Dead by Daylight

Dead by Daylight

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Ōkami Aug 30, 2024 @ 6:43am
Band-aid Fixing the game instead of actually implementing fixes?
Is behaviour's entire game design to fixing problems to band-aid fix them instead of actually addressing the issue? Example being the hidden prestige implementation, i do understand that hiding the prestige helps keep killers from dodging lobbies, but why not just rather fix the mmr instead? I personally play casually but often find myself getting absolutely stomped by people who are way above my league in terms of skill
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Showing 1-4 of 4 comments
Sédrio Aug 30, 2024 @ 7:01am 
Hiding the prestige level is a good move. Not the best by any means, and I think it's silly it got to this point, but it does work. Killers will leave less often as they can't leave based on prestige levels.

Unfortunately, most people want MMR to magically figure out what your skill level is. The problem is that you need to lose a lot for the MMR to actually find your "balanced" matchups. It takes into consideration your wins, how you won, your losses, and how you lost, etc... If you avoid every matches you think will be a loss, you're just asking for matches that always feel hard won/lost and actual balanced matches will be too few.
Ōkami Aug 30, 2024 @ 7:03am 
Originally posted by Sédri:
Hiding the prestige level is a good move. Not the best by any means, and I think it's silly it got to this point, but it does work. Killers will leave less often as they can't leave based on prestige levels.

Unfortunately, most people want MMR to magically figure out what your skill level is. The problem is that you need to lose a lot for the MMR to actually find your "balanced" matchups. It takes into consideration your wins, how you won, your losses, and how you lost, etc... If you avoid every matches you think will be a loss, you're just asking for matches that always feel hard won/lost and actual balanced matches will be too few.

Hmm, ive never thought about it that way before, losing would i guess help with balancing out the mmr more, unfortunately sometimes it could really be soul-crushing even at a casual level to lose, but i guess if its a necessary evil then so it shall be then
Sédrio Aug 30, 2024 @ 7:17am 
Originally posted by Ōkami:
Hmm, ive never thought about it that way before, losing would i guess help with balancing out the mmr more, unfortunately sometimes it could really be soul-crushing even at a casual level to lose, but i guess if its a necessary evil then so it shall be then

True, but that is a mentality you gotta temper. When playing competitive, you need to be kind to yourself if you lose but also strict on yourself to keep going. If you don't, then every losses will just feel terrible lol
Elf On A Hook (Banned) Aug 30, 2024 @ 7:21am 
Originally posted by Sédri:
Hiding the prestige level is a good move. Not the best by any means, and I think it's silly it got to this point, but it does work. Killers will leave less often as they can't leave based on prestige levels.

Unfortunately, most people want MMR to magically figure out what your skill level is. The problem is that you need to lose a lot for the MMR to actually find your "balanced" matchups. It takes into consideration your wins, how you won, your losses, and how you lost, etc... If you avoid every matches you think will be a loss, you're just asking for matches that always feel hard won/lost and actual balanced matches will be too few.
fully agree and loved your response. people are often to obesessed withwinning verus playing the game win or lose . life isnt a win or you suck thing its all about expeirnces and how you dealt with them .
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Showing 1-4 of 4 comments
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Date Posted: Aug 30, 2024 @ 6:43am
Posts: 4