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Overall, these nerfs are horrible and made me temporarily quit playing Chucky. Unfortunately though, I don't think behavior will revert these nerfs mainly because they have no idea how to make Chucky fun while also making him interactive for survivors so they're nerfing him over and over again, making him weaker so his pick rate drops, ironically making him neither fun nor interactive. The Chucky hate train is still going to go strong, and the nerfs will keep coming similar to what happened with Skull Merchant.
fr let him scamper outside of slice and dice again, but make it end hidey ho mode just like slice and dice would
Okay, let's say, but what penalty will the hard hat give after breaking the pallet, or will there be none? In theory, if devs returned the scamper to him, it would be possible to make the animation longer and, for example, a penalty for each use of scamper in the amount of 25-30% of hidey-ho mode and the inability to use scamper again within 1-2 seconds.