Dead by Daylight

Dead by Daylight

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Cat Night Feb 13 @ 5:28pm
Update for 2v8 tomorrow
They posted this on social media:

📢 Following tests with bots in the first 48 hours of 2v8, we agree that the addition of 2 bots has not helped enough (Average queue time only improved by 3 minutes, from 18 to 15 minutes) while frustrating players who do not enjoy playing with bots.
Starting tomorrow (Friday, Feb 14th @ 11am ET) we will test the following:
◽ Triple XP bonus for ALL players, ALL modes.
◽ Increase the Bloodpoint incentive for Survivors to +400% (in both 2v8 and 1v4) to make the role more enticing.
◽ Reduce 2v8 Survivor bots to 1 per lobby, max.
On Monday (Feb 17th) we will:
◽ Analyze the weekend’s gameplay data and share the results of this test.
◽ Deactivate ALL bots in 2v8 for a period of 2 days to gather comparative data
We will follow up on that test later in the week with results and further next steps. Please continue to share your valuable feedback once you’ve had the chance to experience these changes.
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Showing 1-15 of 19 comments
Brynn Feb 13 @ 5:58pm 
Originally posted by I hate 2v8:
It don't matter what they do I hate this mode I'll stick with 1v4
luckily, 1v4 is getting the bonuses too, so itll help there at least.
Genuinely makes me sad that they've sunk so much into this mode that they HAVE to find a way to make it work...they can't just scrap it an move on to something else, which is what they should have done after the first time it was tried.
Hopefully it will bring back players to 1v4. Already a ~20K drop-off in Steam players since Tuesday. Probably because 2v6 brought them back to DBD and turned them right back off.
Originally posted by Mors_Indecepta:
Genuinely makes me sad that they've sunk so much into this mode that they HAVE to find a way to make it work...they can't just scrap it an move on to something else, which is what they should have done after the first time it was tried.

Their data showed some huge amount of the player based liked it is why. I doubt they care if they had to just never run it again.

(They originally released stats that 40% of all matches played were 2v8, considering the player discrepancy it which ends up being ~57% of the entire game was on it even when it had 0 incentives and 4 killers).

That combined with the 50% concurrent player base increase and all the spending it brings, that starts to incentivize it hard.

Granted, if they kept the 2v6 I would 100% not care if they never brought it back.
Last edited by ReaperOne1Two2; Feb 13 @ 6:22pm
I guess I need to play now before the CPU players get taken away
This is part of why live service games are horrible. They are always changing things and listening to the casual players who complain about everything.
Well, I’ve been farming old survivor tome challenges in 1v4 (due to the near instant queues), so I’ll enjoy the 3x BP + 400 BP. Not sure if this will be enough to help 2v8 queues (I still vastly prefer killer in the mode, +400 BP or not), but I’m glad they’re at least somewhat listening regarding the bots. Guess I can do the optional survivor challenges for the 2v8 tome on the days they turn off all the bots for that mode.
Ms. Lemon (Banned) Feb 13 @ 7:06pm 
Originally posted by アウトコールド:
This is part of why live service games are horrible. They are always changing things and listening to the casual players who complain about everything.

Define: Casual player? And what is the alternate to it? Are you inferring perhaps there is a pro-comp or expert player who knows best and better? If so based then upon what criteria do we decide who is such a player? Are you maybe using the big streamer format of: "you need to have 10,000 hours before you should be allowed to speak on anything, they espouse on?"

Typical players are the heart and numbers of the game. And anyone with 500 hours, is far above and beyond average total play times. So, if the long term wannabe a pro-level e-sport player types, keep on grossly overplaying and smerfing about, they will ruin the game for the "casual player" core and majority. That then includes the new and fun minded ones. I

This sort of "Elite"heirarchy nonsense, tends to be what starts the down spiral for many failed online games. More so when they are not controlled, and capped. They tend to be the ones who deny mismatch, and think things like smerf accounts, re-shaders, screen stretchers, and high VPN ping, make them clever, where others just call them cheats.

More so in DbD, which is a fan casual game in heart and intent and not a pro-comp e-sport akin to Team Fortress or C.o.D. Which notably is where many of the big DbD smerfs came from, when they could not hack it there, and made those communities toxic. But i digress.
Originally posted by Kat D'Or:
Originally posted by アウトコールド:
This is part of why live service games are horrible. They are always changing things and listening to the casual players who complain about everything.

Define: Casual player?

What confuses me more is that they threw that out there then essentially said they want to have bots, which is more casual. Either the player skill is so low bots seem mildly useful, or it's high enough the bots instantly fall apart failing to handle meta/strategy/etc...
Last edited by ReaperOne1Two2; Feb 13 @ 7:28pm
Roan Feb 13 @ 7:45pm 
Hopefully they tweak Wesker and Legion a bit.

Having played as and vs Legion a bunch, the extra large terror radius is both good and bad... it's tough to tell distance based on it sometimes so you end up wasting power running after someone you're way too far away from, and then if your partner brought Shadow you're screwed anyway... but it's also a pain on the survivor side when your location is just constantly being broadcast, so a lot of people aren't going for unhooks or doing gens because of it.

Wesker really didn't need that third dash. Everyone else basically got some cooldown / windup / move speed tweaks, but actually adding a third dash to his kit in addition? Makes it nearly impossible to outplay him, especially with how garbage the servers are and how ridiculous his dash hitbox already is.
Originally posted by ReaperOne1Two2:
Originally posted by Kat D'Or:

Define: Casual player?

What confuses me more is that they threw that out there then essentially said they want to have bots, which is more casual. Either the player skill is so low bots seem mildly useful, or it's high enough the bots instantly fall apart failing to handle meta/strategy/etc...

I think the problem is that survivor bots are coded to play to “survive,” and that’s about it. They can be useful at (usually very slowly and with mistakes) finishing gens if you happen to find yourself in a lobby where no one else but you and the bot someone left wants to touch gens-but the second they pick up the hint of a terror radius-they flee-regardless of context. A gen could be 99%-ed and they will leave it even if they could finish it before the killer has a chance to grab/attack them. They also will refuse to heal after a save unless it’s directly under hook frequently. They will sandbag/run straight to the exits and refuse to save live survivors if they’re hooked even if there’s a 90% chance they could save w/o it costing them the win.

Casual players/new players often make the mistake of being overly altruistic/saving at the wrong time/not getting away from the killer fast enough and ending up a early hard-tunneling casualty.

The bots meanwhile, often play like so-called “immersive survivors” A.K.A. rats, or they do absolutely nothing useful. I’ve seen more than one bot with AFK crows. Unless they’ve been slugged for too long (that’s not been the case in my experience with AFK crow bots) that should straight up not be happening. I’ve spectated a bot crouch so long under a hook after being saved that they got AFK crows. They didn’t start moving until the killer came after them (that was in 1v4).

I’d guess the problem of bots being overly skittish over terror radiuses (and therefore refusing to be useful to other players frequently) is only amplified by A LOT in 2v8-because in 2v8 there’s double the killers-so double the terror radiuses.

TL;DR: In regards to 2v8, I’d rather have a new player who’s at least trying to help (even if they do so poorly) than code that plays selfishly or uselessly more often than not.
Last edited by KrakenGreywolf; Feb 14 @ 12:30am
Even with fewer bots, you still have Legion in 2v8. Legion is probably one of, if not the most, disliked characters to play against and has become VERY common in the 2v8 mode.
Last edited by Classic Bass; Feb 13 @ 8:29pm
I wish they had mentioned "Bots will stop eating every herb" because i can't even use the herbs with the bots eating them all, even though they're healthy or have no hook states. It's genuinely infuriating.
Thotsuey Feb 13 @ 11:27pm 
Would like a better incentive for players who queue up as survivors rather then giving us ♥♥♥♥♥♥ blood points, because the number one cause for the killer queues being 15-30 minutes long is that everyone is queuing up as killer rather then survivor. Maybe iridescent shards idk.

Also for the bot situation, i've seen many of bots in my games that have been either body blocking when anyone's in a chase, hiding in locker rooms rather then doing gens, leaving as soon as someone opens the gates, or taking up all the health packs, they gotta fix it immediately.
Last edited by Thotsuey; Feb 13 @ 11:32pm
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Date Posted: Feb 13 @ 5:28pm
Posts: 21