Dead by Daylight

Dead by Daylight

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Blast Mine + Wire Tap = Lamest Combo in the game
Title says it but I'm gonna elaborate

This combo is some of the most uninteractive ♥♥♥♥ in this game. Whine all you want about killer powers, at least those have clear and obvious tells with legit counter-play. What are killers supposed to do with Blast Mine and Wire Tap? Blast Mine is literally "oh lol guess I got outplayed" while I'm stunned from something I could never have known was there. Doubly so when a survivor is hiding in a locker nearby, no way to know, then they hop out and finish it in your face. Very cool! So I either kick it and lose a gen/lose time from something I couldn't have ever known was there, don't kick and leave a 99'd gen there while I check every locker/hiding spot in a 50 mile radius (stupid because everyone can see the gen Blast Mine/Wire Tap are in and while I'm searching, other gens are getting done for free) or, if I catch the person, they get free wall hacks that I can't know exist while every other survivors gets free info on me, SWF or not AND I can't get rid of it due to Blast Mine.

Which brings me to Wire Tap. Same problems that I had with Blast Mine EXCEPT Wire Tap has a bug (could be intended mechanic, wouldn't surprise me tbh) where it can be placed in a regressing generator, making it LITERALLY IMPOSSIBLE for the killer to get rid of. Putting that in a strong main structure or shack literally makes the already busted maps and tile generations of this game even worse because now you can't even mind game.

On top of everything, now you only need 20% of a gen to get these. What a ♥♥♥♥♥♥♥ joke. Gen defense perks get absolutely murdered while 2 amazing perks get buffed that punish you for trying to, you know, stop gen progress.

Just be real dude, we can't act like this game isn't survivor sided anymore. You've got all the maps with busted tile spawns, perks that have historically been and currently are better than killers with 16 total on the survivor side, to just 4 of the killer. 75% of killer is hoping the survivors make a mistake with the 25% coming from hopefully skilled enough and in a position to take advantage of those mistakes, which isn't even a guarantee from the map spawns providing so much safety.

I get it though, 4 survivors is more than just 1 killer and you market to whoever you can get the most money from. Market to the 4 and make the 4 better, it's how you sell cosmetics. If any of the 4 play killer, play the 1, then hey, more chances for money! At the end of the day, it's a business and I get it, it's just so frustrating. All I and most killer players want is a fair chance, but we've seldom been given one.

Anyways yea, got a little lost in my own sauce at end but Blast Mine + Wire Tap is still lame as ♥♥♥♥. Better than your typically yawn meta nonsense but still lame.
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Showing 1-15 of 38 comments
Poofy Sep 21, 2024 @ 6:45pm 
3 Seconds of your time for two survivor perk slots.
l-l Sep 21, 2024 @ 6:57pm 
I think there is a way you can tell whether a generator has Blastmine.

I could be wrong but you'd have to look for something that looks like a pipe-bomb that is placed on-top of the generator. It's really hard to notice though so I don't blame you.
⸸ Akira ⛧ Sep 21, 2024 @ 7:02pm 
If a gen has blastmine on it, there will be a flashbang sitting on top of the gen. It's not something you often think to look out for, but if you get hit once, there *is* a tell for gens later on in the trial. Just adding this because your statement of it being impossible to tell isn't correct.
Originally posted by l-l:
I think there is a way you can tell whether a generator has Blastmine.

I could be wrong but you'd have to look for something that looks like a pipe-bomb that is placed on-top of the generator. It's really hard to notice though so I don't blame you.
You can only see that as survivor, it's not visible from the killer side. Plus, even if true, we still have the issue of Wire Tap and how it can be placed in regressing gens for free, no counter-play
Narrowmind (Banned) Sep 21, 2024 @ 7:05pm 
Nah, nothing gives away blast mine. You're probably remembering pallets with chemical trap.
Originally posted by Agust D:
If a gen has blastmine on it, there will be a flashbang sitting on top of the gen. It's not something you often think to look out for, but if you get hit once, there *is* a tell for gens later on in the trial. Just adding this because your statement of it being impossible to tell isn't correct.
Only as survivor, the flashbang/pipe bomb isn't visible as killer. Unless that was a shadow nerf to it and it's bugged, there's no tell. The wiki even says so in the Trivia portion: https://deadbydaylight.fandom.com/wiki/Blast_Mine#Trivia
Originally posted by Poofy:
3 Seconds of your time for two survivor perk slots.
A lost gen (in some cases), more than 3 seconds of my time because of Wire Tap and survivors can afford to run it because they've still got 2 other perks and their team mates have 12 more combined. That allows for 14 total perks, 10 more than the killer has and they have a more wide array of useful and strong perks than killers do. So, unless you've got someone putting both into a gen with like 15% progress, then it's more than just 3 seconds.
⸸ Akira ⛧ Sep 21, 2024 @ 7:09pm 
Originally posted by Pepsi Man:
Originally posted by Agust D:
If a gen has blastmine on it, there will be a flashbang sitting on top of the gen. It's not something you often think to look out for, but if you get hit once, there *is* a tell for gens later on in the trial. Just adding this because your statement of it being impossible to tell isn't correct.
Only as survivor, the flashbang/pipe bomb isn't visible as killer. Unless that was a shadow nerf to it and it's bugged, there's no tell. The wiki even says so in the Trivia portion: https://deadbydaylight.fandom.com/wiki/Blast_Mine#Trivia

I don't often get people running BM when I play killer, so this is genuine news to me. Didn't know that it was survivor only, thanks for correcting and educating me!
Elf On A Hook (Banned) Sep 21, 2024 @ 7:12pm 
Originally posted by Pepsi Man:
Title says it but I'm gonna elaborate

This combo is some of the most uninteractive ♥♥♥♥ in this game. Whine all you want about killer powers, at least those have clear and obvious tells with legit counter-play. What are killers supposed to do with Blast Mine and Wire Tap? Blast Mine is literally "oh lol guess I got outplayed" while I'm stunned from something I could never have known was there. Doubly so when a survivor is hiding in a locker nearby, no way to know, then they hop out and finish it in your face. Very cool! So I either kick it and lose a gen/lose time from something I couldn't have ever known was there, don't kick and leave a 99'd gen there while I check every locker/hiding spot in a 50 mile radius (stupid because everyone can see the gen Blast Mine/Wire Tap are in and while I'm searching, other gens are getting done for free) or, if I catch the person, they get free wall hacks that I can't know exist while every other survivors gets free info on me, SWF or not AND I can't get rid of it due to Blast Mine.

Which brings me to Wire Tap. Same problems that I had with Blast Mine EXCEPT Wire Tap has a bug (could be intended mechanic, wouldn't surprise me tbh) where it can be placed in a regressing generator, making it LITERALLY IMPOSSIBLE for the killer to get rid of. Putting that in a strong main structure or shack literally makes the already busted maps and tile generations of this game even worse because now you can't even mind game.

On top of everything, now you only need 20% of a gen to get these. What a ♥♥♥♥♥♥♥ joke. Gen defense perks get absolutely murdered while 2 amazing perks get buffed that punish you for trying to, you know, stop gen progress.

Just be real dude, we can't act like this game isn't survivor sided anymore. You've got all the maps with busted tile spawns, perks that have historically been and currently are better than killers with 16 total on the survivor side, to just 4 of the killer. 75% of killer is hoping the survivors make a mistake with the 25% coming from hopefully skilled enough and in a position to take advantage of those mistakes, which isn't even a guarantee from the map spawns providing so much safety.

I get it though, 4 survivors is more than just 1 killer and you market to whoever you can get the most money from. Market to the 4 and make the 4 better, it's how you sell cosmetics. If any of the 4 play killer, play the 1, then hey, more chances for money! At the end of the day, it's a business and I get it, it's just so frustrating. All I and most killer players want is a fair chance, but we've seldom been given one.

Anyways yea, got a little lost in my own sauce at end but Blast Mine + Wire Tap is still lame as ♥♥♥♥. Better than your typically yawn meta nonsense but still lame.
if 3 seconds is what it takes for you to lose a gen then its clearly a skill issue where youve left gen patrolling long enough for that to happen, not a issue with blast mine at all 3 secs is a joke sorry but it is
Originally posted by Agust D:
Originally posted by Pepsi Man:
Only as survivor, the flashbang/pipe bomb isn't visible as killer. Unless that was a shadow nerf to it and it's bugged, there's no tell. The wiki even says so in the Trivia portion: https://deadbydaylight.fandom.com/wiki/Blast_Mine#Trivia

I don't often get people running BM when I play killer, so this is genuine news to me. Didn't know that it was survivor only, thanks for correcting and educating me!
You're good, hope I didn't come off as condescending. It literally wouldn't shock me if they shadow nerfed so it was visible but there was a bug where only some killers could see it lol
Originally posted by Elf On A Hook:
Originally posted by Pepsi Man:
Title says it but I'm gonna elaborate

This combo is some of the most uninteractive ♥♥♥♥ in this game. Whine all you want about killer powers, at least those have clear and obvious tells with legit counter-play. What are killers supposed to do with Blast Mine and Wire Tap? Blast Mine is literally "oh lol guess I got outplayed" while I'm stunned from something I could never have known was there. Doubly so when a survivor is hiding in a locker nearby, no way to know, then they hop out and finish it in your face. Very cool! So I either kick it and lose a gen/lose time from something I couldn't have ever known was there, don't kick and leave a 99'd gen there while I check every locker/hiding spot in a 50 mile radius (stupid because everyone can see the gen Blast Mine/Wire Tap are in and while I'm searching, other gens are getting done for free) or, if I catch the person, they get free wall hacks that I can't know exist while every other survivors gets free info on me, SWF or not AND I can't get rid of it due to Blast Mine.

Which brings me to Wire Tap. Same problems that I had with Blast Mine EXCEPT Wire Tap has a bug (could be intended mechanic, wouldn't surprise me tbh) where it can be placed in a regressing generator, making it LITERALLY IMPOSSIBLE for the killer to get rid of. Putting that in a strong main structure or shack literally makes the already busted maps and tile generations of this game even worse because now you can't even mind game.

On top of everything, now you only need 20% of a gen to get these. What a ♥♥♥♥♥♥♥ joke. Gen defense perks get absolutely murdered while 2 amazing perks get buffed that punish you for trying to, you know, stop gen progress.

Just be real dude, we can't act like this game isn't survivor sided anymore. You've got all the maps with busted tile spawns, perks that have historically been and currently are better than killers with 16 total on the survivor side, to just 4 of the killer. 75% of killer is hoping the survivors make a mistake with the 25% coming from hopefully skilled enough and in a position to take advantage of those mistakes, which isn't even a guarantee from the map spawns providing so much safety.

I get it though, 4 survivors is more than just 1 killer and you market to whoever you can get the most money from. Market to the 4 and make the 4 better, it's how you sell cosmetics. If any of the 4 play killer, play the 1, then hey, more chances for money! At the end of the day, it's a business and I get it, it's just so frustrating. All I and most killer players want is a fair chance, but we've seldom been given one.

Anyways yea, got a little lost in my own sauce at end but Blast Mine + Wire Tap is still lame as ♥♥♥♥. Better than your typically yawn meta nonsense but still lame.
if 3 seconds is what it takes for you to lose a gen then its clearly a skill issue where youve left gen patrolling long enough for that to happen, not a issue with blast mine at all 3 secs is a joke sorry but it is
3 seconds when they put in a 99'd gen and come out from one of dozens of hiding spots to swoop in a complete it. Also, I love how you seem to forget that you've got to chase people too. If you're just patrolling gens, you're not doing your job right. When you chase survivors, their team mates are on gens. So, when you hook a survivor, the chances are there are gens with progress on them. Some more than others, so, you come across a gen with a lot of progress, you kick it because that's what you're supposed to do, you get Blast Mined like Randy Orton coming out of nowhere for the RKO and a survivors completes it under your nose. But yea, skill issue I guess lol.
Wezqu Sep 22, 2024 @ 1:12am 
What amateurs. They should have used Wiretap, Repressed Alliance and Blast Mine. You Wiretap the gen, put Blast Mine on it and then use Repressed Alliance on it so killer can't kick it. Gen is blocked for 30 seconds because Repressed Alliance. He either stop chasing you or gets you and hooks. Goes back to the gen to kick it Blast Mine explodes and only then he finally can kick it to disable Wiretap. Even that extra 30 seconds is going to be useful as it will prevent killer from kicking the gen and wire tap is on the whole time.

I agree it can be annoying tactic though.
Last edited by Wezqu; Sep 22, 2024 @ 1:12am
Mac Sep 22, 2024 @ 2:34am 
I just eat it up. Stop whining.
Originally posted by Pepsi Man:
Originally posted by Poofy:
3 Seconds of your time for two survivor perk slots.
A lost gen (in some cases), more than 3 seconds of my time because of Wire Tap and survivors can afford to run it because they've still got 2 other perks and their team mates have 12 more combined. That allows for 14 total perks, 10 more than the killer has and they have a more wide array of useful and strong perks than killers do. So, unless you've got someone putting both into a gen with like 15% progress, then it's more than just 3 seconds.
99% a gen with blast mine and popping without waiting have the same result, the only thing is when they pop it in your face they are close to u and also its funny
l-l Sep 22, 2024 @ 4:39am 
Originally posted by Pepsi Man:
Originally posted by l-l:
I think there is a way you can tell whether a generator has Blastmine.

I could be wrong but you'd have to look for something that looks like a pipe-bomb that is placed on-top of the generator. It's really hard to notice though so I don't blame you.
You can only see that as survivor, it's not visible from the killer side. Plus, even if true, we still have the issue of Wire Tap and how it can be placed in regressing gens for free, no counter-play
Ah, I see. That sucks. Though, a lot of perks and add-ons are also really annoying. That's kind of what DBD has going on.

There's always Lightborn, I suppose. Which is a weird thing to think about, since there is no counter-play against it as well. It's similar to one of the same complaints you mentioned. So I'm thinking that you probably don't like Lightborn.

I don't like Lightborn as a perk myself. But who knows? Maybe you'd get some value out of it, since blast mine is a prevalent issue for you.

Me personally. I just think the game is kind of... badly designed in a lot of ways. The game snowballs way to easily in the early-game. Which really sucks for beginners.
Last edited by l-l; Sep 22, 2024 @ 4:46am
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Date Posted: Sep 21, 2024 @ 6:44pm
Posts: 38