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. . .No? The bug is that they're not working. They didn't remove them because of X Y and Z.
Of course.
Whether it's next week or next year remains to be seen. The Twins killer has been waiting for bug fixes since their release, after all. But they announced that they're at least aware of the bugs with vaulting at the moment.
lol hopefully it will be soon then, solo q as surv is already a pain
This games code is an absolute disaster! Flashlights, lockers are still bugged, fast vaults.
what? Vaults are just the same they were before last bug broke them. You vaut and you get some distance and speed. Like everything was 1.5 months ago. No 3 kilometrs vaults for you, stop crying about the devs making game more balanced.
no it's a literal bug. fast vaulting is the same as medium vaulting.
I wonder who are these "10 killers". I can name only SM
Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female Survivors
Was from dev team.
And almost all survivor stuff is killswitched by now. I mean, there's nothing wrong with using the tool made for this, but all this agility is strange (when mesciless storm a short time ago remained months without being fixed) not only in the items (which wouldn't be a problem) but also nerfing the game's basic mechanics (fast vaults) just to please the "people" on social media like a biased behavior.
Disabling (nerfing) fast vaults (a basic mechanic) sets a dangerous precedent, even more so because this should not be tolerated for 2 update patches. There's no way to compare it to anything else ever made, not even a killer, perk or item x, y or z, since the survivors all share this same mechanic because they are "skins" at the end.
It's basically, in a similar analogy, disabling the killers' lunge attacks due to the "wrong distance" (as was the case with the xeno on missed tail attacks recently), and leaving only the melee attack for everyone (all killer pool), affecting the pvp game with a huge disadvantage, there's no logic.