Dead by Daylight

Dead by Daylight

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Roland 27 out. 2024 às 10:11
9
Undeniable proof the game is Survivor biased
The Survivors get a heartbeat visual indicator for free by going into accessibility settings.
Killers must equip a perk for visual indicators for the Crows.

Now mind you, I very much feel the heartbeat indicator is needed, as sometimes I can't hear it over the music since my audio is tuned to be a bit bass-y, but this game has terrible directional audio so telling what direction a Crow caw came from is almost impossible.
Even as a survivor I can be looking right at the scream I just heard in the distance and it will sound like it's somewhere behind me; so forcing Killers to rely on directional audio is terrible.

By contrast in a game like Paladins I can hear footsteps and tell you exactly where that Hero is in the map and what Hero it is; or in Sea Of Thieves I can hear a hole pop in the boat and know exactly where needs repaired. Same goes for Deceive Inc, Fallout 76, hell even Payday 2 of all games I have a pretty good idea where a sound came from. Stuff like this tells me there is nothing wrong with my surround sound and it's definitely a game issue.

And ever since I turned on the heartbeat indicator, if I use an abundance of caution, it is not uncommon for me to finish a match as the survivor and literally never be seen by the Killer; unless I am facing a Mike Myers or Ghostface.

I personally feel Killers should get a visual indicators for crows; nothing crazy long range, just something to help with the poor directional audio.

Edit:
For those thinking I just want buffs for the Killer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3356012435
I got to this point in less than a week/63 hours of play. I've also never watched a single tutorial or guide and have only played, and prestiged Cenobite for my Killer.

I don't "need things to be easier for Killer" I'm simply pointing out the Survivors get a free visual aide while Killers have to spend perk slots for any kind of visual aide.
Última alteração por Roland; 27 out. 2024 às 18:47
Originalmente postado por [Spirit]:
Its just the devs being very very very very very slow with adding accessibility features.
in like 10 years we will get what mobile had with the killer having pointers to survivor injured sound/sprinting making it almost unnecessary to play with headphones.
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A mostrar 61-75 de 110 comentários
Voodewcat 28 out. 2024 às 7:18 
Originalmente postado por The Big Sloppy:
I think some things feel like a false equivalency personally. Like the crows for example..!

I have no problem with the crows. If they give more options for accessibility to people that need it - i'm all for it of course! But unlike the terror radius... I can SEE THE CROWS.

I've literally won probably a few handful of close end-games just because while I'm patrolling chasing or looking for a hiding andy... I'll see crows fly up to the skies and know immediately, "oh well I'm not over there. Must be my target stomping around!!!"

I see them all the time when people constantly love to hold my games hostage for 40 mins because people are such pleasant and wonderful folks. I don't often run tracking perks but 9/10 times I find them by crows lololol

If I'm deaf/hard at hearing then Crows are still usable and only more like a small part of my experience. Having issues hearing the terror radius is an entirely different issue I feel! The terror radius is a much more prevalent mechanic on survivor side and you cant SEE the 32 meter bubble around the killer.

Most perks I use that make survivors scream give me a fair sense of direction too. I love running perks like Infectious, Deathbound, and Thwack (even before buffs) and it actually tends to give me a strong sense of where my foe is. I swear these perks give me a huge notification bubble to even pinpoint if i remember correctly.

If you are genuine in your post and not fishing for bait - please try to consider others a little more though! This game has a history of it being a FIGHT to get accessibility features for people who truly need it! I doubt most read my walls of text this far but consider the people who TRULY NEED the visual heartbeat; I just hate the idea of discouraging adding things like this is all, sorry!

Please, do not say sorry. This post actually made a lot of sense and was very thoughtful of others. I find it pretty weird that OP thinks the heartbeat is an advantage, when it's really not. It doesn't help in chases, or with saves, or anything. It is literally just there to help people who have a hard time hearing things, for killers who have a terror radius. It does not affect stealth killers.

It WAS very wholesome for the devs to put it in for people who need help hearing. It is very appreciated.
Elf On A Hook (Banido(a)) 28 out. 2024 às 7:25 
Originalmente postado por Roland:
The Survivors get a heartbeat visual indicator for free by going into accessibility settings.
Killers must equip a perk for visual indicators for the Crows.

Now mind you, I very much feel the heartbeat indicator is needed, as sometimes I can't hear it over the music since my audio is tuned to be a bit bass-y, but this game has terrible directional audio so telling what direction a Crow caw came from is almost impossible.
Even as a survivor I can be looking right at the scream I just heard in the distance and it will sound like it's somewhere behind me; so forcing Killers to rely on directional audio is terrible.

By contrast in a game like Paladins I can hear footsteps and tell you exactly where that Hero is in the map and what Hero it is; or in Sea Of Thieves I can hear a hole pop in the boat and know exactly where needs repaired. Same goes for Deceive Inc, Fallout 76, hell even Payday 2 of all games I have a pretty good idea where a sound came from. Stuff like this tells me there is nothing wrong with my surround sound and it's definitely a game issue.

And ever since I turned on the heartbeat indicator, if I use an abundance of caution, it is not uncommon for me to finish a match as the survivor and literally never be seen by the Killer; unless I am facing a Mike Myers or Ghostface.

I personally feel Killers should get a visual indicators for crows; nothing crazy long range, just something to help with the poor directional audio.

Edit:
For those thinking I just want buffs for the Killer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3356012435
I got to this point in less than a week/63 hours of play. I've also never watched a single tutorial or guide and have only played, and prestiged Cenobite for my Killer.

I don't "need things to be easier for Killer" I'm simply pointing out the Survivors get a free visual aide while Killers have to spend perk slots for any kind of visual aide.
fully disagree im deaf i dont use heartbeat stuff it was added alot later then in origanal dbd thus never cared for it even with it doesnt make differece to me when i play killer only thing bothers me being deaf is i get jump scared more often or run into killer by accident but also cant find hatch as typical hearing non impared survivor or killer because cant hear it so its very much hard er to see it and escape . even non impared hearing friends ive met in game (though i play solo ) say they cant hear hatch cause killer music is too loud especially on chase. but ive no issues on killer or survivor killing or escaping on average 40% or better
A Generic Name 28 out. 2024 às 7:34 
Originalmente postado por Roland:
Originalmente postado por thotter:
The visual heartbeat is not a free perk. Stop making such claims.
The killers literally have to spend a perk slot to get anything like it; again wtf are you not understanding.

As others have stated, the killers get nothing (for free) to aid in hearing things over this game's forced music. You continue to avoid that fact.

It's a visual representation of what you can ALREADY hear. Survivors don't get anything additional which they shouldn't be getting outside of base mechanics. They aren't being "given" anything, for "free" or otherwise.

Spies gives a pretty accurate idea of a survivors exact location. The terror radius (or heartbeat) just tells you that killer is somewhere relatively close in a 360 degree radius. They aren't comparable. You should have made the comparison with Whispers, if anything, but even that wouldn't make sense.

This thread is ridiculous.
yxsuke 28 out. 2024 às 7:42 
Originalmente postado por Mr Ghostface:
You think this is what makes the game survivor sided? Lol

No it's most definitely killer sided given the ratio of wins comparing killer vs survivor. All of the perks killers have give them a huge advantage. Look at some of the stuff killers like spirit, hag, doctor and trickster ( to name a few ) can do, and survivors get... Flashlights ?

Even the new event has survivors in the void already broken and exhausted. I faced a Freddy the other day and was trying to rescue someone in shack basement and every entrance had blood pools around it, but yeah survivor sided lol
ain't no way a mf with less than 500 hours gave his opinion on game balance
Tyler 28 out. 2024 às 8:20 
It's amazing how people STILL think the grade has anything to do with your rank or how good you are at the game. The only thing it does is give you BP at the end of the month or whatever. You can't see your rank, and you haven't been able to since like 2019.

Also,

Originalmente postado por Roland:
And ever since I turned on the heartbeat indicator, if I use an abundance of caution, it is not uncommon for me to finish a match as the survivor and literally never be seen by the Killer; unless I am facing a Mike Myers or Ghostface.

I'm calling BS on that one. Unless you're one of those survivors that I get in at least 50% of my games that crouches around the edge of the map and does nothing the entire game, or you strictly play in a 4 stack, this ain't happening unless you're playing against the babies of baby killers.

It's painfully obvious this guy barely touches survivor.
Roland 28 out. 2024 às 9:22 
Originalmente postado por Tyler:
I'm calling BS on that one. Unless you're one of those survivors that I get in at least 50% of my games that crouches around the edge of the map and does nothing the entire game, or you strictly play in a 4 stack, this ain't happening unless you're playing against the babies of baby killers.

It's painfully obvious this guy barely touches survivor.
I run Deja Vu, Prove Thyself and Bond bud.
I focus on the highlighted Gens when possible, and especially if one of my team members is working on one so that Deja Vu kicks in for both of us.
When starting it I look around for lockers nearby to duck into when the heartbeat comes up, and if there is none I look for walls to duck behind that I'll be able to crouch-circle if the killer wanders my way.
I use the outer edges of the map to sprint between Gens and that's the only time I really sprint, so literally the opposite of what you assume.
Also I'm solo queue and have literally never been in a composed team of any size.

tl;dr: you were wrong on every count.

Originalmente postado por Tyler:
It's amazing how people STILL think the grade has anything to do with your rank or how good you are at the game. The only thing it does is give you BP at the end of the month or whatever. You can't see your rank, and you haven't been able to since like 2019.
They should really notate this somewhere in game. Like where they say "Killer Grade resets on the 13th of every month" they could add a line that states "Killer Grade does not affect matchmaking". Some of us do not look things up and prefer to learn organically.
Tyler 28 out. 2024 às 9:45 
Originalmente postado por Roland:
tl;dr: you were wrong on every count.

I believe everything you said before this, but no. You're either exaggerating how often you're not seen by the killer, or like I said you're playing against the babiest of baby killers. It's either one of those or God himself has come down from heaven to personally bless your matchmaking to put actual players on your team.

It's so incredibly rare for me to go a game without getting chased, even when running stealth perks like distortion before it/they were made useless, and it only happens when I get some god tier runner who runs around a killer too dumb to realize when to leave him alone.
Roland 28 out. 2024 às 9:59 
Originalmente postado por Tyler:
Originalmente postado por Roland:
tl;dr: you were wrong on every count.

I believe everything you said before this, but no. You're either exaggerating how often you're not seen by the killer, or like I said you're playing against the babiest of baby killers. It's either one of those or God himself has come down from heaven to personally bless your matchmaking to put actual players on your team.

It's so incredibly rare for me to go a game without getting chased, even when running stealth perks like distortion before it/they were made useless, and it only happens when I get some god tier runner who runs around a killer too dumb to realize when to leave him alone.
I have no way of knowing what grade of killer I am facing.
Do baby killers check lockers?
Because none of the Killers I've faced check lockers and that's been my biggest advantage; that and not running so I don't leave scratch marks when I hide.

I mention previously in this thread that I had a Huntress match where she even walked right up to the locker I was in but then walked away. :rl2shrug:

I'm by no means saying i escape every match, just that I escape more often than not so far, thanks to granular heartbeat indication and an abundance of caution. Ghostface and Myers are hell to face, especially the former with his stupid crouching ass, ♥♥♥♥ that guy; Myers I sometimes get lucky and he spends a good bit of the match chasing my team.

The one thing I can tell you about the Killers I face, aside from not checking lockers, is that they do a poor job of rotating to all the Gens to check activity. I can often finish 1 or 2 Gens a match without them ever checking/breaking them.
(and as I killer I learn from all of this and do not repeat their mistakes; though I do sometimes feel like I'm wasting time checking nearby lockers. I've also learned to try to herd players so that if its' down to 1 Gen I can check the remaining 3 and keep pressure on fairly easily)
Última alteração por Roland; 28 out. 2024 às 10:02
Kattegat Twin 28 out. 2024 às 10:01 
I don't use the visual heartbeat because my ears work just fine. I don't like how it looks, either.
Roland 28 out. 2024 às 10:03 
Originalmente postado por Kattegat Twin:
I don't use the visual heartbeat because my ears work just fine. I don't like how it looks, either.
That's fair; to each their own.
I often can't hear the heartbeat over the Gens or Music so I find it helps tremendously.
Kattegat Twin 28 out. 2024 às 10:05 
Originalmente postado por Roland:
Originalmente postado por Kattegat Twin:
I don't use the visual heartbeat because my ears work just fine. I don't like how it looks, either.
That's fair; to each their own.
I often can't hear the heartbeat over the Gens or Music so I find it helps tremendously.

Hey, if it helps you out then go for it :)
ttv/VirtuallyBob™ 28 out. 2024 às 10:55 
Originalmente postado por Roland:
Killers must equip a perk for visual indicators for the Crows... so telling what direction a Crow caw came from is almost impossible.
I use my eyeballs.

Originalmente postado por Roland:
Originalmente postado por thotter:
Regarding audio, it might be your headset or integrated audio chipset.
You should have read the entire post. I list many other games across many engines that I do not have this issue with. And the Logitech G935s aren't exactly obscure or anything.
Steelseries Sonar audio software is FREE and works with any headset (including my lovely SteelSeries Arctis Nova Pro Wireless tee hee hee). Probs the best audio software I've used to date.

In fact, there is an official DBD preset that you can try (and/or tweak).

You're welcome in advance. :thehook:

https://steelseries.com/blog/best-audio-settings-for-dead-by-daylight-1143
Dante 29 out. 2024 às 6:14 
Originalmente postado por Roland:
The Survivors get a heartbeat visual indicator for free by going into accessibility settings.
Killers must equip a perk for visual indicators for the Crows.

Now mind you, I very much feel the heartbeat indicator is needed, as sometimes I can't hear it over the music since my audio is tuned to be a bit bass-y, but this game has terrible directional audio so telling what direction a Crow caw came from is almost impossible.
Even as a survivor I can be looking right at the scream I just heard in the distance and it will sound like it's somewhere behind me; so forcing Killers to rely on directional audio is terrible.

By contrast in a game like Paladins I can hear footsteps and tell you exactly where that Hero is in the map and what Hero it is; or in Sea Of Thieves I can hear a hole pop in the boat and know exactly where needs repaired. Same goes for Deceive Inc, Fallout 76, hell even Payday 2 of all games I have a pretty good idea where a sound came from. Stuff like this tells me there is nothing wrong with my surround sound and it's definitely a game issue.

And ever since I turned on the heartbeat indicator, if I use an abundance of caution, it is not uncommon for me to finish a match as the survivor and literally never be seen by the Killer; unless I am facing a Mike Myers or Ghostface.

I personally feel Killers should get a visual indicators for crows; nothing crazy long range, just something to help with the poor directional audio.

Edit:
For those thinking I just want buffs for the Killer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3356012435
I got to this point in less than a week/63 hours of play. I've also never watched a single tutorial or guide and have only played, and prestiged Cenobite for my Killer.

I don't "need things to be easier for Killer" I'm simply pointing out the Survivors get a free visual aide while Killers have to spend perk slots for any kind of visual aide.
Game is killer sided. Killer mains just complain about the 2 out of 10 games they lose against full stack pre mades that know what they are doing. At that point its skill issue.
Most games will be solo duo queue lobbies, which is a 80% chance killrate for killer already. If not, then play better.
Roland 29 out. 2024 às 18:33 
Originalmente postado por ChadSunderland:
Originalmente postado por Roland:
The Survivors get a heartbeat visual indicator for free by going into accessibility settings.
Killers must equip a perk for visual indicators for the Crows.

Now mind you, I very much feel the heartbeat indicator is needed, as sometimes I can't hear it over the music since my audio is tuned to be a bit bass-y, but this game has terrible directional audio so telling what direction a Crow caw came from is almost impossible.
Even as a survivor I can be looking right at the scream I just heard in the distance and it will sound like it's somewhere behind me; so forcing Killers to rely on directional audio is terrible.

By contrast in a game like Paladins I can hear footsteps and tell you exactly where that Hero is in the map and what Hero it is; or in Sea Of Thieves I can hear a hole pop in the boat and know exactly where needs repaired. Same goes for Deceive Inc, Fallout 76, hell even Payday 2 of all games I have a pretty good idea where a sound came from. Stuff like this tells me there is nothing wrong with my surround sound and it's definitely a game issue.

And ever since I turned on the heartbeat indicator, if I use an abundance of caution, it is not uncommon for me to finish a match as the survivor and literally never be seen by the Killer; unless I am facing a Mike Myers or Ghostface.

I personally feel Killers should get a visual indicators for crows; nothing crazy long range, just something to help with the poor directional audio.

Edit:
For those thinking I just want buffs for the Killer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3356012435
I got to this point in less than a week/63 hours of play. I've also never watched a single tutorial or guide and have only played, and prestiged Cenobite for my Killer.

I don't "need things to be easier for Killer" I'm simply pointing out the Survivors get a free visual aide while Killers have to spend perk slots for any kind of visual aide.
Game is killer sided. [Blah blah] If not, then play better.
Funny because over 92% of all Steam players haven't reached Killer Gold 1; and yet I'm one of the 7.2% that have... (And am on my way to Iri 1)

Also 81% of Survivors haven't reached Silver 1 and I'm on my way to Gold 1 :rl2shrug:
Última alteração por Roland; 29 out. 2024 às 18:34
Azrael 29 out. 2024 às 19:04 
That's cope af

The game is beyond killer sided, and I want it to be balanced for both sides. I don't like easy wins as either killer or survivor.
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Postado a: 27 out. 2024 às 10:11
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