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That's why I love Iron Will...
I like Inner Strength too, but... The limit of just five totems convinces me to forget about it, and rather use Self-Care, while having We'll Make It as a backup, in case I manage to unhook somebody in the meantime.
Im not interested in joining that "Sorry, can't unhook you. im perma injured" club.
Now i agree healing wastes time when im in a group where everyone knows how to play and people doesn't fails skillchecks constantly, but i rarelly get teammates like that. I mostly getting teammates running for the bodyblock when the killer has starstruck active or running for the save against a camping killer when they're injured.
I also agree that running self-care is selfish and it is a waste of time, although in some games you think it could help you. Just do not run it. Just bring a medkit with some extra charges and you'll be fine for that game.
Using self care indeed just wastes time. Try to focus on example: The last generator. In stead of using self-care in the corner of the map.
I understand that newer players might think it is overpowered that you could heal yourself.
But whenever you are in rank 1 and you see someone run self-care. You can immediately think about giving up xD
Ah, but wait, there's more! See, unlike healing another person, Self Cares gets along *very well* with healing bonuses, as the only difference between self caring yourself with botany is 17% slower, than having someone else heal you. So you're actually saving a MASSIVE amount of time!
Oh, what's even more? Great skill checks when self caring still provide the same amount of % progress than having the other person perform great skill checks, which means if you can hit great skill checks consistently, you will shave off valuable seconds when self caring.
Even better? Why have someone heal you, when you can just heal yourself, while the other person can go and do something else. Maybe go heal someone else, maybe go do that generator while you heal, which is time efficient, since you have a penalty doing the generator anyway.
Still wasting time? Even in the worst case scenario, it takes 32 seconds to heal myself, if those 32 seconds means I can body block for someone else, or just last longer than 32 seconds in a chase, that that means I didn't waste time, I *gained* us time, keeping the killer distracted for longer, or even better, protected a teammate from dying. I punch those numbers into a calculator and they make a happy face.
Yes, I know there are people who will spend more time running into the corner of the map to self care, then go down in 5 seconds in a chase anyway, wasting valuable time, but the same argument can exist across various other perks, as well. People who run into the killer's face, hoping to get a DS off. People who jump into lockers to head on, and just get grabbed. People who rescue in the killer's face to hook trade before even seeing if the killer was actually going to camp or not with borrowed time. People who deliverance right in the killer's face. The list goes on. Do people hate those perks, though?
Point is, don't blame the perk. Blame the individual using the perk improperly. Self Care when used properly is extremely powerful. Say that to the Huntress who kept trying to tunnel this poor Jake and was on death hook and I body blocked for him nine times in 4 minutes, keeping him alive until the end of the match while the other two just worked on gens freely. That was a very unhappy Huntress.
Better than nothing IMO (lol especially against Oni...).
Honestly Botany Knowledge with Empathy is much better anyways or We'll Make It, since it's x2 healing speed when you usually need it the most. And you actually get blood points in altruism... Stack that on top of a medkit and I can heal people in a few seconds. Especially if I'm using WGLF and they're in dying state...
Yes it surely depends of the situation.