Dead by Daylight

Dead by Daylight

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Randy Orton Apr 16, 2021 @ 2:49am
Why I Hate Self Care
Whenever I play solo, I can always tell who's using self care because they will get hit once, and run all the way to the far side of the map just to heal themselves in a corner... I mean, it's one thing to use a med kit as it's somewhat fast but to waste time healing yourself (especially when a NOED totem or something similar is up) is just hurting your team.

I usually run something like Well Make It or WGLF and a Medkit or something similar, since it's way more effective and you get way more blood points for it as well.

Honestly, I feel like Rank 3 - 5 Survivors are nowhere's near the skill they use to be.
Last edited by Randy Orton; Apr 16, 2021 @ 2:51am
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Showing 1-15 of 46 comments
Ruvik [GER] Apr 16, 2021 @ 2:56am 
Self Care is such a waste of time. Use it 3 times and you lost the time of a whole generator and few more seconds. And don't ask how many times I die on the hook because of my mates... "The killer don't camp but I can't save you halflife, wait few seconds..." :P
That's why I love Iron Will...
Rilgar55 (Banned) Apr 16, 2021 @ 2:58am 
Imagine still using self care. Even when the killer has sloppy some people will use it, thats why i love well make it.
Shiro♌ (Banned) Apr 16, 2021 @ 3:37am 
Sometimes, it is kinda a really hand perk.

I like Inner Strength too, but... The limit of just five totems convinces me to forget about it, and rather use Self-Care, while having We'll Make It as a backup, in case I manage to unhook somebody in the meantime.
Keyrala (Banned) Apr 16, 2021 @ 3:53am 
Selfcare clutched many of my games when my teammates refused healing me and they don't heal themself because "it wastes time that you can use to genrush".

Im not interested in joining that "Sorry, can't unhook you. im perma injured" club.

Now i agree healing wastes time when im in a group where everyone knows how to play and people doesn't fails skillchecks constantly, but i rarelly get teammates like that. I mostly getting teammates running for the bodyblock when the killer has starstruck active or running for the save against a camping killer when they're injured.
Last edited by Keyrala; Apr 16, 2021 @ 3:55am
Hex:cellent Apr 16, 2021 @ 3:57am 
Self Care is a perk that is only good in specific situations. But most players I see with it just heal every single time they get injured, wasting so much precious time that could have gone into a generator or a save before Death or Struggle on Hook.
Legacy Apr 17, 2021 @ 3:18pm 
Ranks are not really a consistent "ranking". People can be red ranks and still have the gameplay of a rank 20. You should not look at ranks or at play hours. You can't define skill on that.

I also agree that running self-care is selfish and it is a waste of time, although in some games you think it could help you. Just do not run it. Just bring a medkit with some extra charges and you'll be fine for that game.
Using self care indeed just wastes time. Try to focus on example: The last generator. In stead of using self-care in the corner of the map.

I understand that newer players might think it is overpowered that you could heal yourself.
But whenever you are in rank 1 and you see someone run self-care. You can immediately think about giving up xD
Audacity Apr 17, 2021 @ 3:21pm 
Originally posted by Randy Orton:
Whenever I play solo, I can always tell who's using self care because they will get hit once, and run all the way to the far side of the map just to heal themselves in a corner... I mean, it's one thing to use a med kit as it's somewhat fast but to waste time healing yourself (especially when a NOED totem or something similar is up) is just hurting your team.

I usually run something like Well Make It or WGLF and a Medkit or something similar, since it's way more effective and you get way more blood points for it as well.

Honestly, I feel like Rank 3 - 5 Survivors are nowhere's near the skill they use to be.
Inner Strength is Way better
Randy Orton Apr 17, 2021 @ 3:26pm 
Originally posted by H-MiD:
Originally posted by Randy Orton:
Whenever I play solo, I can always tell who's using self care because they will get hit once, and run all the way to the far side of the map just to heal themselves in a corner... I mean, it's one thing to use a med kit as it's somewhat fast but to waste time healing yourself (especially when a NOED totem or something similar is up) is just hurting your team.

I usually run something like Well Make It or WGLF and a Medkit or something similar, since it's way more effective and you get way more blood points for it as well.

Honestly, I feel like Rank 3 - 5 Survivors are nowhere's near the skill they use to be.
Inner Strength is Way better
Yeah I just leveled Nancy to 50 yesterday and her perks were really good. Inner Strength was by far my favorite, and it didn't take me long getting adept with those perks.
Sairek Ceareste (Banned) Apr 17, 2021 @ 3:54pm 
Did you know it takes one person collectively just as much time to heal themself with self care, than it does for one person to heal another injured person?

Ah, but wait, there's more! See, unlike healing another person, Self Cares gets along *very well* with healing bonuses, as the only difference between self caring yourself with botany is 17% slower, than having someone else heal you. So you're actually saving a MASSIVE amount of time!

Oh, what's even more? Great skill checks when self caring still provide the same amount of % progress than having the other person perform great skill checks, which means if you can hit great skill checks consistently, you will shave off valuable seconds when self caring.


Even better? Why have someone heal you, when you can just heal yourself, while the other person can go and do something else. Maybe go heal someone else, maybe go do that generator while you heal, which is time efficient, since you have a penalty doing the generator anyway.


Still wasting time? Even in the worst case scenario, it takes 32 seconds to heal myself, if those 32 seconds means I can body block for someone else, or just last longer than 32 seconds in a chase, that that means I didn't waste time, I *gained* us time, keeping the killer distracted for longer, or even better, protected a teammate from dying. I punch those numbers into a calculator and they make a happy face.



Yes, I know there are people who will spend more time running into the corner of the map to self care, then go down in 5 seconds in a chase anyway, wasting valuable time, but the same argument can exist across various other perks, as well. People who run into the killer's face, hoping to get a DS off. People who jump into lockers to head on, and just get grabbed. People who rescue in the killer's face to hook trade before even seeing if the killer was actually going to camp or not with borrowed time. People who deliverance right in the killer's face. The list goes on. Do people hate those perks, though?



Point is, don't blame the perk. Blame the individual using the perk improperly. Self Care when used properly is extremely powerful. Say that to the Huntress who kept trying to tunnel this poor Jake and was on death hook and I body blocked for him nine times in 4 minutes, keeping him alive until the end of the match while the other two just worked on gens freely. That was a very unhappy Huntress.
Jokery Apr 17, 2021 @ 3:54pm 
Originally posted by Shiro-sama♌:
Sometimes, it is kinda a really hand perk.

I like Inner Strength too, but... The limit of just five totems convinces me to forget about it, and rather use Self-Care, while having We'll Make It as a backup, in case I manage to unhook somebody in the meantime.
you shouldnt heal more than about 2-3 times per match anyways so having "only" 5 totems is definitely enough, even when one of your teammate cleanses one or two... and keep in mind, inner strengh also counters nurses calling, coulrophobia (i know its not used of but still), sloppy and mangled addons and combined with head on you cant really be caught in the open like it is with alot of selfcare users who selfcare in the corner of the map
Cantrell (Banned) Apr 17, 2021 @ 4:03pm 
Inner strength is better but SC remains a good perk tho.
Better than nothing IMO (lol especially against Oni...).
Randy Orton Apr 17, 2021 @ 4:03pm 
Originally posted by xJokery_:
Originally posted by Shiro-sama♌:
Sometimes, it is kinda a really hand perk.

I like Inner Strength too, but... The limit of just five totems convinces me to forget about it, and rather use Self-Care, while having We'll Make It as a backup, in case I manage to unhook somebody in the meantime.
you shouldnt heal more than about 2-3 times per match anyways so having "only" 5 totems is definitely enough, even when one of your teammate cleanses one or two... and keep in mind, inner strengh also counters nurses calling, coulrophobia (i know its not used of but still), sloppy and mangled addons and combined with head on you cant really be caught in the open like it is with alot of selfcare users who selfcare in the corner of the map
Agreed.

Honestly Botany Knowledge with Empathy is much better anyways or We'll Make It, since it's x2 healing speed when you usually need it the most. And you actually get blood points in altruism... Stack that on top of a medkit and I can heal people in a few seconds. Especially if I'm using WGLF and they're in dying state...
Last edited by Randy Orton; Apr 17, 2021 @ 4:04pm
Simka Apr 17, 2021 @ 4:06pm 
i tried that evil build from monto on oni, sloppy + distressing + coulrophobia on hawkins, and i srsly got 4 survs with selfcare and guess what? they rly selfcared every time....i mean, how long does it take with coulrophobia + sloppy? about 56 secs? xD
Jokery Apr 17, 2021 @ 4:06pm 
Originally posted by Cantrell:
Inner strength is better but SC remains a good perk tho.
Better than nothing IMO (lol especially against Oni...).
yeah, selfcare can be decent but most people hate it because all you see is selfcare + urban claudettes who run into the corner of the map all the time when hit once... and when they are not selfcaring their crouch button doesnt work and they are crouching all over the map, even when the killer on the other side of the map
Cantrell (Banned) Apr 17, 2021 @ 4:11pm 
Originally posted by xJokery_:
Originally posted by Cantrell:
Inner strength is better but SC remains a good perk tho.
Better than nothing IMO (lol especially against Oni...).
yeah, selfcare can be decent but most people hate it because all you see is selfcare + urban claudettes who run into the corner of the map all the time when hit once... and when they are not selfcaring their crouch button doesnt work and they are crouching all over the map, even when the killer on the other side of the map

Yes it surely depends of the situation.
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Date Posted: Apr 16, 2021 @ 2:49am
Posts: 46