challenges (unlike the 4 survivor basement kill, but thats the only single one from all the tomes). And the organge glyph is not even a challenge because you only need 6 hooks, which is half of the match.