Dead by Daylight

Dead by Daylight

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Game is unplayable if killer brings thrill/hex build
I'm not surprised killer mains are not complaining about this when they complained about the recent unhooking perk that is only good in very good swfs in very specific situations unlike this hex build that will always be good in every single match no matter what because it is absolutely busted.

So if you don't know then Behavior buffed thrill of the hunt, and the buff is the most crazy buff I have seen in a long time. We are talking of upwards of 40+ seconds for a single hex totem cleanse (after you find it which took however long). You pair thrill with undying, devour, plaything, or switch in ruin or penti somewhere, and the survivors are forced to have to cleanse the totems otherwise they lose (devour). 'Just run counter force' but we are still talking about 30+ seconds for a single totem after it is found which took however long and you can still just be interrupted while cleansing it rather easily considering how long it takes.

Good thing they buffed survivor chest perks amirite :D
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Showing 1-7 of 7 comments
erandomone (Banned) Nov 30, 2024 @ 4:50pm 
God forbid the answer to two+ perks built to work together requires you to either bring 1 perk, or spend some gametime countering.

It's 2 whole perks, minimum, to get this rolling. And it's still a hex perk, so it can still just be turned off by survivors spending time. Definitely sounds 'unplayable' to me. (sarcasm. Such sarcasm).
Spoon Bending Nov 30, 2024 @ 4:56pm 
Originally posted by erandomone:
God forbid the answer to two+ perks built to work together requires you to either bring 1 perk, or spend some gametime countering.

It's 2 whole perks, minimum, to get this rolling. And it's still a hex perk, so it can still just be turned off by survivors spending time. Definitely sounds 'unplayable' to me. (sarcasm. Such sarcasm).
It takes 40+ seconds to cleanse one singular hex totem, without being interrupted, and there are upwards of 4 hex totems that need cleansing. One hex is almost half of a generator if we do not include the time it takes to find it. You are not losing value by doing a full hex build in the least bit so don't act like it is so hard, matey. Counter force barely even counters it and doesn't counter it if the killer has mobility. I tried it and I was barely even able to cleanse one totem which wasn't even thrill. Afterwards they put up penti and by then the match was basically over anyways because there isn't enough time to unhook, heal, do gens, look for totems and spend forever cleansing them.
erandomone (Banned) Nov 30, 2024 @ 5:10pm 
Originally posted by Leon Ortega Jackman:
Originally posted by erandomone:
God forbid the answer to two+ perks built to work together requires you to either bring 1 perk, or spend some gametime countering.

It's 2 whole perks, minimum, to get this rolling. And it's still a hex perk, so it can still just be turned off by survivors spending time. Definitely sounds 'unplayable' to me. (sarcasm. Such sarcasm).
It takes 40+ seconds to cleanse one singular hex totem, without being interrupted, and there are upwards of 4 hex totems that need cleansing. One hex is almost half of a generator if we do not include the time it takes to find it. You are not losing value by doing a full hex build in the least bit so don't act like it is so hard, matey. Counter force barely even counters it and doesn't counter it if the killer has mobility. I tried it and I was barely even able to cleanse one totem which wasn't even thrill. Afterwards they put up penti and by then the match was basically over anyways because there isn't enough time to unhook, heal, do gens, look for totems and spend forever cleansing them.


You only have to look for the first broken totem, then you know where they're putting up penti. Counterforce doesn't help with the first totem, but if they have penti it'll start pulling it's weight.

The alternative is what, that 2 perks that work well together should only impact less than 40 seconds of your game time, and then never come up again? That's insane, gamer.
kMo Nov 30, 2024 @ 5:15pm 
Not trying to sound like a smartass, but couldn't you just like, cleanse the totems? I do every totem I see anyway, on the off chance the killer brings NoED or has DH
kMo Nov 30, 2024 @ 5:16pm 
If cleansing speed and/or finding totems is an issue bring counterforce/detectives hunch
Spoon Bending Nov 30, 2024 @ 5:19pm 
Originally posted by grrrMondays:
Not trying to sound like a smartass, but couldn't you just like, cleanse the totems? I do every totem I see anyway, on the off chance the killer brings NoED or has DH
It is 46 seconds (I think) to cleanse one totem AFTER YOU FIND IT. There are upwards of four totems, you don't know which one is devour hope, thrill, blood favor, etc., With counter force it is still 30+ seconds for that one totem cleanse and you can be interrupted and likely will if the killer is any good. I know totem spawn locations, I have every totem cleansing perk, it just doesn't matter. It is more feasible if you are in a swf and three survivors bring counter force together tbh but like that is insane LOL
Spoon Bending Nov 30, 2024 @ 5:25pm 
Originally posted by erandomone:
Originally posted by Leon Ortega Jackman:
It takes 40+ seconds to cleanse one singular hex totem, without being interrupted, and there are upwards of 4 hex totems that need cleansing. One hex is almost half of a generator if we do not include the time it takes to find it. You are not losing value by doing a full hex build in the least bit so don't act like it is so hard, matey. Counter force barely even counters it and doesn't counter it if the killer has mobility. I tried it and I was barely even able to cleanse one totem which wasn't even thrill. Afterwards they put up penti and by then the match was basically over anyways because there isn't enough time to unhook, heal, do gens, look for totems and spend forever cleansing them.


You only have to look for the first broken totem, then you know where they're putting up penti. Counterforce doesn't help with the first totem, but if they have penti it'll start pulling it's weight.

The alternative is what, that 2 perks that work well together should only impact less than 40 seconds of your game time, and then never come up again? That's insane, gamer.
Please, I understand how penti works, I have used it and played against it dozens of times lol. I don't understand why you keep mentioning 2 perks like thrill only works with a limited number of perks. It works with every hex, mind you, but if you want value from it then you want to run it with perk that needs to cleansed like devour hope, blood favor, ruin, etc., all good perks with the downside of possibly being cleansed but now there really isn't any downside if you are a half decent killer who can check your totems once in a while (45+ seconds without counterforce to cleanse a hex). 4 gen slowdown is weaker than this right now which is wild
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Date Posted: Nov 30, 2024 @ 4:36pm
Posts: 7