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It's happening the very same thing for me. I haven't won a SINGLE match as survivor since i started playing again this week and that's mostly because in every match at least 1 survivor will kill themselves imediatelly on first hook.
I played a killer for the first time with no addons and the first down i got they just killed themselves. I played many matches as survivor and usually when i'm not the first to get downed, everyone else just kills themselves on hooks.
Reading the other guys comments it seems the game is unbalanced on the killer side, but then why even join a match and kill yourself imediately?
Once people realize their opponent can not really be bullied (is/are better than them in many aspects), people will just give up and head onto next match where they will try to do the same.
On the other hand, you also have people that are heavily tilted so they decide to throw the match at the slightest inconvenience.
A lot of survivor players are crybabies and DC at the first sign of difficulty. Or they make really dumb plays and cry that the killer is OP instead of recognizing their mistake. Then they come to forums/twitter where other crybabies (or trolls sometimes) validate and circlejerk them.
Survivor is pretty damn easy right now as long as everyone actually tries. I was running mostly meme perks and still escaping 60-70 percent of my matches; and the majority of those losses were because of early DCs/rage quits.
You'll get a sweat-lord Blight every now and then, but you also get sweat-lord SWFs every now and then too. It's part of the game.
I had a killer yesterday just go off on a Nic Cage, two hooks in a row before the first gen popped. Proxy camped and ignored the survivor who rescued him from the first hook. I gave up. Hopped off my generator and I ran directly toward the killer and mocked them, and go figure they ignored me for much of the game. Am I wrong for doing so? Maybe, but the game doesn't get to decide if I'm wrong or right because it hasn't included a sufficient mechanism to discourage any of the negative variables in this petty equation.
And a lack of discipline.
Because EU is flooded with the exact kind of players that you don't want the US servers become: people see a single Killer they don't like, a single perk they don't like facing or get into a single chase that was too fast >> immediate speedhacking in the open.
Talking about outrunning Bloodlust 2-3, or straight up outrunning Blight or Engravings Billy in open tiles btw. Hell, I was playing Knight and someone got locked on by a Guard and the Guard flew across the entire edge map before he could start chasing him.
But to the point: people react badly to any single thing they don't like in this game. Result of years upon years of cultivating a community around making others miserable.
Your critique about matchmaking is legitimate, but the amount of DH/CoH survivors in each lobby that existed back then would disagree with your assessment that only killers have used OP meta builds.
Survivors take themselves out on hooks because it is a way to rage quit the match without being penalized for quitting early. Survivors have demonstrated when the DC penalty is taken away, that they will routinely quit the match if there is a killer or perk that they don't like. Like others have said, a lot of survivors are just looking for easy wins, and so they take themselves out on hook so that they can go on to the next match as soon as possible without being penalized.