Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Ok, then...it might be impossible for you.
Personally, getting through 2 to 1 is the tedious part. I play about that much and Im generally there halfway through the season. You really do need to focus on the emblems that last grade, IMO.
That said, even playing with friends require 'some' skill (identifying and sharing killer perks, totem locations, where the killer is being looped etc). I wouldn't recommend relying solely on SWF to get to IRI 1 but it does help get there faster, and with less heartache from potato teammates. Especially if its a challenge that you just want to get done with.
However, if you want to get there on your own... then you'd have to get better at the game. Know when to stealth, how to loop and connect loops, how and when to save and when to give up etc etc... I remember getting to Iri 1 survivor at around 115 hours into the game and mostly by myself since not many of my friends played DBD at the time. I ended up sticking to a meta build that worked for me and not being overly altruistic. I also dodged lobbies where all three teammates were consoles or looked completely new to the game (basekit cosmetics on basekit characters), since I know that one person can't carry an entire team in this game.
Good luck getting there!
Thing is when you or your like-minded people see different point of view and start attacking "Survivor rulebook! Bait! Play killer!" and someone like me, absolutely average player, playing mostly killer and enjoy it, find it personally easier and more fun and playing survivor very hard. What do I think? Is he trolling? Baiting?
We all need just sometimes listen to other point of view. Subjectively everyone have different experience.
Maybe I misused the word toxic, because it's new to me, also english not my native language, so I might get other meaning. I thought it's something like swearing, BMing and harassing.
Probably not. In the topic I accentuated that it's my personal experience. And that NOED users always salty, angry, camp and tunnel, slap on the hook and BM. 99% hit chance. After this two months in last week I was never wrong if killer has NOED or not just looking at playstyle. Maybe on higher ranks it is used as intended, like in tournaments, but in my neighborhood it is a last resort of bad killers. Sadly.
People in general tend to use the most powerful tools in their disposal to win. Perks they get the most value of. I have nothing agains DH/BT as killer and NOED as survivor, my point was that only bad and angry players use NOED statistically. And Insidious not used for sneaky ambush or bamboozle, but for basement bubba-camping only.
That was EXACTLY my point! Cheers!
My friends play casually and I cannot say we have much more advantage, except much better coordination. No matter how precise we telegraph killer movement, each must have very good looping skills, and single weak link already breaks all team.
Also multiple people shout that Solo is super easy and Killer is super hard and frustrating. This all completely inverted to me like if I play some different game, so I'm guessing what do I miss?
Thanks for advice!
Don't give up, just take a break then try again! If I can do it, you can.
for +1 in the IRI ranks you need to get 1 red badge and 3 gold, or 2 red. That's how it's been every time for me this month. So you'll need to get 3 of the 5 gens at least for 1 badge, then be the person doing most of the unhooks as well. Or, focus on being the one that loops the killer if you are good enough at it. You aint getting the survivor red badge unless you are unhooked the entire match, so my advice would be to focus on gens and unhooks.
I find 2 builds really helped:
A: Dead Hard + Decisive Strike + Deliverence + Borrowed Time.
B: Dead Hard + Prove Thyself + Detective's Hunch + Borrowed Time.
If you aren't confident with DH, then I find Overcome to be a good replacement.
The first build allows you to make some great plays vs full facecampers, so it's my go to build with all the facecamp & NOED play.
The second is Gen focused, but Detectives gives you a great assist vs Ruin, or just tells you where the next gen is if the killer is being looped.
I'm no Naymeti or Otz, but these builds helped me go IRI, maybe they'll help you!
H.
At silver ranks and above, Survivors actually require one fewer emblem point than killers to get +1 and +2 pips (the 0-pip is the same). This is, I assume, to account for the fact that Iridescent Unbreakable would be almost impossible to achieve consistently, since it requires you to never even be knocked down in the entire match.
My initial advice was to tell you to play killer, so you could learn the 'other side', and how best to counter them, but you're Iridescent 1 there, so that's not viable advice.
As for the Iridescent 1 on survivor side, even though it's been stated more than once in this thread, you can't lose grades. Depips, sure, but you can never lose your grade.
I've been playing off and on since the game originally released, (no, that's not meant to be a flex), and I can say that now is the easiest time ever to get the grade you want.
Everyone's going to scream at you and just tell you to rely on meta perks, or run a 4man SWF, but neither are necessary. The ONLY meta perk that I OCCASIONALLY use, is Borrowed Time.
I don't know if it's been changed much or not, and from my own personal tests, this still seems to be the case, but, my best advice to you would be to complete a gen (solo for the points), get SAFE unhooks (this can really ♥♥♥♥ up your score), heal once or twice, and have a 40+ second chase. Don't be afraid to get hooked. I've had games where I wasn't hooked at all and depipped, and games where I was hooked twice and pipped. The game is going to reward you for how active you are, and whether or not you play as intended, which is a teammate. (Not saying you don't.)
Find perks that work for you, find your playstle. Hopefully that helps some.
No problem!
I like to play competitively (or at least get as many escapes out as possible) and most of my friends do too.. So maybe that's why I thought it'd be similar for you as well. If there is a weak link in the team (and I'm sure there will be), a relatively good looper in your team could help that person out by taking hits for them for all 4 to escape. Or just accept the fact that sometimes not all 4 can escape and you need to make strategic decisions as a team..
Solo queue is less stressful than killer (no stress from gen speed) but I wouldn't say less frustrating. I find solo survivor games are rarely dependent on the killer's skill but rather your teammate's LACK of skills... I get why you are frustrated and I get that way a lot when I play solo as well.
Just focus on your escape and your pips. If saving someone will help you escape (since more gens get done, more people to distract killer), go save them. If it's a 1v1v1 situation, you don't have to put yourself out there for your teammate. Hope you can find some similarly minded people to play with! Good luck!
Each emblem counts for 0-4 "points" that basically relate to "how many tiers of the emblem did you earn". Bronze gives 1 point, silver 2, gold 3, and iridescent 4.
As your grade gets higher, the requirements for gaining pips gets more stringent. In the iridescent grades, you need 9 emblem points in order to avoid losing a pip (at least 3 silver emblems and 1 gold), survivors need 12 emblem points to get +1 pip (all gold emblems, or 1 iri 2 gold 1 silver, or 2 iri 2 silver), and need 15 points in order to get +2 pips (3 iridescent and 1 gold)
Lightbringer emblem:
Benevolent emblem:
Evader emblem:
Unbroken emblem:
Hope this understanding of the emblem system provides someone advice for getting those tough final grades.
Thanks, will try it out!
1 gen, 2 heal, 2 unhooks. I think it's not enough on IRI, but I don't remember. Also problem when other survivors beat me to unhooking. 1 gen and 40+ chase is the only easy parts.
For now it's Window + Kindred + Circle. Can't find anything that give so much value each game.
Thank you very much for advice!
Hmm... I think absolutely everyone play competitivly, except few trolls or content hunters, everyone try to escape. Like kill everybody as killer. I don't know beforehand if someone a good or bad looper until the very end. Lack of communication is really detrimenal, "Kindred" helps a little, but not many pay any attention.
It's still a mystery to me why everyone think killer is stressful. Killer is the only one that could play a whole match, he cannot be killed, he either kill everybody or nothing happened. Survivor on the other hand either die or escape (which is kinda nothing). One side play for win or nothing, another either lose or nothing.
Survivor is more stressing... No, wrong word, more like DEPRESSING. Because if you lose chase, you go to hook, probably till the end of match. As for killer, if I lose the chase, I can start new one again. That's how I feel.