Dead by Daylight

Dead by Daylight

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LethalTaco Oct 16, 2024 @ 7:59am
After playing killer I think I understand now.
I finally understand why killers always go for perk regression perks, why they slug and why they focus down only one survivor. The generators go so incredibly fast it makes sense why the killers need an edge of some kind, it's almost silly that they need to do all that just to slow down the generators. I mainly play survivor but recently I've been playing way more killer and it's completely night an day the two experiences.
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Showing 16-30 of 30 comments
Haunted Magnetar Oct 16, 2024 @ 12:52pm 
Originally posted by Nobody410:
yes.
it's why you need to make rotation in generator and don't abuse on chassing survivor.

And then every survivor worth a damn gets to run to a corner and heal or be healed. Contrary to popular belief, barring a few killers, the Survivors decide the flow of the game.
Haunted Magnetar Oct 16, 2024 @ 12:54pm 
Originally posted by ChaosWam:
Originally posted by Jadedsoul420:
I dont, i go against several killers that have 0 issues taking down the lobby without gen regression perks lol

Mainly MMR differences and if the team can't coordinate gens effectively, or in some of my cases the maps generate tiles poorly.

You'd be shocked how efficient gens can be done if the chased player can pre-drop against most M1 killers.

I mean, if you just run around predropping the whole map, you might buy your team 2 or 3 gens, and then you have to deal with an empty map because you just tossed every pallet in your one "really good" chase.
Thotter Oct 16, 2024 @ 1:28pm 
Apply gen pressure and have a sound gen defense strategy (as others already pointed out), and I doubt that you'll need more than one gen regression perk. In games that I've seen where the killer loses, they spend way, way too much time on a single survivor, probably buying into the "killers need to tunnel at 5 gens in order to win" myth.

They get suckered into long chases to strategically irrelevant parts of the map and waste 3+ minutes on one person, while the other three survivors crank out gens. It's the worst strategy for dealing with a coordinated team of survivors.
Voidlines Oct 16, 2024 @ 1:36pm 
Originally posted by Haunted Magnetar:
Originally posted by ChaosWam:

Mainly MMR differences and if the team can't coordinate gens effectively, or in some of my cases the maps generate tiles poorly.

You'd be shocked how efficient gens can be done if the chased player can pre-drop against most M1 killers.

I mean, if you just run around predropping the whole map, you might buy your team 2 or 3 gens, and then you have to deal with an empty map because you just tossed every pallet in your one "really good" chase.

Try 3 gens at 2 pre-drops. You also have to factor in strong tiles like main buildings and shack that survivors will act like they will loop, but as soon as you go for a mindgame they hold W to the next loop. The pre-drop is for any junk loops or medium loops. I frequently encounter this situation.

It's not a bad thing, it's just how it is at a higher MMR. Still, gen speeds need addressing, especially base regression speeds being x4 slower than 1 survivor's progression.
Voidlines Oct 16, 2024 @ 1:54pm 
Originally posted by Scarlataria:
Originally posted by ChaosWam:

Try 3 gens at 2 pre-drops. You also have to factor in strong tiles like main buildings and shack that survivors will act like they will loop, but as soon as you go for a mindgame they hold W to the next loop. The pre-drop is for any junk loops or medium loops. I frequently encounter this situation.

It's not a bad thing, it's just how it is at a higher MMR. Still, gen speeds need addressing, especially base regression speeds being x4 slower than 1 survivor's progression.

The orignal comment, implies they are chasing where they should not. That is the cardinal error. If you only ever chase around a core of 4 gens, the pallets are quickly gone, and the rest stay in place all game. You simply can't mind game or hold W, around a third of the map all game. Just kick out the pallets, as you go, (around the core four). The only killers who run all over the map blindly, and go into dead zones are missing the point. All those long chase videos the big streamers endlessly post are against low skill killers. Of course they might be high MMR, or high hour, because of how the grade system is just grind, and kills since July 2021. But they can't handle the voice comm SWF teams, because those rare SWF teams, can handle camp and tunnel much better than the typical players, who are kill streaked by camp and tunnel over and over. So, facing an SWF these camp and tunnel killers get head spin, and start chasing the SWF windows of op, voice linked players, around ike a mad dog after a red ball. Angry about the pre-drops and hold W. But why are they chasing them?

I'm talking about the first chase. Off of a gen.

And I do kick the pallets. Guess what? It takes time.

Actually reading that mess you've typed out, I'm not so sure you're understanding what I'm talking about.
Last edited by Voidlines; Oct 16, 2024 @ 1:57pm
Mitsu Oct 16, 2024 @ 1:54pm 
You also need to know when to drop chases, when to kick gens etc, it's a race against time all match.
Voidlines Oct 16, 2024 @ 2:03pm 
Originally posted by Scarlataria:
People really should mathematically study what gen regression actually does. Honestly, do the maths. Its pitiful what it does. It mostly always was. You waste perk slots on those regress perks, that are better filled with "street fighting" ones, to hold the 3-4 gens. It is quite hilarious, that because it makes better viewing conent for people who don't acutally play the game, those people who do play the game, think the game, is all about looping for 5 gens, and gen regression with 4 stacked gen regress perks. The smerf hardcore challenges were made up on purpose, to peddle that. Because that is what looks good. Its just not the reality of experienced players vs experienced players.

I posted a video on gen regression on the first page, refer to that.

Also, I'm starting to see you are the type to hold a 3-4 gen all game, which is a tactic, but the problem is it doesn't work well against coordinated teams. You hit em, they run to a safe part of the map you won't go to heal, and repeat while pressuring 2/3 gens. Even if you clear your section of the map of pallets, you'll run into survivors who can lead you to stronger tiles on the other side of the map, and if you have to drop to return to your gens, they heal and repeat the cycle. Eventually the 8 kick regression limit will be hit, too.

Unless you face an uncoordinated team, which yeah, it's gonna work. SoloQ is SoloQ after all.
Last edited by Voidlines; Oct 16, 2024 @ 2:04pm
Anna Trocious Hitbox (Banned) Oct 16, 2024 @ 2:08pm 
Originally posted by Hansinator:
NOT SO FUNNY ANYMORE IS IT!?!?
we just wanna have a good time, but NOOOO, how DARE you to play killer and try have a good time, we would rather bully you and call you trash, I REGRET buying this game as I wont get my money back...
view profile -> currently in game "dead by daylight"
Hunterelfss Oct 16, 2024 @ 2:08pm 
Originally posted by LethalTaco:
I finally understand why killers always go for perk regression perks, why they slug and why they focus down only one survivor. The generators go so incredibly fast it makes sense why the killers need an edge of some kind, it's almost silly that they need to do all that just to slow down the generators. I mainly play survivor but recently I've been playing way more killer and it's completely night an day the two experiences.

What I've found in my experience as I've started to find my own strategies to win without tunnelling or camping is that survivors will always make up an excuse why they can't win. They can never admit they are bad, or they lost fair and square. Honestly, I think tunnelling is fine, because when I don't tunnel and win, survivors still complain.

Common complaints after winning playing a killer that isn't Wesker, Blight, or Nurse without tunnelling, is as follows:
- "You only won because you brought double iri addons"
- "You only won because my team mates are bad and you are bad also"
- "You only won because your perks are OP"
- "You only won because your killer is S-tier in anti-loops"
- "You only won because you tunneled at 8 hooks".

So I have no sympathy for any survivors who complain over tunnelling or camping. Tunnel and camp away for all I care. They are just looking for a reason to justify their loss.
Last edited by Hunterelfss; Oct 16, 2024 @ 2:09pm
KondaBuddy (Live) Oct 16, 2024 @ 2:27pm 
Biggest thing with Killer is Always always focus down a weak survivor if possible and u can see gens arent being down correctly. If they are being done correctly than hopefully you brought some perks to give you an edge, I like Gift of Pain it encourages you to hook everyone once and penalizes those who hide after being healed. If they get the Gift on their 2nd hook they are useless. No way out is great as well and helps you focus on getting a hook a piece but not hurt you for it. Their are ways to make not tunneling useful but their are also ways that not tunneling will be your demise. If you choose crap perks you hurt urself against a SWF/Comp team
MikuSama Oct 16, 2024 @ 2:59pm 
This community is kinda wild... DbD is not a binary outcome game. The game doesn't end with 1 team losing and 1 team winning. The only people who can win/lose are the individual survivors as they either escape or die. The killer can't really win or lose but instead just gain "points" in the form of hooks and kills. We need to normalise 2k games and prioritising hooks over kills. Everyone has this mentality that it has to be either a 4k or a 0k but that's just not the point of the game. Survivors need to understand that they wont escape every match and killers need to understand that they wont kill every survivor, and they aren't supposed to. It's why survivors hate killers in general is because most of the time they will use unfun tactics to get 4ks such as tunnelling, slugging, and camping. These tactics nearly always result in extreme outcomes of either 4ks or 0ks which is why killers do it since there is this mentality of there only being 2 outcomes of killers winning or losing when that's not how the game is designed.

Don't get me wrong, survivors are no better, they all think they deserve to get 4-man out every game which, say it with me, isn't how the game is designed. Survivors often employ bully tactics to ensure everyone gets out safely which is just plain dumb since it is once again a coinflip strategy that results in either a 4k or a 0k with very little middle ground.

I've said it before and I'll say it again and again to anyone who will listen. DbD is not a binary outcome game.

Ofc, I don't entirely blame the players on either side for their behaviour since the game doesn't really encourage balanced playstyles. Survivors literally lose points when another survivor is hooked so of course they want to deny as many hooks as possible. And killers gain significantly more points for kills than they do hooks so of course they will want to prioritise killing survivors quickly over splitting hooks across all 4 survivors. I haven't done the math but I wouldn't be surprised if tombstone myers got more points with a 2k and 0 hooks than anyone else with a 0k but 8 hooks which I feel should not be the case (again, haven't done the math so I have no idea if this is the case or not).

One final note, it may be because my MMR is low or something (have no idea how to even check it tbh) but I rarely see regression perks and I wish I saw more of them since it typically means I'm in for a longer game that will be a much closer push and pull rather than when killers bring things like friends till the end or noed. Exposed is just not very fun to deal with as it is but I understand its purpose in the game.
Cam Oct 16, 2024 @ 3:13pm 
It really goes to show you, right?

All those "I play killer and it's easy every time free wins without camping or tunneling or gen perks" people? Smurfs, low MMR, or lying. Every single time. If I thought it was worth betting money on I'd put it on lying, with a hedged bet on low MMR.
Last edited by Cam; Oct 16, 2024 @ 3:13pm
Thotter Oct 16, 2024 @ 3:16pm 
Originally posted by Cam:
It really goes to show you, right?

All those "I play killer and it's easy every time free wins without camping or tunneling or gen perks" people? Smurfs, low MMR, or lying. Every single time. If I thought it was worth betting money on I'd put it on lying, with a hedged bet on low MMR.

LOL I will take that bet.
Jimmy Oct 16, 2024 @ 3:27pm 
This really depends on what killer you're playing, if you're playing clown, trapper, wraith, legion, Nemi, Doctor then gen slowdown perks are needed forsure, but if you use slowdowns on killers like Nurse, Spirit, Hillbilly, Blight etc then that's just a skill issue and you should be relying on your mechanical skill with those killers to get downs causing the game to snowball in your favour naturally without slowdowns imo.. You wont learn how to chase and mind game properly if you get carried by 4 slowdowns every game and get ran for 5 gens by a good survivor the next game and get 4 outted with the same build that's been carrying you against the average survivor..
Crustacean Oct 16, 2024 @ 5:08pm 
im not a high mmr player like 95% of the community wants to claim they are but in most cases gen regression is helpful but not needed. im terrible with handling loops, they are the bane of my existence but i dont run gen regress perks pretty much ever or if i do maybe jolt. i prefer stuff like TR reduction/hiding or aura reading stuff as thats very helpful for me. and and over the 700ish hours ive had of dbd while i get frustrated with these perfect loop chains and such, just understanding pathing, the map and basic intuitive things you really can handle the average or good player just fine. You dont need to face camp, you dont need to hard tunnel, you dont need to gen regress. Maybe you need to find a killer that compliments your playstyle (i love clown and do well with him and dont use gen regress or any of the crutch perks people claim you have to have use) but if i use nurse, hillbilly, plague, some others I WILL lose.)

different killers and perks have different playstyles and some people need to just find out what works. You dont need an S tier killer to do well. You just need to learn how to adapt, relax, and not focus on the 4k which admittedly can be hard to do.

if your goal is to get 4k your going to go up in mmr and that means you are going to go against people who are going to focus on playing meta and optimal and now you are having a miserable time. I intentionally try to avoid rising to high in the meta because comp survs arent fun for me nor are the cheesy tactics used. nor do i want to Lolstomp noobs who dont know how to vault yet. i go for 1 or 2 kills and am happy, when i went for 4k I was not.
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Date Posted: Oct 16, 2024 @ 7:59am
Posts: 30