Dead by Daylight

Dead by Daylight

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Litwick Oct 19, 2024 @ 11:54am
2
Best slugging builds?
What's the most effective build for slugging? I'm currently running Knock Out and Forced Hesitation. I'm still trying to decide on the last two.
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Showing 1-15 of 33 comments
Sédrio Oct 19, 2024 @ 11:59am 
Infectious Fright in case anyone is nearby, very effective on killers like Blight, Twins, and Oni so you can keep the ball rolling. Then you can bring Corrupt Intervention so you get your first down for free without much gen rushing.
Last edited by Sédrio; Oct 19, 2024 @ 11:59am
Grobius Oct 19, 2024 @ 12:18pm 
and last one is Deerstalker,to see your prey yummy auras! Good boy,knock em all down,show no mercy ))
Nightsong Oct 19, 2024 @ 1:12pm 
or just stop relying on slugging and actually get good at the game
Litwick Oct 19, 2024 @ 1:12pm 
Originally posted by Sédri:
Infectious Fright in case anyone is nearby, very effective on killers like Blight, Twins, and Oni so you can keep the ball rolling. Then you can bring Corrupt Intervention so you get your first down for free without much gen rushing.
Corrupt Intervention seems like a good call. I'll try it out! I was also experimenting with Lethal Pursuer and Bubba's aura reading addon for revving.

Originally posted by Grobius:
and last one is Deerstalker,to see your prey yummy auras! Good boy,knock em all down,show no mercy ))
Thanks brother.
Crazy muffin Oct 19, 2024 @ 1:14pm 
Originally posted by loser:
What's the most effective build for slugging? I'm currently running Knock Out and Forced Hesitation. I'm still trying to decide on the last two.
Thana with choulrophobia is good if not you can deadlock with surge
Litwick Oct 19, 2024 @ 1:15pm 
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
I only run this at demon hours when it's mostly P100s SWFing.
Shinkiro (Banned) Oct 19, 2024 @ 1:16pm 
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
Just get good and dont get slugged.
Nightsong Oct 19, 2024 @ 1:17pm 
Originally posted by loser:
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
I only run this at demon hours when it's mostly P100s SWFing.
my bad then if you play like this against swf it's fine, i'm allways solo queueing but still face some slugging killers tho
Nightsong Oct 19, 2024 @ 1:18pm 
Originally posted by Shinkiro:
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
Just get good and dont get slugged.
lol like if it's the survivor fault for being slugged when lots of killers started to slug because of the devs.

https://youtu.be/Ko-OK9zhN-A?si=rCaqqSD1FvyMtAur
Zelph Oct 19, 2024 @ 1:32pm 
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
Or they can play the game how they like?

Also, are good players not good because they slug sometimes? Sounds like terrible logic.
Maidehnless Oct 19, 2024 @ 1:35pm 
sloppy butcher, basic hits apply Haemorrhage and mangled, making all healing slow asf and healing regresses when not being healed, staggering people from coming in for the pick up.

Starstruck, picking up survivor makes all nearby survivors exposed, not the best if you are specifically going for a 4k slug but good to cause more survivors to become downed if they try to go for save

deerstalker, see aura of downed survivors, not needed but good if you have issues finding the downed survs

nurses calling, see aura of healing survivors, ofc works on downed survivors as well. Probably wont keep the survs downed or from being picked up, but could at least show you where they were revived from

Coulrophobia, reduces healing and 50% and healing skill checks move 50% faster

Hex: Huntress lullaby, Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty. Get a token by hooking survivor, tokens 1-4 reduce the time between the noise notifier for the skill check and when the skill check appears, at 5 no noise at all. Pairs well with Coulro as the skill checks also move faster, making healing harder and giving you a loud noise and visual mark when skill check is failed

Hex: Pentimento, when a totem is cleansed by survivor, killer can come back and re-ignite it, each re-ignited totem gives a different effect. But having 3 totems re-ignited is 30% reduced healing and recovery speed while on floor. While totem 1 and 4 is 30% less gen repair and gate opening speed, then 5 is blocking every totem from being cleansed. Having a re-ignited totem get cleansed will forever remove that totem and removing the effect.

Leverage, hooked survivor unhooks someone they have up to 50% reduced healing

Scourge Hook: Gift of Pain, upon unhook they suffer from and Mangled and Haemorrhage for 90 seconds, and healing/repair speed reduced by 16% until they are injured again.
Septic Touch, Healing action while they are inside you Whenever a Survivor performs a Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects

Thanatophobia, gen repair and healing speeds reduced by 2%, for a total of 8%. But when all 4 survivors are injured or downed, an additional 12% is applied for a total of 20% reduced healing and gen speeds

Infection fright, putting a survivor into dying will make all survivors scream who are within your terror radius

Terminus, upon final gen, all survivors who are hooked or not at full HP will become broken until gates open, and effect lingers for 30 seconds after opening, making final attempt to get downed survs harder since they will all be going in while injured or need to wait 30 seconds to heal up and wasting 25% of end game collapse


While not a build basically the run down for all reduced healing perks and perks that reveal/trigger upon putting someone into dying state. I cant recommend build as it depends on killer, but thanatophobia and coulrophobia would be a solid mix. If you plan on keeping the downed surv hidden, then infectious to reveal anyone close by who will know where the downed surv is. You can throw in Hex Plaything to further distract survivors from healing/picking downed survs. You can throw on insidious to also bait out someone to come and pick up the downed survivor. And any perk that induces blindness to survivors will hide the aura of downed survivors.
Nightsong Oct 19, 2024 @ 1:54pm 
Originally posted by Zelph:
Originally posted by Nightsong:
or just stop relying on slugging and actually get good at the game
Or they can play the game how they like?

Also, are good players not good because they slug sometimes? Sounds like terrible logic.
depends, good players slug with a real purpose not just to be toxic sluggers like
most killers
Thotter Oct 19, 2024 @ 2:11pm 
Originally posted by Nightsong:
Originally posted by Zelph:
Or they can play the game how they like?

Also, are good players not good because they slug sometimes? Sounds like terrible logic.
depends, good players slug with a real purpose not just to be toxic sluggers like
most killers

I've also seen it backfire hilariously when people do happen to run unbreakable.
Nightsong Oct 19, 2024 @ 2:14pm 
fun fact i was running lithe, windows, DS, OTR and i was facing slugging killers every couple of games, now that i took unbreakable instead of lithe i'm not facing any slugging killers anymore
{sBc} Bane5 Oct 19, 2024 @ 3:29pm 
Deerstalker is underrated. Most survivors will be nearby where people are crawling towards.

it's very good for slugging
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Date Posted: Oct 19, 2024 @ 11:54am
Posts: 33