Dead by Daylight

Dead by Daylight

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Blood generators don't contribute to lightbringer?
is this intentional or is it a bug on my end? I just finished a match where I personally filled 2 blood generators, from empty, by myself, and got 0 lightbringer points.
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Showing 1-15 of 15 comments
Narrowmind (Banned) Apr 12 @ 9:42am 
No, they don't. Realized yesterday.
man that's goofy as hell they aughta change that lmao
I dont think blood generator are code to be gens in the game.
ROXY Apr 12 @ 11:09am 
Blood generators are different from normal generators not even perks of any kind work on them there just special for the event
Tea4Two Apr 12 @ 11:27am 
Pretty much all the interactions with blood generators seem broken. They really messed this up imoa, I'm honestly surprised they didn't rush out a patch already.
Originally posted by Tea4Two:
Pretty much all the interactions with blood generators seem broken. They really messed this up imoa, I'm honestly surprised they didn't rush out a patch already.
There is nothing to patch, since this is intended behaviour.

Nothing works with them: perks, add-ons and powers. Nor do they contribute to the Objective scoring category and the Lightbringer emblem.

"As Blood Generators are an entirely new addition, please note that Killer Powers, Add-Ons, Perks, and Items do not interact with them. We made this decision to keep design space open, allowing us to experiment with new ways to interact with Blood Generators in the future. It’s also an opportunity to explore new loadouts and playstyles, so dust off some of those Perks you’ve been sleeping on and get cooking."

Source: https://deadbydaylight.com/news/blood-moon-event-2025/
Last edited by MarbleThrone; Apr 12 @ 12:30pm
Tea4Two Apr 12 @ 12:36pm 
Originally posted by MarbleThrone:
Originally posted by Tea4Two:
Pretty much all the interactions with blood generators seem broken. They really messed this up imoa, I'm honestly surprised they didn't rush out a patch already.
There is nothing to patch, since this is intended behaviour.

Nothing works with them: perks, add-ons and powers. Nor do they contribute to the Objective scoring category and the Lightbringer emblem.

"As Blood Generators are an entirely new addition, please note that Killer Powers, Add-Ons, Perks, and Items do not interact with them. We made this decision to keep design space open, allowing us to experiment with new ways to interact with Blood Generators in the future. It’s also an opportunity to explore new loadouts and playstyles, so dust off some of those Perks you’ve been sleeping on and get cooking."

Source: https://deadbydaylight.com/news/blood-moon-event-2025/
There's nothing in the post that says the gens don't contribute towards emblems though. This seems like oversight given presumably they still wish for survivors to interact with them. It's probably connected to all of the other missing interactions but still, I can't see much of a downside to allowing lightbringer progression
Shakes Apr 12 @ 2:25pm 
Originally posted by Tea4Two:
There's nothing in the post that says the gens don't contribute towards emblems though. This seems like oversight given presumably they still wish for survivors to interact with them. It's probably connected to all of the other missing interactions but still, I can't see much of a downside to allowing lightbringer progression
Blood gens and cans contribute to the event score category. This is separate and stacks on top of everything else.

If they implement the gas system as a part of the main game, it will be changed to the objective category and contribute like normal gens do.
They issued a patch saying they fixed this and then didn't actually fix it, which is really funny because the blood moon tome ends with a quest to get an iridescent lightbringer and you can't generate enough points to get one in the blood moon event
https://steamcommunity.com/sharedfiles/filedetails/?id=3468893235
They did the absolute bare minimum adding those new gen types
Bwoah Apr 22 @ 10:48pm 
Until they fix it the only easy way to finish this challenge is in a normal match.
someblk Apr 23 @ 3:48am 
It apparently works to do it in normal mode, so that's a workaround, albeit one that doesn't "feel good" simply because (at least for me) you'd like to play the event to do the event tome.

I did manage to do it in the event BUT I had to play with friends, ask them not to touch the normal gens, and then complete all 3 of those gens solo to get it. Way way more work than a challenge should be, especially one required to finish the tome.

The blood gens not contributing to lightbringer makes sense, but what appears to have not been thought out at all was putting a lightbringer challenge into the event tome given this fact.

Unfortunately it genuinely feels like, with so many changes, updates, new content, patches, etc, that the devs don't appear to play their own game to see what problems are going to occur. This is just because a lot of problems feel extremely apparent and obvious, or otherwise can be found very quickly, for a regular player.

This event is a good example, with things like this lightbringer issue, and then other problems such as Singularity or Onryo (and to a lesser extent other killers that require the use of secondary items) reducing the ability to interact with the event, or Pig getting a hard shadow nerf from it, etc.

I really wish they'd hire 1-2 play testers to try and reduce this problem.
Last edited by someblk; Apr 23 @ 3:49am
they don`t which i play normal game with all generator to finish the challage.
Last edited by Winter Chaos; Apr 23 @ 5:31am
Originally posted by Shakes:
Originally posted by Tea4Two:
There's nothing in the post that says the gens don't contribute towards emblems though. This seems like oversight given presumably they still wish for survivors to interact with them. It's probably connected to all of the other missing interactions but still, I can't see much of a downside to allowing lightbringer progression
Blood gens and cans contribute to the event score category. This is separate and stacks on top of everything else.

If they implement the gas system as a part of the main game, it will be changed to the objective category and contribute like normal gens do.
nah, bhvr intended for blood generators to give both objective and event score, but because of bugs, its only giving one or the other. finishing a regular generator gives both blood moon and objective points.
They don’t-my advice is to queue normal mode for that challenge (it will still count for the event rewards).
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Date Posted: Apr 12 @ 9:37am
Posts: 15