Dead by Daylight

Dead by Daylight

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Genjamin Aug 28, 2024 @ 8:08pm
Nemesis Hindered still feels non-existent
Theoretically I should be visibly seeing a 10x stronger slowdown duration than before right? It still feels bugged.
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Showing 1-13 of 13 comments
Narrowmind (Banned) Aug 28, 2024 @ 8:12pm 
That's because it is bugged, still.
Learning Aug 29, 2024 @ 3:02am 
didn't they just increase the time but lower the penalty to 0.0000000000000000001%?
glythe Aug 29, 2024 @ 3:42am 
Originally posted by Genjamin:
Theoretically I should be visibly seeing a 10x stronger slowdown duration than before right? It still feels bugged.

Survivors get a 50% speed boost on infection. Take away a 20% hinder speed and then you have still 130% movement speed.

That is why this change is completely ineffective. If they wanted to make Nemesis good he would infect+injure at the same time.

He is the only killer in the entire game who takes 50% more effort to down a survivor when using his power.
JUDGEMENT Aug 29, 2024 @ 3:45am 
I really can't feel the difference either, i ran Licker Tongue for a game or two and i still didn't notice much. Maybe its bugged or the speed is nerfed like the others said.
Jelly Sandwich Aug 29, 2024 @ 3:54am 
Originally posted by glythe:
Originally posted by Genjamin:
Theoretically I should be visibly seeing a 10x stronger slowdown duration than before right? It still feels bugged.

Survivors get a 50% speed boost on infection. Take away a 20% hinder speed and then you have still 130% movement speed.

That is why this change is completely ineffective. If they wanted to make Nemesis good he would infect+injure at the same time.

He is the only killer in the entire game who takes 50% more effort to down a survivor when using his power.
Freddy be like when his power doesn't work 50% of the time
glythe Aug 29, 2024 @ 4:24am 
Originally posted by 500 Cigarettes:
Freddy be like when his power doesn't work 50% of the time
Freddy does not have a damage on hit power.
Oodanna Aug 29, 2024 @ 5:43am 
id say i feel bad for nemesis and his mains, but i dont, i hate his zombies that seem to be attracted to me like im covered in zombie bait
ManiacOverlord (Banned) Aug 29, 2024 @ 6:14am 
Originally posted by glythe:
Originally posted by 500 Cigarettes:
Freddy be like when his power doesn't work 50% of the time
Freddy does not have a damage on hit power.

They were very obviously referring to how Freddy's snares feel like they do all of nothing half the time. "Inflicts Hindered" my butt.
JUDGEMENT Aug 29, 2024 @ 6:16am 
Originally posted by Oodanna:
id say i feel bad for nemesis and his mains, but i dont, i hate his zombies that seem to be attracted to me like im covered in zombie bait
They probably hate them more than you do with how stupid they are most of the time lol
KondaBuddy (Live) Aug 29, 2024 @ 6:22am 
As a P100 Nemesis, why waste your time with this awesome killer? He is what Survivors love to go up against. Survivors love to juice thanos, so why feed into that? Just ask the devs to bring Nemesis in line with other top tier killers and dont play him until it happens. Devs have shown they respond to unplayed killers.
dooteranopia TTV Aug 29, 2024 @ 10:15am 
Originally posted by glythe:
Originally posted by Genjamin:
Theoretically I should be visibly seeing a 10x stronger slowdown duration than before right? It still feels bugged.

Survivors get a 50% speed boost on infection. Take away a 20% hinder speed and then you have still 130% movement speed.

That is why this change is completely ineffective. If they wanted to make Nemesis good he would infect+injure at the same time.

He is the only killer in the entire game who takes 50% more effort to down a survivor when using his power.

Artist would like a word. And it's a lot harder to hit with a stationary bird than a mobile tentacle.

The change would be effective if they removed the speed boost from the survivor on infection hits (or increased the hinder to 50% for non-damaging tentacle hits to fully counter the speed boost). You don't need to reinvent the wheel. Just adjust the change to where it needs to be.
glythe Aug 30, 2024 @ 12:21pm 
Originally posted by dooteranopia TTV:
Artist would like a word. And it's a lot harder to hit with a stationary bird than a mobile tentacle.
Both killers have near identical antiloop setup. Nemesis for the longest time was able to use STBFL to keep 8 stacks indefinitely for most games (depending on skill).

That allowed him to down a team in 10 hits (assuming you wanted to get your power unlocked). You might have forgotten that part.

You might feel bird lady being left behind if they ever nerfed DMS to oblivion so you can't pause gens from across the map.

Originally posted by dooteranopia TTV:
The change would be effective if they removed the speed boost from the survivor on infection hits (or increased the hinder to 50% for non-damaging tentacle hits to fully counter the speed boost).

Nemesis is one of the most "tunnel" happy killers in the game according to all the players I ask. It makes perfect sense too. For one the zombies do so much more when there are only three people in the game. Survivors can heal and remove the infection if you do not tunnel meaning that you might spend six hits to down them twice.
Donut Aug 30, 2024 @ 12:49pm 
Originally posted by glythe:
Nemesis is one of the most "tunnel" happy killers in the game according to all the players I ask. It makes perfect sense too. For one the zombies do so much more when there are only three people in the game. Survivors can heal and remove the infection if you do not tunnel meaning that you might spend six hits to down them twice.

That does feel like my experience half the time ey

As a survivor i cop a hit from a tentacle, Heal, disinfect myself then im fine

As a killer i hit the survivor and infect them, Give them a free speed boost to escape, Find them again, hit them for an injure + another speed boost, Then they escape, Heal + Disinfect and it starts all over again like bruh WHAT IS THIS xD
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Date Posted: Aug 28, 2024 @ 8:08pm
Posts: 13