安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Erm sorry do you think they care about points?
Solo survivor sucks. Horribly.
Your fellow survivors often get downed in less than 10 seconds per chase. Few to no generators get done. No totems get cleansed so NOED is almost a sure-fire thing if you ever make it to end game, and you're better off being an immersive claudette with a perk that lets you see the hatch and plunderers in hopes to get a key because you're better off being saved by RNG than teammates who let you die first hook 8/10 games, and this is not hyperbole as 8/10 games my first hook was my death hook, no matter 'when' I was hooked in the game, with only 1 struggle free attempt each because I was gonna phase into phase 2 of the hook anyways.
If SWF was not an option, or it was somehow limited or restricted in any way, shape, or form, the game would die faster than an alcoholic mayfly with a drug addiction.
Well they seem to love bringing it up whenevr I get a 4k but one of them has slightly more points than me. I know they don't care but it's just an idea
Yet it takes tens of minutes to even find a game as Survivor because no one wants to play Killer these days anyway. So the game is already dying due to Killer being horrible to play as is
It already is
People don't want to play killer often because of the community, and the lack of bloodpoints. Yes the community is a "Grow a thick skin" problem, but why bother when I can just swap to a less toxic game like League of Legends? And yes, League of Legends, at least ARAM, is far less toxic than DBD.
The lack of bloodpoints is because people complained how killer earned so many. Now a survivor that cleanses totems can earn more than the killer, sans a killer running BBQ, but BBQ isn't really a great perk on killers that don't have map pressure anyways.
Good old ARAM.
There are many things wrong with this game and almost all of them are there to make playing Killer a worse and worse experience. SWF to me is just one of the most major issues the devs should have seen coming before implementing it
The thing is the game is being balance towards killers v. SWF and because of that solo survivor is a miserable experience. Like Myu said if they remove SWF at this point the game will die.
Don't remove. Just give me the option not to play against them is what I'm saying
The ques on killers would increase drastically if they implemented that. Not that it's a bad idea, if you can stand the wait.
The tryhard SWFs are the most annoying people to go up against. The 4 man SWF squad with 3+ toolboxes, the OoO groups, the groups that see a god loop and will 'ALWAYS' go to it (but this is being somewhat fixed), and lastly the groups that hate on the killer and tell them to uninstall (in less kinder words), regardless of how long their queues already are, but they're often the minority.
However, most SWFs aren't that good and die almost as quick as randos with the only differences being a chase can last a little longer than 10 seconds. It's clear there's a problem with the tryhard ones, and it looks like BHVR can see that with the latest fixes. Not perfect, but a start.
I queue 15 mins a game as solo survivor already I can deal with it