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ah, I see, thanks for catching that! I appreciate the correction, it's a Pitbull then, not a Rottweiler-I'm still getting used to this new Killer, lol.
...but on a side note Houndmaster should have a Rottweiler because Rots are war dogs and a bigger and stronger than Pitbulls based on jaw pressure even though a Pitbull is a tough dog, Rottweiler could probably take a Pitbull. Just some thoughts...
Why are killers not a threat anymore. They ruined good guy by making his scramble work only when he charging.
Pathfinding is also weird when a survivor is grabbed and sometimes works against you.
I'm not sure if the power needs something more to it, but injuring survivors on grab would be too powerful if not balanced with a heavily nerfed cooldown, which would make it less fun or interesting to play. I'd rather have a fast power with improved tracking/pathfinding that doesn't injure.
(Or they could make an Iri add-on that injures but nerfs the power in some way to compensate).
However, maybe having some additional effect on grab like reduced hit cooldown (kinda like her add-on, but with a lower value) could be nice.
Yup, I agree.
And, the Houndmaster's dog currently attacks in a straight line which makes it easier for Survivors to dodge the attack by stepping behind obstacles where the dog won't follow so, Survivors can just side step the attack and get out of the way which, I think, makes the dog useless, but to make the dog more effective, I think developers ought to implement a strike radius for the god, ten feet, twenty feet so that when the Houndmaster sends the dog, the dog can intuitively respond to the Survivors movements at least for a short distance which will increase the frequency of a dog bite, maybe if not a dog clamp, just a dog bite that would wound the Survivor which gives it more of a risk of facing the Houndmaster, the strike radius around the dog can inflict damaage either wounding survivors, holding survivors, or even downing a Survivor, (that would be cool)
I think this change will make it harder for Survivors to avoid attacks and taunt this Killer because right now, Survivors can run circles around the Houndmaster, at least skilled Survivors can do this, and this change to the dogs power will provide an advantage to the Killer and even out the playing field a little more because right now, the god doesn't add much other than consolation for not catching Survivors and it is frustrating since the Killer can catch Survivors but the dog can't catch Survivors unless the Killer is right behind a Survivor within striking distance to hit Survivor but then that defeats the purpose of the dog because then the Houndmaster can catch Survivors without the dog anyway but even then its a challenge because the Houndmaster is slow and you can only hope the Survivor makes a mistake to strike and wound them.
I too think the Houndmaster needs to be reworked.
I agree, improving the Houndmaster's dog and the pathfinding mechanic, detection and especially around obstacles and pallets and walls like corners and windows would really enhance the game play because right now the dog runs past a Survivor and doesn't even bite it, it only stays on its straight path which could be balanced with a short cool down which might be fun, and reward a successful grab and encourage the Houndmaster's ability with add-ons and an injure grab ability would be nice to keep things balanced.
thanks for pointing this out...
sounds, good, thanks.