Dead by Daylight

Dead by Daylight

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Orgazmo (차단됨) 2022년 2월 13일 오전 5시 13분
IMPOSSIBLE to get IRI "RANK 1" survivor achievement...
Got every single achievement, except one: "Legendary survivor"

Disclaimer:
Post is not about how hard and unfair life is and other snowflake goofiness. This is all my personal experience (I mostly play killer), some thoughts and some observations.

I have grinded for Rank 1 Survivor achievement for three months and it looks impossible to me yet. (Yet!) Yes, I know, it's only my fault and no one's else, I have to git gud more and more.
The game is not "killer/survivor sided" and other inane remarks that we can hear a lot. I've watched multiple DbD tournaments (where salt of the earth players are gathered) and surprisingly found out that the game is sided neither way. Also, we all saw Otz experiments, not to mention all challenges like 50+ kill streaks, Grandmaster achievements, Hardcore Killers and some guy with more than 750 killer 4K streak.

The game is heavily SKILL-sided, and taking note that this is an asymmetric game, where one side is a team, and other is single person, therefore cannot be perfectly balanced at all, even if devs will create a super-freaky formula with account of perks, addons, killer tier etc.

Let me explain.

Killer and survivor have different difficulty experience over playtime. If we imagine a diagram with "difficulty/total playtime" axes, it would be something like that for single (not solo) survivor:


difficulty

│ ─────┐
│ ...............└──┐
│ ........................└──┐
│ ..................................└─────

┴──────────────────►
playtime


It means you start absolutely destroyed. Then you get to know killers' speed, basic loops, strategy, killers' weaknesses, efficient ways to play, team play, etc. Each element makes game a little easier, or better to say "contollable", therefore steps on chart.

Volatile point is "skill connection". Killer is a whole team by itself. Survivors, on the other hand, are independent; if they can work in unison, killer will have a hard time (no matter SWF or not). If not - GG. We can imagine 4 persons playing killer where one controls mouse, another responsible for movement, third one for attack and forth one is controlling power. It's a grotesque example, but you get my point. In my killer experience, the most troublesome teams are not where players are loop gods, but those which work as a solid hivemind (again, it's not about SWF. Have gone against lots of unorganized SWF and lots of 'Voltron' solos).


If we take killer flow, it would be like this:


difficulty

│................................┌───────
│.............................┌┴───────
│..........................┌┴────────
│..........................│
│ ────────┘ ◄─── div point
┴────────────────────►
playtime


You start on absolute easy mode, that mode happens for some time, until you start getting decent survivors, and after that sometimes super experienced survivors, when your MMR increase. And that happens pretty much suddenly (at least it was for me, like easy matches disappeared completely in one instant). And that point is a divergence point of bad players and good ones.
Good players take the hardship and start learning. Jukes, moonwalks, mind-games, pressure, breaking weak links, identifying team style, 3 gen, mastering your killer, etc. This helps you with better teams, you have more or less difficult matches, but can compete and win.
Bad players don't start improving in divergence point, they cling to NOED and camping, start crying how life is not fair, find another snotty simpletons and gather in flock.



Now something about skill and learning.

Here is the first observation I made: most frequent killers are Wraith and Bubba (50% of matches). Not so frequent, but pretty high chance encounter: Trickster and Legion. Least frequent: Billy, Artist, Pinhead, Nurse, Hag, etc (I remind you that my survivor probably play in low-average MMR). That fortifies the idea that kids don't wanna learn. Some of rare killers either underequipped with few yellow perks (probably it's a killer tryouts) or very good and hard to go against (probably main). Frequent killers have ONE thing in common: THEY ARE EASY TO LEARN, with the lowest skill ceiling. You need hundreds of hours to master huntress, but you "master" Wraith's basekit momentarily.

And the second observation: jokes about "NOED is a subtle way of saying that you have small man-parts" happened to be not jokes at all :(
In more that 150 games, almost EVERY killer that tunneled and camped had NOED. Only two "NOEDers" didn't play like pathetic imbeciles, and only one that didn't use NOED had bottom explosion in aftermatch chat and started insult everyone and everything (but he had only two perks, so maybe NOED hadn't popped in bloodweb yet).
EVERY other toxic halfwit that had NOED, camped/tunneled and/or BM'd in the end. No exceptions (excluding insidious Bubbas, some of them didn't have NOED, but was toxic per se, or "by build"). In the end I just go wiping all totems right away if I saw pitiful player, because it's a guaranteed NOED. Even on huntress and Bubba!

Every good killer that play normally, no matter of outcome, whether he wiped floor with survivors or lost a match, didn't use NOED and there wasn't any trashtalk in endgame chat. How this mentality works, I don't fully understand, it perplex me deeply... Truly a spectacular perk.


To sum it up: good players get good, sorry players cry. Stupid pep talk about "doers" and "talkers" is kinda pertinent here.


Couple other things I'd like to mention (mostly concerned weak crybabies in general).

* MMR ranting is pointless (see recent Scott Jund MMR paradox video, he summed it up pretty well). Good players can be on low MMR, weak on high, you don't know how high your MMR, you don't get tournament teams every single match, don't lie to yourself. More accurate would be "you never get tournament teams in your matches". I had lots of trolls, tryhards, bullies, noobs and averages against me, and one type never ever shows up constantly on any killer. If we take my "main" killers, my Hag probably has skyhigh MMR (she rarely lose therefore constantly matched against 2K-5K+ hours teams which know how to counter her) and she still has all types of teams. But my Huntress or Artisst, for example, have all types too, although I'm confident I underperform with them very much.

* Don't dream about "balance", it's impossible in such an asymmetric game. The only way is sci-fi variant where some super AI will determine teams, measuring their EEG before match. And the most silly thing I've heard: "game is not balanced at high MMR".
A) High chance you are not on high MMR
B) Streamers and tournaments show otherwise
C) No sane game CEO would balance "non-cybersport" game around top-tier players to the detriment of new ones EVER! Most players have 200 hours at best, they play casually, they are the food of the game, not some sweat tryhards. No one will play. But! There is a but:
D) The funny thing is: THEY DID xD Game is somehow balanced on the level of VERY SKILLED players, which we can see in tournaments and "kill streaks".
I believe the main developers' pain in the rear is to balance it on LOW skill level, and that is basically impossible, if we stop, take a breath and just think a little.

* SWF is not a problem. It's a "multiplier". Bad SWF will die quicker than solos, good SWF will push you to the limit. And yes, SWF won't go anyway just because some wimp feels stressed and outplayed. SWF is the REASON why most people play - to play WITH FRIENDS. Solos and killers are basically a singleplayer game. Many people (like my friends) play mainly for social communication, not for game process.

* Those who find playing too stressful: don't play. Really. You can't expect going into competitive game expecting to have an easy time (in EXPENSE of opposing players), that way no one will play other side. You can't expect going to Counter Strike with random dudes and cry that they instantly headshot you.

I think some people bad at survivor role, but prosper with killer, and vice versa. Others great at both roles. Another ones are casuals, and it's pretty fine, no need to pluck out your hair and scream hysterically. If you spend your free time on something you have only stress and nothing else, that's kinda stupid, don't you think?
All and all, if it's really stressful, there are plenty singleplayer and coop games. Or KYF mode in DbD (which all my friends like to go to, as they don't like public and play casually).

But again, it's all obvious notions and normal people know it already, simpleminded weepers won't understand anyway. Miserable players always find excuses in absolutely everything but themselves.

P.S.
Why cannot I get rank 1?
In the red rank zone you have to do a lot of stuff, you must do gens, heal and save, win chases and hopefully escape. Otherwise you depip (or blackpip if you are lucky).
Most of the matches I have experience of stumbling into either camper or tunneler (that means you do nothing and die fast, or only do gens and go out because killer run after single person whole time). Also you have high chance of potato team, where some hiding, some farming or some trolling. If not that, a good killer will wipe out your team. Successful matches are very rare and depiping is too frequent. Even when everything is good, I manage to do a gen and heal someone and escape, I sometime depip, because it's not enough, you need to do a lot more.
Probably if I played for 12 hours a day, I could grind to 1, but don't have neither time nor desire.
I need my survivor skill to git gud a lot, but kinda don't want to go through this hell again yet, survivor experience is somewhat painful. But I'll try to return to this challenge in future.



Also I'm a little tired of DbD, need to take a break. Will take a month off (until wet girl with unkempt hair arrives). I think that what any of us need to do if boredom or negativity exceeds the positive effect. It's just a game, anyway.

Love everyone <3 (except crybabies, lol)
Orgazmo 님이 마지막으로 수정; 2022년 2월 13일 오전 5시 16분
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DangerDonkey (차단됨) 2022년 2월 14일 오후 2시 25분 
Orgazmo님이 먼저 게시:
DangerDonkey님이 먼저 게시:
Im going to suggest that you dont play enough then. Reaching grade one is more an exercise in time than anything else, if you have the basic competency.

Applekid님이 먼저 게시:
I can't tell if this whole topic is super meta.
Rank means nothing but time played. It has nothing to do with skill.

3 hours a day. Gold rank in first week, second week to IRI 4, than two weeks I stuck. Last month I managed to slip into IRI 3, this month was not so lucky. You say time? I need a lot more? I just comparing it to killer where I always surprised that I'm on IRI 1 so soon already. How much more time? 8 hours a day? I think some good skill have to be, and among all teammates.

Ok, then...it might be impossible for you.

Personally, getting through 2 to 1 is the tedious part. I play about that much and Im generally there halfway through the season. You really do need to focus on the emblems that last grade, IMO.
ITWASMYCAT 2022년 2월 14일 오후 3시 03분 
A simple recommendation: play with friends (at least 1 or more)

That said, even playing with friends require 'some' skill (identifying and sharing killer perks, totem locations, where the killer is being looped etc). I wouldn't recommend relying solely on SWF to get to IRI 1 but it does help get there faster, and with less heartache from potato teammates. Especially if its a challenge that you just want to get done with.

However, if you want to get there on your own... then you'd have to get better at the game. Know when to stealth, how to loop and connect loops, how and when to save and when to give up etc etc... I remember getting to Iri 1 survivor at around 115 hours into the game and mostly by myself since not many of my friends played DBD at the time. I ended up sticking to a meta build that worked for me and not being overly altruistic. I also dodged lobbies where all three teammates were consoles or looked completely new to the game (basekit cosmetics on basekit characters), since I know that one person can't carry an entire team in this game.

Good luck getting there!
Tactrix (차단됨) 2022년 2월 14일 오후 3시 48분 
If you can't get rank 1 right now you're not a good survivor, you used to depip now you don't.
Orgazmo (차단됨) 2022년 2월 14일 오후 4시 15분 
Vidar님이 먼저 게시:
I think we won't get to a point to agree on.
I don't think it's toxic or troll to pick certain perks or follow a certain playstyle(this only for the toxic part).
Can't compel you and not want you to think otherwise, we all have our basis. For example someone cried that survivor squats and that driving him mad. I don't care. More of that, I love flashlight clickers, they unintentionally saved my killer matches multiple times. And I don't have anything about good trolling (Met a team that somehow managed to get on a cart near gallows in DDS, where killer can't reach. For me it was fun and I let last person home).
Thing is when you or your like-minded people see different point of view and start attacking "Survivor rulebook! Bait! Play killer!" and someone like me, absolutely average player, playing mostly killer and enjoy it, find it personally easier and more fun and playing survivor very hard. What do I think? Is he trolling? Baiting?
We all need just sometimes listen to other point of view. Subjectively everyone have different experience.

Vidar님이 먼저 게시:
I can also agree with the point that it is probably not fun to crawl around for 4 minutes or have a dude nodding in your face from hook until death, however for some people it is fun and part of the celebration after a successful chase to celebrate their "probably" secured kill.

It's the equivalent of SwF not opening gates after all gens are finished trying to farm flashlight saves / blinds. I wouldn't say it's toxic however it's also not pleasant.

Maybe I misused the word toxic, because it's new to me, also english not my native language, so I might get other meaning. I thought it's something like swearing, BMing and harassing.

Vidar님이 먼저 게시:
In addition I don't think bringing NoeD makes you directly a bad killer or a toxic one.
The biggest reason why new players / beginner players use this perk is because they've barely useful perks unlocked on their killer and it gives them some room to breath and protect the gates once the survivor realises the killer has NoeD and decide to search for the totem.
Probably not. In the topic I accentuated that it's my personal experience. And that NOED users always salty, angry, camp and tunnel, slap on the hook and BM. 99% hit chance. After this two months in last week I was never wrong if killer has NOED or not just looking at playstyle. Maybe on higher ranks it is used as intended, like in tournaments, but in my neighborhood it is a last resort of bad killers. Sadly.

Vidar님이 먼저 게시:
I also don't think that every survivor with Dead Hard or BT is directly a bad player or toxic and neither do I consider it a crutch perk. I only play killer but if I would've the option with a perk to tank a free hit (not in all but in a lot of situations) I surely would use that perk as well.
People in general tend to use the most powerful tools in their disposal to win. Perks they get the most value of. I have nothing agains DH/BT as killer and NOED as survivor, my point was that only bad and angry players use NOED statistically. And Insidious not used for sneaky ambush or bamboozle, but for basement bubba-camping only.


Vidar님이 먼저 게시:
I think both sides need to chill a bit more and lean back and realise it's only a game and not politics from real life.

That was EXACTLY my point! Cheers!
Orgazmo 님이 마지막으로 수정; 2022년 2월 14일 오후 4시 16분
Orgazmo (차단됨) 2022년 2월 14일 오후 4시 23분 
ITWASMYCAT님이 먼저 게시:
A simple recommendation: play with friends (at least 1 or more)

That said, even playing with friends require 'some' skill (identifying and sharing killer perks, totem locations, where the killer is being looped etc). I wouldn't recommend relying solely on SWF to get to IRI 1 but it does help get there faster, and with less heartache from potato teammates. Especially if its a challenge that you just want to get done with.

However, if you want to get there on your own... then you'd have to get better at the game. Know when to stealth, how to loop and connect loops, how and when to save and when to give up etc etc... I remember getting to Iri 1 survivor at around 115 hours into the game and mostly by myself since not many of my friends played DBD at the time. I ended up sticking to a meta build that worked for me and not being overly altruistic. I also dodged lobbies where all three teammates were consoles or looked completely new to the game (basekit cosmetics on basekit characters), since I know that one person can't carry an entire team in this game.

Good luck getting there!

My friends play casually and I cannot say we have much more advantage, except much better coordination. No matter how precise we telegraph killer movement, each must have very good looping skills, and single weak link already breaks all team.

Also multiple people shout that Solo is super easy and Killer is super hard and frustrating. This all completely inverted to me like if I play some different game, so I'm guessing what do I miss?

Thanks for advice!
HIGHL4NDER 2022년 2월 14일 오후 4시 54분 
Yo Orgazmo, sorry to hear you're finding it such a struggle to IRI-1. I am not a great player, but I managed it again this season even though I didnt play for the first 2 weeks.

Don't give up, just take a break then try again! If I can do it, you can.

for +1 in the IRI ranks you need to get 1 red badge and 3 gold, or 2 red. That's how it's been every time for me this month. So you'll need to get 3 of the 5 gens at least for 1 badge, then be the person doing most of the unhooks as well. Or, focus on being the one that loops the killer if you are good enough at it. You aint getting the survivor red badge unless you are unhooked the entire match, so my advice would be to focus on gens and unhooks.

I find 2 builds really helped:
A: Dead Hard + Decisive Strike + Deliverence + Borrowed Time.
B: Dead Hard + Prove Thyself + Detective's Hunch + Borrowed Time.

If you aren't confident with DH, then I find Overcome to be a good replacement.

The first build allows you to make some great plays vs full facecampers, so it's my go to build with all the facecamp & NOED play.

The second is Gen focused, but Detectives gives you a great assist vs Ruin, or just tells you where the next gen is if the killer is being looped.

I'm no Naymeti or Otz, but these builds helped me go IRI, maybe they'll help you!
H.
Grim 2022년 2월 14일 오후 5시 03분 
I don't play Survivor as much as I do Killer, which means I don't get Iri 1 on Survivor as quickly as I do killer. Around the start of last week I was somewhere in the late silver/early gold grades, and decided to grind up to Iri 1 for the bonus BP. Managed it. It's very much not impossible if you know what you're doing. More difficult than killer but not impossible at all.

At silver ranks and above, Survivors actually require one fewer emblem point than killers to get +1 and +2 pips (the 0-pip is the same). This is, I assume, to account for the fact that Iridescent Unbreakable would be almost impossible to achieve consistently, since it requires you to never even be knocked down in the entire match.
Grim 님이 마지막으로 수정; 2022년 2월 14일 오후 5시 04분
Hex: Offender 2022년 2월 14일 오후 5시 20분 
it's 100% easier now to hit Iri Grade 1 with the ratcheting keeping you from losing grades.
⸸ Akira ⛧ 2022년 2월 14일 오후 5시 30분 
So, I've read through your post, and most of the comments here.

My initial advice was to tell you to play killer, so you could learn the 'other side', and how best to counter them, but you're Iridescent 1 there, so that's not viable advice.

As for the Iridescent 1 on survivor side, even though it's been stated more than once in this thread, you can't lose grades. Depips, sure, but you can never lose your grade.

I've been playing off and on since the game originally released, (no, that's not meant to be a flex), and I can say that now is the easiest time ever to get the grade you want.

Everyone's going to scream at you and just tell you to rely on meta perks, or run a 4man SWF, but neither are necessary. The ONLY meta perk that I OCCASIONALLY use, is Borrowed Time.

I don't know if it's been changed much or not, and from my own personal tests, this still seems to be the case, but, my best advice to you would be to complete a gen (solo for the points), get SAFE unhooks (this can really ♥♥♥♥ up your score), heal once or twice, and have a 40+ second chase. Don't be afraid to get hooked. I've had games where I wasn't hooked at all and depipped, and games where I was hooked twice and pipped. The game is going to reward you for how active you are, and whether or not you play as intended, which is a teammate. (Not saying you don't.)

Find perks that work for you, find your playstle. Hopefully that helps some.
ITWASMYCAT 2022년 2월 14일 오후 5시 39분 
Orgazmo님이 먼저 게시:
ITWASMYCAT님이 먼저 게시:
A simple recommendation: play with friends (at least 1 or more)

That said, even playing with friends require 'some' skill (identifying and sharing killer perks, totem locations, where the killer is being looped etc). I wouldn't recommend relying solely on SWF to get to IRI 1 but it does help get there faster, and with less heartache from potato teammates. Especially if its a challenge that you just want to get done with.

However, if you want to get there on your own... then you'd have to get better at the game. Know when to stealth, how to loop and connect loops, how and when to save and when to give up etc etc... I remember getting to Iri 1 survivor at around 115 hours into the game and mostly by myself since not many of my friends played DBD at the time. I ended up sticking to a meta build that worked for me and not being overly altruistic. I also dodged lobbies where all three teammates were consoles or looked completely new to the game (basekit cosmetics on basekit characters), since I know that one person can't carry an entire team in this game.

Good luck getting there!

My friends play casually and I cannot say we have much more advantage, except much better coordination. No matter how precise we telegraph killer movement, each must have very good looping skills, and single weak link already breaks all team.

Also multiple people shout that Solo is super easy and Killer is super hard and frustrating. This all completely inverted to me like if I play some different game, so I'm guessing what do I miss?

Thanks for advice!

No problem!
I like to play competitively (or at least get as many escapes out as possible) and most of my friends do too.. So maybe that's why I thought it'd be similar for you as well. If there is a weak link in the team (and I'm sure there will be), a relatively good looper in your team could help that person out by taking hits for them for all 4 to escape. Or just accept the fact that sometimes not all 4 can escape and you need to make strategic decisions as a team..

Solo queue is less stressful than killer (no stress from gen speed) but I wouldn't say less frustrating. I find solo survivor games are rarely dependent on the killer's skill but rather your teammate's LACK of skills... I get why you are frustrated and I get that way a lot when I play solo as well.

Just focus on your escape and your pips. If saving someone will help you escape (since more gens get done, more people to distract killer), go save them. If it's a 1v1v1 situation, you don't have to put yourself out there for your teammate. Hope you can find some similarly minded people to play with! Good luck!
Grim 2022년 2월 14일 오후 5시 53분 
To give some more specific advice: The Wiki has a page about Emblems[deadbydaylight.fandom.com] which you can use to gauge just what, exactly, you need to accomplish per-match in order to get pips. A brief rundown follows:

Each emblem counts for 0-4 "points" that basically relate to "how many tiers of the emblem did you earn". Bronze gives 1 point, silver 2, gold 3, and iridescent 4.

As your grade gets higher, the requirements for gaining pips gets more stringent. In the iridescent grades, you need 9 emblem points in order to avoid losing a pip (at least 3 silver emblems and 1 gold), survivors need 12 emblem points to get +1 pip (all gold emblems, or 1 iri 2 gold 1 silver, or 2 iri 2 silver), and need 15 points in order to get +2 pips (3 iridescent and 1 gold)

Lightbringer emblem:
  • Every % of a generator you repair (0.8 charges) is worth 1 point. Note that cooperative repairing will split up the points to every survivor; If 2 people repair a generator from start to finish they each earn 50 points.
  • All living survivors gain 5 points when a generator is completed, meaning you can earn 25 points if you survive through the final generator's completion.
  • The survivor who FINISHES opening an exit gate gains 15 points. Partial points aren't awarded for 99ing the gate.
  • Cleansing a Dull Totem gives 20 points. Cleansing a Hex Totem gives 50 points.
  • While being chased, you gain 1/3rd of a point for every % of generator repair that's completed by other survivors. If a Dull Totem is cleansed you gain 5 points. If a Hex Totem is cleansed you gain 10 points.
  • To get a Silver Emblem you require 100 points, Gold requires 190, and Iridescent requires 270.
  • General strategy: Repairing the equivalent of 1 full generator will guarantee a silver emblem. Remember that surviving to the endgame will guarantee you get 25 points. Cleansing Totems awards a surprising amount of score towards this emblem, so if you think you might be short (cleansing all 5 dull totems is worth the same amount of points as completing a generator), try looking for totems if your team is safe enough. To reach Iridescent, try to set a goal to repair at least 2 generators yourself.

Benevolent emblem:
  • You start with 35 points, which is enough to guarantee a Bronze emblem.
  • Each time you heal another survivor you gain up to 10 points, based on your contribution (a half heal will give you 5 points).
  • All survivors lose 10 points if anyone is hooked. However, these 10 points will be recovered if the survivor is rescued before dying, and also will be refunded if the survivor dies within 10 seconds (e.g. their death hook), meaning that the penalty is only relevant if the survivor is allowed to progress to death without being unhooked by anyone.
  • If you unhook a survivor and earn the "safe unhook" score event, you gain 20 points. However if you do not unhook them safely and they go down, you LOSE -30 points.
  • Taking a hit while the killer is carrying survivor gives you 10 points. Rescuing a survivor with a flashlight or pallet save gives you 30 points. If a survivor wiggles free within 10 meters of a hook you sabotaged, you gain 10 points.
  • Any points earned in the basement or once the exit gates are powered are given an extra 15% of their value (e.g. taking a protection hit for a carried survivor will give you 11.5 points).
  • To get a Silver emblem you must have 45 points. Gold requires 75. Iridescent requires 100.
  • General strategy: Should be obvious. Try to help your teammates. Performing 2 safe unhooks and healing the survivor will award you 60 points, placing your score at 95 points. At this point, performing a half-heal on any survivor will provide you with an iridescent emblem, so long as you don't make an unsafe unhook or let a survivor die on hook afterwards. That's it, 2 unhooks and 2 heals is effectively all you need for an iridescent. However, be INCREDIBLY careful that you don't unhook a survivor in a way that lets the killer immediately knock them down, as this will effectively prevent you from scoring well in this emblem

Evader emblem:
  • This badge's numbers are a little hard to describe in specifics, so I'm going to skip over the exact numbers here.
  • When not in chase, you gain points per second that you spend in the Killer's Terror Radius, based on the distance you are to the killer. The closer you are, the more points you earn, maxing out when you're within 5 meters of the killer.
  • During chase, you earn points per second in similar fashion, in a slightly more complicated manner. Read the article for full details, but the gist is, you earn points per second that get higher as the chase goes (maxing out at 1 minute) and are given a multiplier based on your distance to the killer.
  • Escaping a chase doubles all points earned in that chase.
  • You gain points for a successful pallet stun, but lose a small amount of points every time you're hit.
  • General strategy: The fastest way to earn points in this emblem is to be chased, there's no way around it. Try to remain in chase for as long as possible, get pallet stuns, and try to get the killer to drop chase if you can. In a single chase, evading for 15 seconds or more will DRASTICALLY increase the amount of points you earn. However, note that this emblem is slightly harder to get against stealth killers, who don't have a terror radius that you can farm stealth points in.

Unbroken emblem:
  • The in-game description honestly does this badge justice.
  • You earn an Iridescent emblem if you escape without ever entering the Dying state by any means. Even if the killer never hooks you, you will still miss an Iridescent emblem if you are knocked down. This includes stuff like Deep Wound or the Trapper's Honing Stone add-on.
  • You earn a Gold emblem if you successfully escape regardless of all other factors.
  • If you die, but survive for more than 9 minutes, you earn a Silver emblem. Surviving for more than 5 minutes gives you Bronze. Less than that will give you no emblem.
  • General strategy: You will almost never earn an Iridescent emblem in this category; That's why survivors have -1 emblem point required for their pips. However, to ensure that this emblem is gold, you MUST escape the trial alive. If you make it to the endgame, the simplest way to ensure you max out this emblem would be to simply open the door and escape while ignoring all your teammates. However, note that this might hinder your ranking in other emblems, namely the Benevolent emblem, especially if a survivor is hooked and not rescued before you can escape.

Hope this understanding of the emblem system provides someone advice for getting those tough final grades.
Grim 님이 마지막으로 수정; 2022년 2월 14일 오후 5시 57분
Orgazmo (차단됨) 2022년 2월 15일 오전 5시 15분 
HIGHL4NDER님이 먼저 게시:
Yo Orgazmo, sorry to hear you're finding it such a struggle to IRI-1. I am not a great player, but I managed it again this season even though I didnt play for the first 2 weeks.

Don't give up, just take a break then try again! If I can do it, you can.

for +1 in the IRI ranks you need to get 1 red badge and 3 gold, or 2 red. That's how it's been every time for me this month. So you'll need to get 3 of the 5 gens at least for 1 badge, then be the person doing most of the unhooks as well. Or, focus on being the one that loops the killer if you are good enough at it. You aint getting the survivor red badge unless you are unhooked the entire match, so my advice would be to focus on gens and unhooks.

I find 2 builds really helped:
A: Dead Hard + Decisive Strike + Deliverence + Borrowed Time.
B: Dead Hard + Prove Thyself + Detective's Hunch + Borrowed Time.

If you aren't confident with DH, then I find Overcome to be a good replacement.

The first build allows you to make some great plays vs full facecampers, so it's my go to build with all the facecamp & NOED play.

The second is Gen focused, but Detectives gives you a great assist vs Ruin, or just tells you where the next gen is if the killer is being looped.

I'm no Naymeti or Otz, but these builds helped me go IRI, maybe they'll help you!
H.

Thanks, will try it out!
Orgazmo (차단됨) 2022년 2월 15일 오전 5시 22분 
Rowen님이 먼저 게시:
Everyone's going to scream at you and just tell you to rely on meta perks, or run a 4man SWF, but neither are necessary. The ONLY meta perk that I OCCASIONALLY use, is Borrowed Time.
Totally agree, most of them are overrated and/or situational.

Rowen님이 먼저 게시:
I don't know if it's been changed much or not, and from my own personal tests, this still seems to be the case, but, my best advice to you would be to complete a gen (solo for the points), get SAFE unhooks (this can really ♥♥♥♥ up your score), heal once or twice, and have a 40+ second chase. Don't be afraid to get hooked. I've had games where I wasn't hooked at all and depipped, and games where I was hooked twice and pipped. The game is going to reward you for how active you are, and whether or not you play as intended, which is a teammate. (Not saying you don't.)

1 gen, 2 heal, 2 unhooks. I think it's not enough on IRI, but I don't remember. Also problem when other survivors beat me to unhooking. 1 gen and 40+ chase is the only easy parts.


Rowen님이 먼저 게시:
Find perks that work for you, find your playstle. Hopefully that helps some.

For now it's Window + Kindred + Circle. Can't find anything that give so much value each game.

Thank you very much for advice!
Orgazmo (차단됨) 2022년 2월 15일 오후 3시 37분 
ITWASMYCAT님이 먼저 게시:
I like to play competitively (or at least get as many escapes out as possible) and most of my friends do too.. So maybe that's why I thought it'd be similar for you as well. If there is a weak link in the team (and I'm sure there will be), a relatively good looper in your team could help that person out by taking hits for them for all 4 to escape. Or just accept the fact that sometimes not all 4 can escape and you need to make strategic decisions as a team..

Hmm... I think absolutely everyone play competitivly, except few trolls or content hunters, everyone try to escape. Like kill everybody as killer. I don't know beforehand if someone a good or bad looper until the very end. Lack of communication is really detrimenal, "Kindred" helps a little, but not many pay any attention.

ITWASMYCAT님이 먼저 게시:
Solo queue is less stressful than killer (no stress from gen speed) but I wouldn't say less frustrating. I find solo survivor games are rarely dependent on the killer's skill but rather your teammate's LACK of skills... I get why you are frustrated and I get that way a lot when I play solo as well.

It's still a mystery to me why everyone think killer is stressful. Killer is the only one that could play a whole match, he cannot be killed, he either kill everybody or nothing happened. Survivor on the other hand either die or escape (which is kinda nothing). One side play for win or nothing, another either lose or nothing.
Survivor is more stressing... No, wrong word, more like DEPRESSING. Because if you lose chase, you go to hook, probably till the end of match. As for killer, if I lose the chase, I can start new one again. That's how I feel.
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