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Just use one of the gen block perks.... oh those aren't that helpful either......
Yeah, I give up.... Gens are to fast.
Base regression just needs to be twice as potent as it already is.
Here's a good video on the subject: https://youtu.be/g1lsSyVLBpg?si=dWf_yZmOAghp0LMG
If Ruin were basekit as is, gen kick perks would no longer function.
Now you could argue that it's no longer strong enough to justify being a Hex, which were meant to be high risk, high reward type things.
It sucks to lose so many gens in such rapid succession, but a loss of momentum doesn't mean you've lost the match! I've clapped plenty of teams (and been clapped PLENTY of times
Even if you do end up losing the match, you likely learned something (in general, we learn more from our failures than our successes) and at the end of the day, so you lost a match in a videogame. It doesn't reflect on who you are as a person or a player. Even the best players play a trash match from time to time.
Survivors got base kit borrowed time. Why did killers not get either base kit corrupt OR Deadlock?
Deadlock makes the most sense as you could even make it so that taking the perk stacks with the free base perk. Taking the perk would just "double the duration" so instead of blocking for 25 seconds it would block the generator for 50 seconds.
The first ~2 chases are probably the most important. Keeping up pressure is great.
Thankfully people don't play perfectly optimally. It's not uncommon for multiple people to go for saves, multiple people heal, multiple people try to do 1 gen that you interrupt and you have multiple on the run, or you're getting free hits all the time.
At the highest levels with swf, it's difficult and you have to sweat or tunnel for victory outside of maybe a few A+ tier killers. Anything prior to that you really shouldn't complain. It's heavily favored for killers. If you're upset about 1E-2E matches you're complaining about a balanced game. If you're getting 4E matches outside of high mmr all the time you're at fault. Theoretically if the game's balanced you'd get 4E about as much as you get 4K. I sincerely doubt that's the case unless your strategy is horrid.
While I do agree, the problem is max repair speed is not being considered with these changes. If two gens pop before a normal chase ends, they can most likely finish the rest of the gens between the next few chases if there are strong loops.
In my experience, the only times it becomes favored for killer is when the gens are grouped up, but if survivors manage to break any 3 gens early, then it's rough to keep up with any progression they have unless you do run Pain Res/Pop/etc.