Dead by Daylight

Dead by Daylight

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ShadowDragon Oct 8, 2024 @ 11:44am
3
Gens are way too fast
You start one chase, you finish it, and by the time that's finally over, two, sometimes even three gens are already done. Not to mention more gen perks being added. 90 more seconds to gens? Yeah, like that's doing anything. Gen slowdowns? Sure, even with all that, they still get done extremely quick. Feel like either they need to increase the time it takes more, or add one or two more gens. (I know all the whining survivor mains are gonna flood in here, but I don't care, I really don't. It's just facts.)
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Showing 1-15 of 19 comments
Alpharius Oct 8, 2024 @ 12:23pm 
Just use one of the gen regression perks..... oh wait, they nerfed them into the ground....

Just use one of the gen block perks.... oh those aren't that helpful either......

Yeah, I give up.... Gens are to fast.
Voidlines.TTV Oct 8, 2024 @ 12:29pm 
Originally posted by MrFox:
Originally posted by ChaosWam:

Honestly, it's not far from the truth. As long as other survivors are touching a gen, it's pretty typical to lose 2 gens at the start. I've started to not run regression just to see how bad it can get at my MMR and it's... Pretty bad. Base regression is also kind of a joke.
Speaking of regression, I swear, hex ruin or pop needs to just be basekit

Base regression just needs to be twice as potent as it already is.

Here's a good video on the subject: https://youtu.be/g1lsSyVLBpg?si=dWf_yZmOAghp0LMG
redshirt_49 Oct 8, 2024 @ 12:31pm 
Originally posted by MrFox:
Originally posted by ChaosWam:

Honestly, it's not far from the truth. As long as other survivors are touching a gen, it's pretty typical to lose 2 gens at the start. I've started to not run regression just to see how bad it can get at my MMR and it's... Pretty bad. Base regression is also kind of a joke.
Speaking of regression, I swear, hex ruin or pop needs to just be basekit

If Ruin were basekit as is, gen kick perks would no longer function.
Now you could argue that it's no longer strong enough to justify being a Hex, which were meant to be high risk, high reward type things.
CatInDaHat Oct 8, 2024 @ 12:43pm 
If you play anything below A tier killers yep, 2-3 gens being done same time as 1st hook happens is the reality. Accept it and try to have fun or play top 5 killers that can win w/o slowdown.
ShadowDragon Oct 8, 2024 @ 12:44pm 
Originally posted by Alpharius:
Just use one of the gen regression perks..... oh wait, they nerfed them into the ground....

Just use one of the gen block perks.... oh those aren't that helpful either......

Yeah, I give up.... Gens are to fast.
Yeah, even if we used perks, survivors whine, they get nerfed. Survivors though? Every strong perk, plus second chances. They literally have built in anti-face camping, and built in borrowed time. They don't want us to tunnel? Give us a reason not to. Because when we see gens go so fats, we're gonna camp and tunnel
ShadowDragon Oct 8, 2024 @ 12:46pm 
Originally posted by CatInDaHat:
If you play anything below A tier killers yep, 2-3 gens being done same time as 1st hook happens is the reality. Accept it and try to have fun or play top 5 killers that can win w/o slowdown.
Yeah, that's literally all we can do. Accept it. Lmao. Can't try to have fun when you got all 4 survivors t-bagging you, making fun of you because BHVR can't get anything right. Then if you do play nurse or whatever, you get yelled at lol
CorvusCorax Oct 8, 2024 @ 1:08pm 
Originally posted by ChaosWam:
Originally posted by MrFox:
Speaking of regression, I swear, hex ruin or pop needs to just be basekit

Base regression just needs to be twice as potent as it already is.

Here's a good video on the subject: https://youtu.be/g1lsSyVLBpg?si=dWf_yZmOAghp0LMG
Really great video and the findings are quite alarming...
EkidonaLangley Oct 8, 2024 @ 1:11pm 
Yeah, I just played a match where all 5 generators were completed in 4 minutes and all Survivors escaped in 6 minutes. That is way too fast. Would love to see a developer have the absolute displeasure of playing that match and explaining to me how I could possibly have won.
Increasing the gen time is literally one of the worst approach but also likely what BHVR will do. 90s on a gen is painfully boring already. What devs should look into is the speed boost and bonus we can get when we are using certain perks, items, add-ons. Maybe there should be cap limit of how fast a gen can go? Or maybe secondary objective, like finding fuel, which was an idea in initial DBD design but got removed.
Last edited by Broccoli & Cheese; Oct 8, 2024 @ 3:17pm
Thotter Oct 8, 2024 @ 3:56pm 
Camping and tunneling will only exacerbate any gen rush (perceived or otherwise) if you're playing a good SWF.
Cade Rainier Oct 8, 2024 @ 4:00pm 
It's entirely possible that the first 2-3 gens will pop during your first chase depending on how well you and your competition play, simply due to the nature of the game. Survivors are in their strongest position in the beginning of the game with the killer at it's weakest (unless you count Freddy's gen teleports lmao).

It sucks to lose so many gens in such rapid succession, but a loss of momentum doesn't mean you've lost the match! I've clapped plenty of teams (and been clapped PLENTY of times :sacrificed:) for the 4k with powered exit gates more times than I can count.

Even if you do end up losing the match, you likely learned something (in general, we learn more from our failures than our successes) and at the end of the day, so you lost a match in a videogame. It doesn't reflect on who you are as a person or a player. Even the best players play a trash match from time to time. :thetrap:
Last edited by Cade Rainier; Oct 8, 2024 @ 4:01pm
glythe Oct 8, 2024 @ 4:15pm 
Wow.... what an incredibly reasonable thread for once.

Originally posted by Cade Rainier:
It's entirely possible that the first 2-3 gens will pop during your first chase depending on how well you and your competition play, simply due to the nature of the game. Survivors are in their strongest position in the beginning of the game with the killer at it's weakest (unless you count Freddy's gen teleports lmao).

Survivors got base kit borrowed time. Why did killers not get either base kit corrupt OR Deadlock?

Deadlock makes the most sense as you could even make it so that taking the perk stacks with the free base perk. Taking the perk would just "double the duration" so instead of blocking for 25 seconds it would block the generator for 50 seconds.
Blue_Raptor*24* Oct 8, 2024 @ 4:50pm 
I agree gens went way to fast today and i had slow down perks on to
There's nothing wrong with 2-3 gens popping after first chase. The idea is survivors start with the advantage because there is no pressure. You have to locate, mow down, then hook 1 guy while 3 are free. After that, at least 1 person has to go to unhook, heal (opt), then return to their generator or start on another. That's 2 survivors tied up, while you are probably chasing a 3rd, so there will be only 1 person max working on gens for that time. Until you get a kill this is about how it is. You return to 3 people working on gens and 1 in chase if you take too long on the chase.

The first ~2 chases are probably the most important. Keeping up pressure is great.

Thankfully people don't play perfectly optimally. It's not uncommon for multiple people to go for saves, multiple people heal, multiple people try to do 1 gen that you interrupt and you have multiple on the run, or you're getting free hits all the time.

At the highest levels with swf, it's difficult and you have to sweat or tunnel for victory outside of maybe a few A+ tier killers. Anything prior to that you really shouldn't complain. It's heavily favored for killers. If you're upset about 1E-2E matches you're complaining about a balanced game. If you're getting 4E matches outside of high mmr all the time you're at fault. Theoretically if the game's balanced you'd get 4E about as much as you get 4K. I sincerely doubt that's the case unless your strategy is horrid.
Voidlines.TTV Oct 8, 2024 @ 5:13pm 
Originally posted by Heratli TTV|Live:
There's nothing wrong with 2-3 gens popping after first chase. The idea is survivors start with the advantage because there is no pressure. You have to locate, mow down, then hook 1 guy while 3 are free. After that, at least 1 person has to go to unhook, heal (opt), then return to their generator or start on another. That's 2 survivors tied up, while you are probably chasing a 3rd, so there will be only 1 person max working on gens for that time. Until you get a kill this is about how it is. You return to 3 people working on gens and 1 in chase if you take too long on the chase.

The first ~2 chases are probably the most important. Keeping up pressure is great.

Thankfully people don't play perfectly optimally. It's not uncommon for multiple people to go for saves, multiple people heal, multiple people try to do 1 gen that you interrupt and you have multiple on the run, or you're getting free hits all the time.

At the highest levels with swf, it's difficult and you have to sweat or tunnel for victory outside of maybe a few A+ tier killers. Anything prior to that you really shouldn't complain. It's heavily favored for killers. If you're upset about 1E-2E matches you're complaining about a balanced game. If you're getting 4E matches outside of high mmr all the time you're at fault. Theoretically if the game's balanced you'd get 4E about as much as you get 4K. I sincerely doubt that's the case unless your strategy is horrid.

While I do agree, the problem is max repair speed is not being considered with these changes. If two gens pop before a normal chase ends, they can most likely finish the rest of the gens between the next few chases if there are strong loops.

In my experience, the only times it becomes favored for killer is when the gens are grouped up, but if survivors manage to break any 3 gens early, then it's rough to keep up with any progression they have unless you do run Pain Res/Pop/etc.
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Date Posted: Oct 8, 2024 @ 11:44am
Posts: 19