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Nothing works with them: perks, add-ons and powers. Nor do they contribute to the Objective scoring category and the Lightbringer emblem.
"As Blood Generators are an entirely new addition, please note that Killer Powers, Add-Ons, Perks, and Items do not interact with them. We made this decision to keep design space open, allowing us to experiment with new ways to interact with Blood Generators in the future. It’s also an opportunity to explore new loadouts and playstyles, so dust off some of those Perks you’ve been sleeping on and get cooking."
Source: https://deadbydaylight.com/news/blood-moon-event-2025/
If they implement the gas system as a part of the main game, it will be changed to the objective category and contribute like normal gens do.
https://steamcommunity.com/sharedfiles/filedetails/?id=3468893235
I did manage to do it in the event BUT I had to play with friends, ask them not to touch the normal gens, and then complete all 3 of those gens solo to get it. Way way more work than a challenge should be, especially one required to finish the tome.
The blood gens not contributing to lightbringer makes sense, but what appears to have not been thought out at all was putting a lightbringer challenge into the event tome given this fact.
Unfortunately it genuinely feels like, with so many changes, updates, new content, patches, etc, that the devs don't appear to play their own game to see what problems are going to occur. This is just because a lot of problems feel extremely apparent and obvious, or otherwise can be found very quickly, for a regular player.
This event is a good example, with things like this lightbringer issue, and then other problems such as Singularity or Onryo (and to a lesser extent other killers that require the use of secondary items) reducing the ability to interact with the event, or Pig getting a hard shadow nerf from it, etc.
I really wish they'd hire 1-2 play testers to try and reduce this problem.