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It's 2 whole perks, minimum, to get this rolling. And it's still a hex perk, so it can still just be turned off by survivors spending time. Definitely sounds 'unplayable' to me. (sarcasm. Such sarcasm).
You only have to look for the first broken totem, then you know where they're putting up penti. Counterforce doesn't help with the first totem, but if they have penti it'll start pulling it's weight.
The alternative is what, that 2 perks that work well together should only impact less than 40 seconds of your game time, and then never come up again? That's insane, gamer.