Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DH was always useful and easy to counter, they just nerfed it because everyone was using it to counter camp and loop.
no because in this case it's 50/50 and the perk is balanced. it's just purely unusable if you start the game being chased
you know what i mean, tell me one strong perk against the camp and slug mechanics ? if they want to nerf DH, they must also limit theses cancer play.
The build i use is DH, BL, DS and delivrance and damn i was looping the killer like it was nothing.
The old meta is back probably
What world are you living in? It was still by far the most used survivor perk. I can't think of a game where I didn't see it prior to this patch, and It'll still be used since it was barely nerfed
And sure, strong perks against camping are Reassurance for camping and Unbreakable & Exponential vs slugging