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Hit-detection works based on your ping and the killer on the server.
If you have a higher ping to the server and a lower ping enemy, his hit will be prioritized and vice versa.
More info about Hit-Validation here[forum.deadbydaylight.com]
The more they ignore this silly blueprints habit and spaghetti code, the harder it will be for them to actually fix and optimize the game.
Eventually they'll need to flat out start a new game from the ground due to how unstable this game will get.
think about it, they rework a killer, then outta of nowhere 4 other killers get broken, various perks get bugged, different animation disappear, a bunch of sound issues, number of collisiona missing in maps, countless glitches, and one broken survivor model.
If that isn't a red light of how bad the game is getting, then idk what this is.
That's actually wrong. Behavior was not a small company even before Dead by Daylight.
https://www.bhvr.com/about-us/
This company does have the ability to make everything right with this game they just choose not too, all the while they try to appear as DBD is ran by a small company.
I remember that lawsuit, the one time Bethesda's games being a buggy mess worked in their favor! (Won the suit by replicating a bug that was in the initial build of Fallout Shelter that they never fixed for the game they jacked the code to make).
You can’t really blame skins or cosmetics, designers generally don’t work on balance.
It’s just frustrating
This morning l had a game where the killer rage quit, l got my pip, points and challenge done but l got a 5 min dc penalty.
So who ever has the better ping, gets priority.
And I'm pretty sure, if they want to hire more devs, they have a website for job openings.