Dead by Daylight

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Can someone please explain Pyramid Head for me?
Basically, Pyramid Head is currently the only killer that I legitimately don't understand how to use.
At all.

Let's go over his power.
So, first of all, he leaves the trail of torment. I don't want to dwell on it for too long, because it's not really his power. It's, like, a nice little bonus that works once in a while. I'm sure you can force a survivor to walk on it, but there is no freaking way it's worth the effort. You waste way more time trying to force survivor to walk over the trail than you save by not having to manually pick them up and hook them afterwards.

So, yeah, let's talk about his actual power. The ranged attack.
It's... kinda trash? It's, what, an 8-meter long attack that is very well-telegraphed, slows you down considerably, and has a huge delay?

I wrote a rather lengthy post about all the ways I tried to use it, but ultimately decided to delete it. It doesn't matter how I was using it, the only thing that matters is - how am I supposed to use it?!

Because, again, unlike Deathslinger's gun (which is instant and, hence, reliable), PH's ranged attack can be easily dodged.
How do I make it so it's not easily dodged?
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Showing 1-15 of 24 comments
Crazy, Wild even. Dec 20, 2020 @ 9:32am 
Predict your enemy
Sailor Paladin Dec 20, 2020 @ 9:35am 
Originally posted by TheWildCards:
Predict your enemy
Wrong.

As Huntress you can do that. The hatchet actually flies too fast to be reliably dodged once you commit to a direction. You can't react in time to Huntress (once she lets go of the hatchet). You can't react in time to Deathslinger (period. he can quickscope you). You can react in time to PH if you can see him. Which isn't always the case, of course, but if you can't see him, chances are - he also can't see you (there's a wall between you, for example), so he has to guess where you are.
Dumblenutz! (Banned) Dec 20, 2020 @ 9:41am 
I made a guide about using Pyramid Head, give it a read if you're desperate enough.

Keep in mind i made it back at the PTB so some of the stuff is outdated but hey, it still retains some useful information regardless.

I'd actually try to give tips myself but i'm on mobile and i hate typing lenghty things in it.
Last edited by Dumblenutz!; Dec 20, 2020 @ 9:41am
L.Gaala Dec 20, 2020 @ 9:45am 
Originally posted by Sailor Paladin:
Originally posted by TheWildCards:
Predict your enemy
Wrong.

As Huntress you can do that. The hatchet actually flies too fast to be reliably dodged once you commit to a direction. You can't react in time to Huntress (once she lets go of the hatchet). You can't react in time to Deathslinger (period. he can quickscope you). You can react in time to PH if you can see him. Which isn't always the case, of course, but if you can't see him, chances are - he also can't see you (there's a wall between you, for example), so he has to guess where you are.

You said that is wrong, but you don't understand it's power. I think he's right.
You need to prepare for the ranged attack only when you think he vault or drop a pallet. And you need to prepare for the chance that the survivor fake the vault / drop.
At the end of the day, you still need to predict what survivor gonna do, so he was right.

Other than that, you don't really use the special attack.
Agree
Pyramid head is my favourite killer. Just because he is from Silent Hill.
But when i play him, i feel weak.

Force survivors to walk in the trail is difficult. But sometimes it work behind windows and pallets.

Predict and dodge (survivor side) is more easy than predict and hit (Killer side).
The killer need aura skills to use it behind walls.
Why dont make the skill faster but with a highter cooldown, or the need to hit a survivor with normal attack to gain one charge.

Torment isnt really effective. You win time with cage but you cant see where she is going.
(The Tp cage is a good idea/ Go make it for hooks).
But you loose time to try inflict torment to peoples.
Its situationnal.






Last edited by An Unexpected Error; Dec 20, 2020 @ 9:52am
Sailor Paladin Dec 20, 2020 @ 9:58am 
Originally posted by Lord Gaala:
You need to prepare for the ranged attack only when you think he vault or drop a pallet.

Yes, tried that, but...

Originally posted by Lord Gaala:
And you need to prepare for the chance that the survivor fake the vault / drop.

See, I don't really see how that's possible, considering how well-telegraphed the ranged attack is.
First you lower your giant goofy knife into the ground and then, after a delay, you can use it.

That's so much time to react! A good survivor should just see that you're doing it and keep holding w instead of vaulting\dropping pallet (considering how much you slow down when you even prepare to use your power).

The closest thing to actually predicting what the survivor is going to do is, again, when they round the corner. Then you guess - did they hold 'w' or did they do the smart thing and chaged direction instead?
But that's just... guessing. I don't see how that can be improved.

EDIT: right. So, I kinda, to a point, answered my own question here.
I realized that I don't have to lower my giant goofy knife every time I go for a ranged attack, I need to pre-lower it the moment I see a surv.

Some PH gameplay I googled seems to support that idea.

Will try that.
Last edited by Sailor Paladin; Dec 20, 2020 @ 10:18am
Sir Tontonolous Dec 20, 2020 @ 10:20am 
There's a forbidden technique you can use to make him more consistent at the cost of fun for both sides.


Force survivors to vault pallets/windows with M2, and use your attack when they do. Cancel if they fake it.
Misu Dec 20, 2020 @ 10:52am 
Originally posted by Sailor Paladin:
Originally posted by TheWildCards:
Predict your enemy
Wrong.

I dunno man, it works pretty well when I predict two survivors running around the shack and hit 'em both with it.
Ksrluke Dec 20, 2020 @ 11:16am 
If you have a hard time predicting, you can use the perk "I'm all ears" (Ghostface), specially when a survivor vaults a window or pallet.
! Dec 20, 2020 @ 11:34am 
Trail of torment should be used so you can mori instead of third hook. It can easily be laid down around gens/hooks to encourage survivors to take a different path or force them to slow down for map control purposes. Avoid caging survivors unless there’s an obvious advantage (the entire team being nearby/counterplaying DS and other stuns, etc)

As for Pyrmaid’s ranged attack, as other folks have said you either want to line it up when it’s obvious a survivor is vaulting a window/dropping pallet, you can try to predict your shots but most times it’s better to break the loop by either closing in for a basic attack or move on.

The best time to use the ranged attack I’ve found is when one survivor is unhooking another. Not only do you have plenty of time to line up the shot, all you have to do is wait for the unhook animation to finish and you can hit both of them. Immediately downs the hooked survivor as long as they don’t have borrowed time, and punishes the rescuer by injuring or downing them.

Pyramid Head is really strong in regards to how much damage his ranged attack can do to multiple survivors, you just need to try and take advantage of situations where they’d be grouped up or have no where to go. Leave trail of torment around active gens, patrol em as usual and punish out of position survivors.

Have a map awareness perk like I’m all Ears or Discordance, Nurse’s Calling on top of whatever build you choose helps keep em injured and off gens.

:theskull:
Last edited by !; Dec 20, 2020 @ 11:35am
abalian Dec 20, 2020 @ 11:36am 
Originally posted by Sailor Paladin:
Basically, Pyramid Head is currently the only killer that I legitimately don't understand how to use.
At all.

Let's go over his power.
So, first of all, he leaves the trail of torment. I don't want to dwell on it for too long, because it's not really his power. It's, like, a nice little bonus that works once in a while. I'm sure you can force a survivor to walk on it, but there is no freaking way it's worth the effort. You waste way more time trying to force survivor to walk over the trail than you save by not having to manually pick them up and hook them afterwards.

So, yeah, let's talk about his actual power. The ranged attack.
It's... kinda trash? It's, what, an 8-meter long attack that is very well-telegraphed, slows you down considerably, and has a huge delay?

I wrote a rather lengthy post about all the ways I tried to use it, but ultimately decided to delete it. It doesn't matter how I was using it, the only thing that matters is - how am I supposed to use it?!

Because, again, unlike Deathslinger's gun (which is instant and, hence, reliable), PH's ranged attack can be easily dodged.
How do I make it so it's not easily dodged?

He's a pretty simple killer to play. Been maining him recently and his ranged attack is only ever good to cut someone off as they go for a vault or if they're about to drop a pallet. Trail of torment is easy to get survivors to walk into as well since you can just put it down on a loop and they'll have to run through it. I never use cage of atonement though cause I purposely leave them tormented so I can just mori them instead of third hook.
Sailor Paladin Dec 20, 2020 @ 11:56am 
Yeah, yeah... I get him now. He has now moved from "how do I play this thing" category to a "ok, this is the most boring piece of ♥♥♥♥ I've ever played" category, previously occupied by Freddy.

If you just put your knife down preemptively, windows and pallets are basically disabled.
That's it. That's his power.
I was just refusing to actually hold M2 before, hence it was hard to catch people mid-vault (since I was wasting time changing stances). Not anymore.

You can also try using it to hit people through walls, but why would you ever ♥♥♥♥♥♥♥ do that, oh my Lord, you're a 115% killer and the range is only 8 meters, just WALK TOWARD THEM for a guaranteed hit.

Well... thanks, I guess.
Last edited by Sailor Paladin; Dec 20, 2020 @ 11:58am
Dumblenutz! (Banned) Dec 20, 2020 @ 11:59am 
Originally posted by Sailor Paladin:
Yeah, yeah... I get him now. He has now moved from "how do I play this thing" category to a "ok, this is the most boring piece of ♥♥♥♥ I've ever played" category, previously occupied by Freddy.

If you just put your knife down preemptively, windows and pallets are basically disabled.
That's it. That's his power.
I was just refusing to actually hold M2 before, hence it was hard to catch people mid-vault (since I was wasting time changing stances). Not anymore.

You can also try using it to hit people through walls, but why would you ever ♥♥♥♥♥♥♥ do that, oh my Lord, you're a 115% killer and the range is only 8 meters, just WALK TOWARD THEM for a guaranteed hit.

Well... thanks, I guess.
To each their own i suppose
I find him more fun than most of the killers

Best of luck with the rest of the roster then!
abalian Dec 20, 2020 @ 12:09pm 
Originally posted by Sailor Paladin:
Yeah, yeah... I get him now. He has now moved from "how do I play this thing" category to a "ok, this is the most boring piece of ♥♥♥♥ I've ever played" category, previously occupied by Freddy.

If you just put your knife down preemptively, windows and pallets are basically disabled.
That's it. That's his power.
I was just refusing to actually hold M2 before, hence it was hard to catch people mid-vault (since I was wasting time changing stances). Not anymore.

You can also try using it to hit people through walls, but why would you ever ♥♥♥♥♥♥♥ do that, oh my Lord, you're a 115% killer and the range is only 8 meters, just WALK TOWARD THEM for a guaranteed hit.

Well... thanks, I guess.

Hitting through walls only ever works on indoor maps obviously, but I do it all the time on a map like The Game on generators. Plus, you can even down 2 survivors at once if an injured one is unhooking. Or get a free hit on a healthy one and down the one that was just unhooked at the same time.
Last edited by abalian; Dec 20, 2020 @ 12:09pm
Slava Ukraini Dec 20, 2020 @ 12:27pm 
Originally posted by Sailor Paladin:
Basically, Pyramid Head is currently the only killer that I legitimately don't understand how to use.
At all.

Let's go over his power.
So, first of all, he leaves the trail of torment. I don't want to dwell on it for too long, because it's not really his power. It's, like, a nice little bonus that works once in a while. I'm sure you can force a survivor to walk on it, but there is no freaking way it's worth the effort. You waste way more time trying to force survivor to walk over the trail than you save by not having to manually pick them up and hook them afterwards.

So, yeah, let's talk about his actual power. The ranged attack.
It's... kinda trash? It's, what, an 8-meter long attack that is very well-telegraphed, slows you down considerably, and has a huge delay?

I wrote a rather lengthy post about all the ways I tried to use it, but ultimately decided to delete it. It doesn't matter how I was using it, the only thing that matters is - how am I supposed to use it?!

Because, again, unlike Deathslinger's gun (which is instant and, hence, reliable), PH's ranged attack can be easily dodged.
How do I make it so it's not easily dodged?

its my main killer. I like him :)
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Date Posted: Dec 20, 2020 @ 9:30am
Posts: 24