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Nah, new haddonfield has aspects that are 100% worse than the original, mostly taking the form of the window vaults in the houses.
At least with the rooftops you had to commit to the location and could be scared off the location in a few ways, the amount of walking you have to do with the newer vaults is stuuuupid imo. But hey, Wesker's perk seems to be a good solution I guess
Too large in size with 50/50 god loops and dead zones.
Neither sides get that much enjoyment from the map design and it does get fristraighting the devs have not learned.
5.5k hours, played through the dark age of balance but the second any complaint is made about a questionable map design it's a skill issue, save your low effort response because i would legitimately juice you in a match weirdo
that's a good tactic, but the fun for me comes from the thrill of the chase over the winning of the match (not that I don't enjoy that too), chases just seem miserable on the new version
you're absolutely correct my man, good points
for sure. everything is far too dead or far too safe. it feels bad to get lery's or game as billy. feels bad to get haddonfield on every killer.
we can only hope they'll gradually improve, they've managed it a few times before with decent reworks (rarely, though)
poor design, no good way to put it. they designed and added breakable walls to solve this exact problem and forgot to use them, quite embarassing
The map is so small and its so easy to control both of the exit gates, most loops are short and the buildings are weaker than before. Its a bad survivor map and i know i will likely lose when i load into it.
I never said it was survivor sided. Survivors are destroyed by the rest of the map, whereas one good loop of the main building against certain killers is enough to lose the entire game. I said it was worse than old haddonfield.