Dead by Daylight

Dead by Daylight

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Change to hex third seal
probably going to get flamed for this, but oh well, for the longest time, Windows of Opportunity has sat at the top of the survivor most-picked perk, which is fine, but it really hasn't seen any changes. My proposal is that they change hex third seal to work like plaything, as hex third seal just isn't worth the risk ATM to run, but if it worked like plaything, I definitely feel it would be heaps more viable. as this wouldn't affect gameplay all that much, and survivors would have to spend a little extra time looking for their totem, cheers for reading!
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Showing 1-7 of 7 comments
Oodanna Dec 17, 2024 @ 8:46am 
why would people run third seal that acts like plaything when they can just run plaything or vice versa
KrakenGreywolf Dec 17, 2024 @ 10:06am 
Originally posted by Oodanna:
why would people run third seal that acts like plaything when they can just run plaything or vice versa

Since OP mentioned WoO, I’m guessing it’s because Plaything doesn’t cause blindness. Personally, I don’t think a blindness Hex should be as powerful as an oblivious Hex, because blindness messes with a lot more than WoO (which is both overrated and overhated, IMO). It also messes with Bond, Kindred, and similar perks that only benefit solo queue. Giving every survivor their own Hex totem for Third Seal would overly punish solo survivors (and they’re already punished enough).

NTM, the activation for Plaything requires a heck of a lot more skill from the killer than the activation for Third Seal does. You have to spread hooks to get true value from Plaything. For Third Seal to activate, you just have to attack everyone.
Zero(the number) Dec 17, 2024 @ 10:44am 
Hex third seal doesnt need to be nerfed just break the totem and boom its done not to mention third seal was in the game before plaything so plaything is the perk that needs buffing not nerfing third seal
N o d L Dec 17, 2024 @ 11:41am 
Honestly I get ya but sacrificing 4/5 totems purely for Third seal is nowhere near worth it imo, Makes sense for Plaything because it's super strong but Thirdseal yeahh
Crazy muffin Dec 17, 2024 @ 12:36pm 
Some hex really need to get buff third seal is good example of that. I would not mind WoO so much if i had the option to blind survivor more than 5 second.
Oodanna Dec 17, 2024 @ 2:11pm 
Originally posted by KrakenCrow13y:
Originally posted by Oodanna:
why would people run third seal that acts like plaything when they can just run plaything or vice versa

Since OP mentioned WoO, I’m guessing it’s because Plaything doesn’t cause blindness. Personally, I don’t think a blindness Hex should be as powerful as an oblivious Hex, because blindness messes with a lot more than WoO (which is both overrated and overhated, IMO). It also messes with Bond, Kindred, and similar perks that only benefit solo queue. Giving every survivor their own Hex totem for Third Seal would overly punish solo survivors (and they’re already punished enough).

NTM, the activation for Plaything requires a heck of a lot more skill from the killer than the activation for Third Seal does. You have to spread hooks to get true value from Plaything. For Third Seal to activate, you just have to attack everyone.

oh wait, my brain derped, i thought plaything was blindness dx, i think my brain may be melting
Originally posted by 󠀡󠀡 󠀡󠀡:
Honestly I get ya but sacrificing 4/5 totems purely for Third seal is nowhere near worth it imo, Makes sense for Plaything because it's super strong but Thirdseal yeahh
Depends. Having synergy with penti makes it a lot stronger. It also takes significantly more effort to remove (and you can't lose it as you're loading in). Third seal generally isn't used in shaman builds so I don't think making it like PT would harm it at all.
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Showing 1-7 of 7 comments
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Date Posted: Dec 17, 2024 @ 7:01am
Posts: 7