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And then every survivor worth a damn gets to run to a corner and heal or be healed. Contrary to popular belief, barring a few killers, the Survivors decide the flow of the game.
I mean, if you just run around predropping the whole map, you might buy your team 2 or 3 gens, and then you have to deal with an empty map because you just tossed every pallet in your one "really good" chase.
They get suckered into long chases to strategically irrelevant parts of the map and waste 3+ minutes on one person, while the other three survivors crank out gens. It's the worst strategy for dealing with a coordinated team of survivors.
Try 3 gens at 2 pre-drops. You also have to factor in strong tiles like main buildings and shack that survivors will act like they will loop, but as soon as you go for a mindgame they hold W to the next loop. The pre-drop is for any junk loops or medium loops. I frequently encounter this situation.
It's not a bad thing, it's just how it is at a higher MMR. Still, gen speeds need addressing, especially base regression speeds being x4 slower than 1 survivor's progression.
I'm talking about the first chase. Off of a gen.
And I do kick the pallets. Guess what? It takes time.
Actually reading that mess you've typed out, I'm not so sure you're understanding what I'm talking about.
I posted a video on gen regression on the first page, refer to that.
Also, I'm starting to see you are the type to hold a 3-4 gen all game, which is a tactic, but the problem is it doesn't work well against coordinated teams. You hit em, they run to a safe part of the map you won't go to heal, and repeat while pressuring 2/3 gens. Even if you clear your section of the map of pallets, you'll run into survivors who can lead you to stronger tiles on the other side of the map, and if you have to drop to return to your gens, they heal and repeat the cycle. Eventually the 8 kick regression limit will be hit, too.
Unless you face an uncoordinated team, which yeah, it's gonna work. SoloQ is SoloQ after all.
What I've found in my experience as I've started to find my own strategies to win without tunnelling or camping is that survivors will always make up an excuse why they can't win. They can never admit they are bad, or they lost fair and square. Honestly, I think tunnelling is fine, because when I don't tunnel and win, survivors still complain.
Common complaints after winning playing a killer that isn't Wesker, Blight, or Nurse without tunnelling, is as follows:
- "You only won because you brought double iri addons"
- "You only won because my team mates are bad and you are bad also"
- "You only won because your perks are OP"
- "You only won because your killer is S-tier in anti-loops"
- "You only won because you tunneled at 8 hooks".
So I have no sympathy for any survivors who complain over tunnelling or camping. Tunnel and camp away for all I care. They are just looking for a reason to justify their loss.
Don't get me wrong, survivors are no better, they all think they deserve to get 4-man out every game which, say it with me, isn't how the game is designed. Survivors often employ bully tactics to ensure everyone gets out safely which is just plain dumb since it is once again a coinflip strategy that results in either a 4k or a 0k with very little middle ground.
I've said it before and I'll say it again and again to anyone who will listen. DbD is not a binary outcome game.
Ofc, I don't entirely blame the players on either side for their behaviour since the game doesn't really encourage balanced playstyles. Survivors literally lose points when another survivor is hooked so of course they want to deny as many hooks as possible. And killers gain significantly more points for kills than they do hooks so of course they will want to prioritise killing survivors quickly over splitting hooks across all 4 survivors. I haven't done the math but I wouldn't be surprised if tombstone myers got more points with a 2k and 0 hooks than anyone else with a 0k but 8 hooks which I feel should not be the case (again, haven't done the math so I have no idea if this is the case or not).
One final note, it may be because my MMR is low or something (have no idea how to even check it tbh) but I rarely see regression perks and I wish I saw more of them since it typically means I'm in for a longer game that will be a much closer push and pull rather than when killers bring things like friends till the end or noed. Exposed is just not very fun to deal with as it is but I understand its purpose in the game.
All those "I play killer and it's easy every time free wins without camping or tunneling or gen perks" people? Smurfs, low MMR, or lying. Every single time. If I thought it was worth betting money on I'd put it on lying, with a hedged bet on low MMR.
LOL I will take that bet.
different killers and perks have different playstyles and some people need to just find out what works. You dont need an S tier killer to do well. You just need to learn how to adapt, relax, and not focus on the 4k which admittedly can be hard to do.
if your goal is to get 4k your going to go up in mmr and that means you are going to go against people who are going to focus on playing meta and optimal and now you are having a miserable time. I intentionally try to avoid rising to high in the meta because comp survs arent fun for me nor are the cheesy tactics used. nor do i want to Lolstomp noobs who dont know how to vault yet. i go for 1 or 2 kills and am happy, when i went for 4k I was not.