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As Huntress you can do that. The hatchet actually flies too fast to be reliably dodged once you commit to a direction. You can't react in time to Huntress (once she lets go of the hatchet). You can't react in time to Deathslinger (period. he can quickscope you). You can react in time to PH if you can see him. Which isn't always the case, of course, but if you can't see him, chances are - he also can't see you (there's a wall between you, for example), so he has to guess where you are.
Keep in mind i made it back at the PTB so some of the stuff is outdated but hey, it still retains some useful information regardless.
I'd actually try to give tips myself but i'm on mobile and i hate typing lenghty things in it.
You said that is wrong, but you don't understand it's power. I think he's right.
You need to prepare for the ranged attack only when you think he vault or drop a pallet. And you need to prepare for the chance that the survivor fake the vault / drop.
At the end of the day, you still need to predict what survivor gonna do, so he was right.
Other than that, you don't really use the special attack.
Pyramid head is my favourite killer. Just because he is from Silent Hill.
But when i play him, i feel weak.
Force survivors to walk in the trail is difficult. But sometimes it work behind windows and pallets.
Predict and dodge (survivor side) is more easy than predict and hit (Killer side).
The killer need aura skills to use it behind walls.
Why dont make the skill faster but with a highter cooldown, or the need to hit a survivor with normal attack to gain one charge.
Torment isnt really effective. You win time with cage but you cant see where she is going.
(The Tp cage is a good idea/ Go make it for hooks).
But you loose time to try inflict torment to peoples.
Its situationnal.
Yes, tried that, but...
See, I don't really see how that's possible, considering how well-telegraphed the ranged attack is.
First you lower your giant goofy knife into the ground and then, after a delay, you can use it.
That's so much time to react! A good survivor should just see that you're doing it and keep holding w instead of vaulting\dropping pallet (considering how much you slow down when you even prepare to use your power).
The closest thing to actually predicting what the survivor is going to do is, again, when they round the corner. Then you guess - did they hold 'w' or did they do the smart thing and chaged direction instead?
But that's just... guessing. I don't see how that can be improved.
EDIT: right. So, I kinda, to a point, answered my own question here.
I realized that I don't have to lower my giant goofy knife every time I go for a ranged attack, I need to pre-lower it the moment I see a surv.
Some PH gameplay I googled seems to support that idea.
Will try that.
Force survivors to vault pallets/windows with M2, and use your attack when they do. Cancel if they fake it.
I dunno man, it works pretty well when I predict two survivors running around the shack and hit 'em both with it.
As for Pyrmaid’s ranged attack, as other folks have said you either want to line it up when it’s obvious a survivor is vaulting a window/dropping pallet, you can try to predict your shots but most times it’s better to break the loop by either closing in for a basic attack or move on.
The best time to use the ranged attack I’ve found is when one survivor is unhooking another. Not only do you have plenty of time to line up the shot, all you have to do is wait for the unhook animation to finish and you can hit both of them. Immediately downs the hooked survivor as long as they don’t have borrowed time, and punishes the rescuer by injuring or downing them.
Pyramid Head is really strong in regards to how much damage his ranged attack can do to multiple survivors, you just need to try and take advantage of situations where they’d be grouped up or have no where to go. Leave trail of torment around active gens, patrol em as usual and punish out of position survivors.
Have a map awareness perk like I’m all Ears or Discordance, Nurse’s Calling on top of whatever build you choose helps keep em injured and off gens.
He's a pretty simple killer to play. Been maining him recently and his ranged attack is only ever good to cut someone off as they go for a vault or if they're about to drop a pallet. Trail of torment is easy to get survivors to walk into as well since you can just put it down on a loop and they'll have to run through it. I never use cage of atonement though cause I purposely leave them tormented so I can just mori them instead of third hook.
If you just put your knife down preemptively, windows and pallets are basically disabled.
That's it. That's his power.
I was just refusing to actually hold M2 before, hence it was hard to catch people mid-vault (since I was wasting time changing stances). Not anymore.
You can also try using it to hit people through walls, but why would you ever ♥♥♥♥♥♥♥ do that, oh my Lord, you're a 115% killer and the range is only 8 meters, just WALK TOWARD THEM for a guaranteed hit.
Well... thanks, I guess.
I find him more fun than most of the killers
Best of luck with the rest of the roster then!
Hitting through walls only ever works on indoor maps obviously, but I do it all the time on a map like The Game on generators. Plus, you can even down 2 survivors at once if an injured one is unhooking. Or get a free hit on a healthy one and down the one that was just unhooked at the same time.
its my main killer. I like him :)