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Survivors get a 50% speed boost on infection. Take away a 20% hinder speed and then you have still 130% movement speed.
That is why this change is completely ineffective. If they wanted to make Nemesis good he would infect+injure at the same time.
He is the only killer in the entire game who takes 50% more effort to down a survivor when using his power.
They were very obviously referring to how Freddy's snares feel like they do all of nothing half the time. "Inflicts Hindered" my butt.
Artist would like a word. And it's a lot harder to hit with a stationary bird than a mobile tentacle.
The change would be effective if they removed the speed boost from the survivor on infection hits (or increased the hinder to 50% for non-damaging tentacle hits to fully counter the speed boost). You don't need to reinvent the wheel. Just adjust the change to where it needs to be.
That allowed him to down a team in 10 hits (assuming you wanted to get your power unlocked). You might have forgotten that part.
You might feel bird lady being left behind if they ever nerfed DMS to oblivion so you can't pause gens from across the map.
Nemesis is one of the most "tunnel" happy killers in the game according to all the players I ask. It makes perfect sense too. For one the zombies do so much more when there are only three people in the game. Survivors can heal and remove the infection if you do not tunnel meaning that you might spend six hits to down them twice.
That does feel like my experience half the time ey
As a survivor i cop a hit from a tentacle, Heal, disinfect myself then im fine
As a killer i hit the survivor and infect them, Give them a free speed boost to escape, Find them again, hit them for an injure + another speed boost, Then they escape, Heal + Disinfect and it starts all over again like bruh WHAT IS THIS xD