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The only viable survivor games are SWF now.
Killer games are against mostly SWFs, so they are encouraged to tunnel or they lose.
If you are solo it is unplayable because the game is focused around killer vs SWF.
If not SWF, then you will have a miserable time. It's been like that for a long time.
As a solo player, the most fun games is killer. They are the games you have the highest chance of winning on as a solo player. While frustrating against SWFs, you have a higher chance of winning than playing solo queue survivor.
TL;DR, as a solo player, you're better off focusing on playing killer.
I have literally never seen this behaviour this consistently in all of my years playing this game. This is repeated behaviour now
I think it's because over the years there's always been a win condition without tunnelling. For example, there was the gen-hitting meta with Call of Brine and Eruption. Then that got nerfed, so killers changed tactic.
I think it's because many of the tactics killers used to use has been nerfed, so they are forced to resort to tunnelling to win now.
DBD haven't added any new strategies to help killers win, like gen slowdown. So it's resorted to the problem we have today.
Devs need to add some kind of generator slowdown mechanic based on who is winning to fix it - which I think they are experimenting with 2v8. So it'll be about 2 years before this gets fixed.
What does any of that have to do with people giving up on first hook?
Sadly my mentality got to 2/10 since all games are not winnable,so why waste time , if you got experience you can tell from the first 5 minutes or 10 maximum if its worth it or not.
BUT only type of competitive survivors do it (at least myself and some friends i got from inside it) cz u know there is no reason to go tryhard,just skip it.
I won't DC because my tryhard build didn't go my way. I will DC when a killer goes out of their way to make the game as unfun as possible so they can get a 4k.
The second you make the choice into turning a perfectly winnable/tie-able game to a 1v3 is when you have unironically failed as a teammate anyone justifying going next is one of the biggest problems in soloq and as long as people keep justifying it we will keep getting teams that are doomed to fail not because someone is playing bad/poorly but because someone is too selfish to even try.
All fun and games until it happens to you, right?
The problem is, these survivors might have hundreds of games and only 5% of those games are winnable if they keep going. So based on their previous experience of the other 95% of games, they give up, because on average, the result is in a loss.
Why would you play to have a 5% chance of winning? That's not fun. The game design needs to change so that there is a comeback system. This is why the devs need to implement a gen speedup/slowdown based on gens and hooks.
To answer the OP's question earlier, this is relevant to people giving up on hook because if people feel they have no chance of winning based on their experience on playing hundreds of games in this situation, they give up. If the game introduced a system that allowed survivors or killers to come back from a normally unwinnable situation, then instead of winning 5% of those games, you might win 30% of those games. That improvement is what is needed to disincentivise dying on hook.
Don't play solo survivor.