Dead by Daylight

Dead by Daylight

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The Taming of DBD Beasts: A Prophetic Warning - The Bad News
I've been playing DBD for a long time, and I've always loved being the killer. The raw power and untamed fury was what made it so thrilling. But these new rules against camping and slugging? They're like pulling a dog's teeth or clipping a cat's claws. The killer isn't a fearsome creature anymore, just a tame pet playing by the rules.

This isn't just about balance, it's about ruining what made being a killer fun. The game used to let you be crafty and brutal, but now there's a limit. It's like the developers are saying, "You can't be too good at being bad." This change is taking the edge off the game, and I'm worried it's a sign of its downfall.

The anti-camping system was supposed to stop killers from just hanging around the hook after catching someone and I complained about implementing this change in this discussion board. But what these changes and rules against the Killer really do is it really does make the game less intense; it make the game like a vanilla ice cream. It turns a wild, horror unpredictable hunt into a safe, calculated game for vanilla lovers. It's like watching a lion in a cage—there's no thrill when you know it can't roam free or hunt you down or tear you to shreds.

This isn't a one-time thing; it's a trend. The more they try to protect survivors, the less scary the killers get, they are on the verge or tuning into tame little kittens. Soon, the game won't be the horror experience it used to be - and its lost that edge a while ago. The heart of DBD is its monsters, their violence, the fear the create around them and if they're not allowed to be monstrous, what's the point in even playing a monster game, just for the skins?

This isn't just about changing how we play—it's about losing the very soul of the game. If the killers aren't terrifying, why would anyone want to keep playing? The game is turning into a shell of its former self, and I'm sad to see it happening.

You have been forewarned, the end is near.
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Showing 1-15 of 21 comments
Mewsha Feb 17 @ 7:06pm 
lol
Originally posted by Mewsha:
lol

So, if I'm a cute kitten now and not a DBD monster, does it mean all I get are cuddles and no carnage? How can I manage without teeth? What's the point of being a monster if I can't even bite? I'll keep playing the game until I can't stomach it anymore, lol.
Branchu Feb 17 @ 7:16pm 
Bruh, I think the game is survivor-sided already, but...

Calm down. Go outside.
There is this really neat game on steam called Touch Some Grass, just in the instance you cannot actually touch any in the real world.

As a survivor player and killer player, please just call down. lol. It's a video game. No one is clipping your claws or pulling your teeth.
The “heart” of DBD, the horror aspect, has been largely lost for quite a while, IMO. Instead of a slow, tense game of hide and seek it’s now a fast-paced game of cat & mouse. Most maps are bright now. They have gutted the survivor stealth playstyle entirely with the gutting of Distortion and the addition of a killer aura perk (via rework) in the same patch. Because killers didn’t have enough aura reading, I guess. Lights Out (a more true horror mode) gets neglected in favor of 2v8 & Chaos Shuffle.

For DBD to go back to it’s “roots” and embrace its horror side, they’d need to eliminate the aura spam perks or at the very least bring back old Distortion. They’d need to bring back the offerings that allowed it to be nighttime on maps where it usually isn’t. They’d need to make the murky regent offerings more noticeable. They’d need to quit bringing any popular license into the game regardless of if it fit well with the horror theme or not.

Addressing camping, slugging, and tunneling are being done because killers have (by and large-Chucky and especially Skull Merchant excluded) received buff after buff while survivors have received nerf after nerf. The tactics have been abused by killers to the point it’s ruined the game for a lot of survivor players (particularly solo queue players). The game will continue to bleed survivor players unless they address it. They’re also making survivors easier for killers to track from the start of the match, by having them all spawn close together-which I personally don’t think is needed-having played a fair bit of both sides.

TL;DR: DBD’s losing it’s horror roots, but I disagree with you on the reason(s) why.
Originally posted by Branchu:
Bruh, I think the game is survivor-sided already, but...

Calm down. Go outside.

I already spend time outdoors, so that's not the issue. What I'm saying is that once you take the aggression out of a creature, it's no longer a monster. It's like turning a fierce beast into a sweet house cat. The violence and chaos are gone. I won't be able to relax until my game enemy can attack and be challenging again or the game starts to become so unpopular that no one will want to play Killer and abandon the game.
Originally posted by Voodewcat:
There is this really neat game on steam called Touch Some Grass, just in the instance you cannot actually touch any in the real world.

As a survivor player and killer player, please just call down. lol. It's a video game. No one is clipping your claws or pulling your teeth.

Why would I bother touching grass when it can't bring back my killer instinct? The game's the thing where I can keep playing without anyone holding me back. The developers need to stop limiting us, but until then, I'll stick with games where I don't feel like I'm being held back.
Originally posted by KrakenGreywolf:
The “heart” of DBD, the horror aspect, has been largely lost for quite a while, IMO. Instead of a slow, tense game of hide and seek it’s now a fast-paced game of cat & mouse. Most maps are bright now. They have gutted the survivor stealth playstyle entirely with the gutting of Distortion and the addition of a killer aura perk (via rework) in the same patch. Because killers didn’t have enough aura reading, I guess. Lights Out (a more true horror mode) gets neglected in favor of 2v8 & Chaos Shuffle.

For DBD to go back to it’s “roots” and embrace its horror side, they’d need to eliminate the aura spam perks or at the very least bring back old Distortion. They’d need to bring back the offerings that allowed it to be nighttime on maps where it usually isn’t. They’d need to make the murky regent offerings more noticeable. They’d need to quit bringing any popular license into the game regardless of if it fit well with the horror theme or not.

Addressing camping, slugging, and tunneling are being done because killers have (by and large-Chucky and especially Skull Merchant excluded) received buff after buff while survivors have received nerf after nerf. The tactics have been abused by killers to the point it’s ruined the game for a lot of survivor players (particularly solo queue players). The game will continue to bleed survivor players unless they address it. They’re also making survivors easier for killers to track from the start of the match, by having them all spawn close together-which I personally don’t think is needed-having played a fair bit of both sides.

TL;DR: DBD’s losing it’s horror roots, but I disagree with you on the reason(s) why.

you make some strong points here, thank you for posting, I think I have some of the same concerns, the game isn't scary anymore and you get it because you'be been playing the game a long time, so you get this part of it, and I do agree that a behavior has included a lot of things that really aren't a good fit for horror maybe to attract a wider audience?

And I do feel that the restrictions, especially all the rules imposed on Killers is killing the game because they want to make more survivor friendly so they turn a big scary creatures into a cuddly boop the snoot critter and something you want to hug and pet and kiss instead of fear but the thing that made this game a cool game was the they have taken away and that was the horror, that was its origin, nhow they've just made it faster an easier to play for anyone .

I've also noticed the new maps have more light and they've taken out everything that made the map look creepy, weird and just a scary place ti be in now it feels like survivors and killers are on an atheletic field playing soccer or football or basketball so see who runs faster or can dunk the ball over the opponent; honestly I think things have gotten even worse in the game. I'll keep playing it but I don't know how much longer I can stomach all these changes away from the original game. Sad to see this classic game go down the drain, I guess they all do at some point.
this guy isn't serious with the way he talks, this is satire, right?
killers when they're no longer able to camp, tunnel, and slug anymore.
Originally posted by The Real Slug Shady:
this guy isn't serious with the way he talks, this is satire, right?

sure, the post is satire, cynical long tongued all all of the above as a means to be taken literally in good fun too but the seriousness of the matter is my point hidden in all my stomach churning humor, I'm actually question the very essence of making all the changes to the game and the taking away of all the intense, harsh experiences that are part of any horror genre experience that killers usually have in horror, so, "If you remove a monster's teeth, what do you have left of the creature?" I'll tell you, a toothless lump of flesh that can only gum you to death or tickle you not kill you so these changes the killer into dough. LOL,

It's as simple as that which spells out a decline of the game and a loss to claim Dead by Daylight being a horror game because the horror genre has specific rules no matter who or what you are, you can't change those rules otherwise you become a comedy or something else because it fast becoming something else, but not horror.
Originally posted by RedKnightDivine:
Originally posted by The Real Slug Shady:
this guy isn't serious with the way he talks, this is satire, right?

sure, the post is satire, cynical long tongued all all of the above as a means to be taken literally in good fun too but the seriousness of the matter is my point hidden in all my stomach churning humor, I'm actually question the very essence of making all the changes to the game and the taking away of all the intense, harsh experiences that are part of any horror genre experience that killers usually have in horror, so, "If you remove a monster's teeth, what do you have left of the creature?" I'll tell you, a toothless lump of flesh that can only gum you to death or tickle you not kill you so these changes the killer into dough. LOL,

It's as simple as that which spells out a decline of the game and a loss to claim Dead by Daylight being a horror game because the horror genre has specific rules no matter who or what you are, you can't change those rules otherwise you become a comedy or something else because it fast becoming something else, but not horror.

with all these changes to make the killer weaker they ought to change the name of the game from "Dead by Daylight: to "Eating Vanilla Ice Cream by Moonlight to Boop the Snoot" LOL.
Originally posted by RedKnightDivine:
Originally posted by RedKnightDivine:

sure, the post is satire, cynical long tongued all all of the above as a means to be taken literally in good fun too but the seriousness of the matter is my point hidden in all my stomach churning humor, I'm actually question the very essence of making all the changes to the game and the taking away of all the intense, harsh experiences that are part of any horror genre experience that killers usually have in horror, so, "If you remove a monster's teeth, what do you have left of the creature?" I'll tell you, a toothless lump of flesh that can only gum you to death or tickle you not kill you so these changes the killer into dough. LOL,

It's as simple as that which spells out a decline of the game and a loss to claim Dead by Daylight being a horror game because the horror genre has specific rules no matter who or what you are, you can't change those rules otherwise you become a comedy or something else because it fast becoming something else, but not horror.

with all these changes to make the killer weaker they ought to change the name of the game from "Dead by Daylight: to "Eating Vanilla Ice Cream by Moonlight to Boop the Snoot" LOL.

Sure, they label these changes as 'quality of life improvements,' but in reality, I see them as 'quality of life degradations'. The game isn't becoming better; it's losing the fun and intense parts. These changes don't add to the experience, they just make it more predictable, tamer, and less thrilling. It seems like the game is being turned into a more convenient version, but it's losing its excitement. Rather than enhancing the game, it's actually hurting the core of DBD.

To put it simply, the company claims these are quality of life changes, but for me, they feel more like degradations. They're taking away what made the game brutal and fun, and turning it into something blander a vanilla version of what it used to be or what horror should be. It's a sad move from what the game used to be.
Last edited by RedKnightDivine; Feb 17 @ 8:35pm
Stroggs (Banned) Feb 17 @ 8:40pm 
Originally posted by KrakenGreywolf:
The “heart” of DBD, the horror aspect, has been largely lost for quite a while,

nobody would be playing hide and seek. roaming the map without any clue where someones hiding while the gens popping is not fun.
Originally posted by sleepiest dhampir:
killers when they're no longer able to camp, tunnel, and slug anymore.

do you feel DBD has lost its horror touch because that was the game's original appeal, at least for me and what got me interested in buying and investing my money and time was the monster appeal and the fact they they are using actual monsters from movies that I loved to watch but now with camping, tunneling, slugging all under the chopping block the game has decreased appeal and its less effective in the horror aspect as it used to be because it feels like the killers have become these docile pets where survivors run circles around them and mock them because they have taken the fear the power of the monster away through all these changes, I think they are even ruining the movie monsters by making them weaker in game which could impact successful franchises in a negative way but taking away all these killer strategies, I think, makes DBD less unpredictable and less scary and boring so, losing the core of the game which is the monsters and the horror you lose...period.
Last edited by RedKnightDivine; Feb 17 @ 8:52pm
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Date Posted: Feb 17 @ 7:00pm
Posts: 21