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Generic build that I run and what is current meta is gen slowdown/aura reading perks. Nothing really changed except more aura reading. It's not like back in the day where everyone was running hex:ruin, or more recently, call of brine
Lethal Pursuer, Nurses Calling, Grim Embrace, Corrupt Intervention, Surge, Pain Resonance, Dead Man's Switch, Thrilling Tremors, I'm All Ears, Predator, are all decent perks to start with.
I personally like lethal pursuer (adds 2 second to any other aura read), grim embrace, pain res, blood favor as a generic build. Lethal pursuer is really underrated and saves a lot of time, especially if 2-4 survivors just start working on the gen next to their spawn, you can injure 1-2 of em and possibly get a down as well, putting already massive pressure on them when they haven't even completed a quarter of a gen yet
unnerving presence, hex:huntress lullaby, hex:undying, merciless storm + calm/iri king addon
trapper: corrupt intervention, brutal strength, no way out, blood warden
I don't know, you just have to play around with certain combos that fit your playstyle. Are you someone that know when to drop a chase, which gens to prioritize in protection, funneling survivors toward a certain area of the map, good at mind games/hiding redstain? It really all depends on your playstyle.
For m1 killers, I like running bamboozle+coup de grace + 2 slowdown perks (healing or gen)
edit: I play survivor 60% of the time, so, strictly killer mains out there, feel free time chime in. I still get 3-4k pretty easily regardless, even against well-coordinated SWF's. Just got to be unpredictable
Meta: Gen defense perks like Pop Goes the Weasel, Corrupt Intervention, or Grim Embrace are more reliable. Generators are a constant, unavoidable objective, meaning you will consistently gain value from these perks. Some teams might see the anti-heal combo and simply choose not to heal, focusing on sticking to generators instead. They might even counter it with a perk like Autodidact, effectively making one survivor perk more impactful than two killer perks.
Hook-based perks are situational. For example, I've had games where Pain Resonance provided no value because all my Scourge Hooks were in one corner of the map—an area survivors either avoided or finished the generator in first.
On the other hand, Pentimento + Plaything can be effective since the 30% generator slowdown is significant. However, good survivors can counter this by accepting the Oblivious debuff, denying you the chance to activate Pentimento and effectively shutting down both perks. With good communication, this combo can be nullified.