Dead by Daylight
How to counter The Artist: perspective from an Artist main.
tl;dr Don't stick to or shoot for simple loops and unsafe pallets, dodge when you hear a crow heading for your generator

So apparently there are people who think Artist is not just strong, but OP. I main her, and I'm pretty sure she's not broken. Just because you can't run in circles with her for five gens doesn't mean she needs a nerf.

1) Break line of sight. This is true for all killers I'd imagine, and Artist is no exception. The more guesswork she needs about when to fire a crow, the better. Jungle gyms, T/L structures, whatever you want to call it, anything more complex than the most basic loop will slow her down.

2) Vertical loops. Unlike Huntress, and Nurse, Artists's shots are always going to fly perfectly horizontally. These things are inherently more of a hassle than basic horizontal loops.

3) Buildings. Basically a combination of the two previous points. Complex structures with all sorts of stairs, ramps, pallets, and vaultables. If a survivor heads into a building, it's likely I'm just going to immediately break off and find easier prey.

4) BE UNPREDICTABLE. Those ranged hits I love so much? Require predicting where the survivor will be in the next second or so. Bait the crows, zigzag a bit, anything to throw off the crow's aim and dodge the shot. And after the crow fires, there's a moment where she can't M1. Use it.

5) Use lockers with caution. If a swarm disappears too quickly, I'll wise up and realize they're hiding in a locker... and that their next move is probably to get right back on the gen. Also because of this, if the player has it they could be running Iron Maiden. I've caught a very disappointing amount of survivors this way.

6) Just ram your face into an idle crow, if necessary. This will never damage you, even if you're already swarmed. Not from the front, mind you, that's asking for it to be launched. From the sides or the rear.

7) Maybe don't bother with Flashlights. Honestly I can play around these easily enough. It takes one whole second to burn a crow, time in a chase you likely don't have, and there's nothing stopping her from lining up a second behind the first anyway.

So... yeah. I actually think Artist's gameplay is anything but braindead... the same is simply true for her counterplay.
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Показані коментарі 115 із 15
♔V3RD1CT (Заблокований) 11 лют. 2022 о 22:38 
but survivor rule book rule 674 clearly states tldr will be treated with extreme prejudice in order to putt the truth six feet under.
Цитата допису Hex: Wicked Shart:
tl;dr Don't stick to or shoot for simple loops and unsafe pallets, dodge when you hear a crow heading for your generator

So apparently there are people who think Artist is not just strong, but OP. I main her, and I'm pretty sure she's not broken. Just because you can't run in circles with her for five gens doesn't mean she needs a nerf.

1) Break line of sight. This is true for all killers I'd imagine, and Artist is no exception. The more guesswork she needs about when to fire a crow, the better. Jungle gyms, T/L structures, whatever you want to call it, anything more complex than the most basic loop will slow her down.

2) Vertical loops. Unlike Huntress, and Nurse, Artists's shots are always going to fly perfectly horizontally. These things are inherently more of a hassle than basic horizontal loops.

3) Buildings. Basically a combination of the two previous points. Complex structures with all sorts of stairs, ramps, pallets, and vaultables. If a survivor heads into a building, it's likely I'm just going to immediately break off and find easier prey.

4) BE UNPREDICTABLE. Those ranged hits I love so much? Require predicting where the survivor will be in the next second or so. Bait the crows, zigzag a bit, anything to throw off the crow's aim and dodge the shot. And after the crow fires, there's a moment where she can't M1. Use it.

5) Use lockers with caution. If a swarm disappears too quickly, I'll wise up and realize they're hiding in a locker... and that their next move is probably to get right back on the gen. Also because of this, if the player has it they could be running Iron Maiden. I've caught a very disappointing amount of survivors this way.

6) Just ram your face into an idle crow, if necessary. This will never damage you, even if you're already swarmed. Not from the front, mind you, that's asking for it to be launched. From the sides or the rear.

7) Maybe don't bother with Flashlights. Honestly I can play around these easily enough. It takes one whole second to burn a crow, time in a chase you likely don't have, and there's nothing stopping her from lining up a second behind the first anyway.

So... yeah. I actually think Artist's gameplay is anything but braindead... the same is simply true for her counterplay.

I enjoy playing as her.
What are your favorite add-on combinations to use?
Цитата допису D:

I enjoy playing as her.
What are your favorite add-on combinations to use?

Severed Hands with either Silver Bell or O Grief, O Lover (spreading valuable debuffs), or, Matias's Baby Shoes and Velvet Fabric (maximizing info). I've also run Severed Tongue and Untitled Agony or Festering Carrion (better crow potential mid-chase). I've experimented a bit with other combinations, but neither of her Iridescents seem to suit her, one of which changes her playstyle a bit too much, and the other just... doesn't last long enough.

If you have Severed Hands and the survivors are waiting at the exit gate to BM you, you can rack up a surprising amount of damage. You hit a swarmed survivor, they take damage... and because they're all huddled together, they're immediately swarmed again. It definitely seems to be her most powerful Add-On.
Цитата допису Hex: Wicked Shart:
Цитата допису D:

I enjoy playing as her.
What are your favorite add-on combinations to use?

Severed Hands with either Silver Bell or O Grief, O Lover (spreading valuable debuffs), or, Matias's Baby Shoes and Velvet Fabric (maximizing info). I've also run Severed Tongue and Untitled Agony or Festering Carrion (better crow potential mid-chase). I've experimented a bit with other combinations, but neither of her Iridescents seem to suit her, one of which changes her playstyle a bit too much, and the other just... doesn't last long enough.

If you have Severed Hands and the survivors are waiting at the exit gate to BM you, you can rack up a surprising amount of damage. You hit a swarmed survivor, they take damage... and because they're all huddled together, they're immediately swarmed again. It definitely seems to be her most powerful Add-On.

I usually like using Thorny Nest and Black Tar for the slower healing. I tried Severed Hands with Ink Egg +Discordance and it almost guarantees a hit maybe two hits. What are your thoughts on the Charcoal Stick add-on?
Цитата допису D:

I usually like using Thorny Nest and Black Tar for the slower healing. I tried Severed Hands with Ink Egg +Discordance and it almost guarantees a hit maybe two hits. What are your thoughts on the Charcoal Stick add-on?

Charcoal stick? I've seen others lauding it, but it seems like all of its value is at long range. Dunno if that justifies one of her two slots. I never could get Ink Egg to work for me, I don't think I've needed a fourth crow in a single match yet, you lose 40% of the crow's idle time, and the cooldown from firing all four is kind of ridiculous. But, also, I don't have Discordance... that said, perks that provide info are her bread and butter, so I did just grab Surveillance. Have yet to actually use Thorny Nest, may have to give it a spin. I don't know about Thick Tar... the base time to repel is 8 seconds, so you're giving a slot up to increase that by 1/16th of the base value.

One trick I've realized, is this: when scanning gens, aim one crow so that it passes through two gens. That way the amount you can scan in one go jumps from 3 to 4. On Lery's, it can even go up to 5.
Цитата допису Hex: Wicked Shart:
tl;dr Don't stick to or shoot for simple loops and unsafe pallets, dodge when you hear a crow heading for your generator

So... yeah. I actually think Artist's gameplay is anything but braindead... the same is simply true for her counterplay.

That's your opinion though. She is still in my opinion the most unfun killer to face period, I'll take a 9k hour master nurse, facecamping bubba or god tier huntress over a middling skilled Artist any day.

No matter what you say, no other killer has the power to check/force survivors off of 3 gens (more if they happen to be in the same firing line) all the way across the map, even the largest ones. It doesn't matter if you can 'dodge' her birds, because 1/3 times it will give her information regardless, particularly if you have to let go during a skill check.

Add that to the fact she just looks so utterly cheaply made (sorry but those crow visuals are just comical, not intimidating), she just has an awful meme vibe to her and is all around annoying.
I think you are denying the truth and the counters you said arent valid at all.

1-) Her crows can go through walls so she can still hit you even if you break line of sight.
2-) A good Artist player can still get easy downs even at good loops or complex buildings.
3-) Dodging her shots is too hard because her crows have unlimited range and the projectile is too wide.

These are three of the many reasons why Artist is too strong. Even if you loop her perfectly, she will eventually down you.. no matter what you do.
Автор останньої редакції: Vinnie Huxhold; 12 лют. 2022 о 0:34
Thats true but her addons counter all of that. She s balanced without addons.
oh wow i didnt know you can go headfirst into crows and it wont damage you. i thought if you go into them you get damaged, learnt something new, awesome:demoticon:
RamboRusina (Заблокований) 12 лют. 2022 о 2:27 
Цитата допису cycy?:
oh wow i didnt know you can go headfirst into crows and it wont damage you. i thought if you go into them you get damaged, learnt something new, awesome:demoticon:

They used to damage you on PTB, but got changed before going live. One little trick I'd add is especially if you duo with somebody: Have the other guy kill the crows with flashlight while other player is looping assuming you need help. It completely denies her power and makes her even weaker than legion as long as you got battery left(and obviously they can move in to bodyblock when need be). At strong loop it practically forces her to switch target.
Цитата допису Hex: Wicked Shart:
tl;dr Don't stick to or shoot for simple loops and unsafe pallets, dodge when you hear a crow heading for your generator

So apparently there are people who think Artist is not just strong, but OP. I main her, and I'm pretty sure she's not broken. Just because you can't run in circles with her for five gens doesn't mean she needs a nerf.

1) Break line of sight. This is true for all killers I'd imagine, and Artist is no exception. The more guesswork she needs about when to fire a crow, the better. Jungle gyms, T/L structures, whatever you want to call it, anything more complex than the most basic loop will slow her down.

2) Vertical loops. Unlike Huntress, and Nurse, Artists's shots are always going to fly perfectly horizontally. These things are inherently more of a hassle than basic horizontal loops.

3) Buildings. Basically a combination of the two previous points. Complex structures with all sorts of stairs, ramps, pallets, and vaultables. If a survivor heads into a building, it's likely I'm just going to immediately break off and find easier prey.

4) BE UNPREDICTABLE. Those ranged hits I love so much? Require predicting where the survivor will be in the next second or so. Bait the crows, zigzag a bit, anything to throw off the crow's aim and dodge the shot. And after the crow fires, there's a moment where she can't M1. Use it.

5) Use lockers with caution. If a swarm disappears too quickly, I'll wise up and realize they're hiding in a locker... and that their next move is probably to get right back on the gen. Also because of this, if the player has it they could be running Iron Maiden. I've caught a very disappointing amount of survivors this way.

6) Just ram your face into an idle crow, if necessary. This will never damage you, even if you're already swarmed. Not from the front, mind you, that's asking for it to be launched. From the sides or the rear.

7) Maybe don't bother with Flashlights. Honestly I can play around these easily enough. It takes one whole second to burn a crow, time in a chase you likely don't have, and there's nothing stopping her from lining up a second behind the first anyway.

So... yeah. I actually think Artist's gameplay is anything but braindead... the same is simply true for her counterplay.

Do you ever do custom games? I own & have played as artist several times but sadly have never played against her as survivor. At least not an ACTUAL game...my nephew can access my paid content via family share & we did a 1-1 game where he played her but is not the same and he didn't really no how to play her.
LOOOOOOL (Заблокований) 12 лют. 2022 о 6:21 
Цитата допису Hex: Wicked Shart:
tl;dr Don't stick to or shoot for simple loops and unsafe pallets, dodge when you hear a crow heading for your generator

So apparently there are people who think Artist is not just strong, but OP. I main her, and I'm pretty sure she's not broken. Just because you can't run in circles with her for five gens doesn't mean she needs a nerf.

1) Break line of sight. This is true for all killers I'd imagine, and Artist is no exception. The more guesswork she needs about when to fire a crow, the better. Jungle gyms, T/L structures, whatever you want to call it, anything more complex than the most basic loop will slow her down.

2) Vertical loops. Unlike Huntress, and Nurse, Artists's shots are always going to fly perfectly horizontally. These things are inherently more of a hassle than basic horizontal loops.

3) Buildings. Basically a combination of the two previous points. Complex structures with all sorts of stairs, ramps, pallets, and vaultables. If a survivor heads into a building, it's likely I'm just going to immediately break off and find easier prey.

4) BE UNPREDICTABLE. Those ranged hits I love so much? Require predicting where the survivor will be in the next second or so. Bait the crows, zigzag a bit, anything to throw off the crow's aim and dodge the shot. And after the crow fires, there's a moment where she can't M1. Use it.

5) Use lockers with caution. If a swarm disappears too quickly, I'll wise up and realize they're hiding in a locker... and that their next move is probably to get right back on the gen. Also because of this, if the player has it they could be running Iron Maiden. I've caught a very disappointing amount of survivors this way.

6) Just ram your face into an idle crow, if necessary. This will never damage you, even if you're already swarmed. Not from the front, mind you, that's asking for it to be launched. From the sides or the rear.

7) Maybe don't bother with Flashlights. Honestly I can play around these easily enough. It takes one whole second to burn a crow, time in a chase you likely don't have, and there's nothing stopping her from lining up a second behind the first anyway.

So... yeah. I actually think Artist's gameplay is anything but braindead... the same is simply true for her counterplay.
1) and?...
2) what?
3) crows go through building
4) Doesnt work on experienced players
5) This is strangest thing to do
6) as soon as you run towards the crow, she unleashes them
7) another wierd thing survivors do
So basically experienced artist is uncouterable luckily she doesnt go through walls or run with insane speed like blight and nurse
Цитата допису Borisky:
I think you are denying the truth and the counters you said arent valid at all.

1-) Her crows can go through walls so she can still hit you even if you break line of sight.
2-) A good Artist player can still get easy downs even at good loops or complex buildings.
3-) Dodging her shots is too hard because her crows have unlimited range and the projectile is too wide.

These are three of the many reasons why Artist is too strong. Even if you loop her perfectly, she will eventually down you.. no matter what you do.


So though you have valid points. You are aware just because her birds can go through walls doesn't mean breaking line of sight doesn't work. He was saying that it makes its more of a guessing game for the killer. If you end up be hide a wall the killer has to think, well will they run straight, turn a different direction or possibly loop back around completely avoiding the crows line. Also you are aware that this isn't a 1 v 1 game right? Yes looping killers to by time for your teammates is good but the game isn't intending that you the one survivor is suppose to be able to keep away from and loop the killer infinity. If they gave that much strength to a survivor, then that game would be horribly imbalanced for killers. 1 v 4 meaning that getting your team 30 seconds to a minute of time is pretty good and if there all working on gens, that's 3 gens half way or 1 gen finished with a second one starting. please keep that in mind when replying and make sure you read and understand the post or comment before inserting your own opinion in or counter argument
Автор останньої редакції: SoulReaper0307; 16 лют. 2022 о 21:50
Цитата допису SoulReaper:
Цитата допису Borisky:
I think you are denying the truth and the counters you said arent valid at all.

1-) Her crows can go through walls so she can still hit you even if you break line of sight.
2-) A good Artist player can still get easy downs even at good loops or complex buildings.
3-) Dodging her shots is too hard because her crows have unlimited range and the projectile is too wide.

These are three of the many reasons why Artist is too strong. Even if you loop her perfectly, she will eventually down you.. no matter what you do.


So though you have valid points. You are aware just because her birds can go through walls doesn't mean breaking line of sight doesn't work. He was saying that it makes its more of a guessing game for the killer. If you end up be hide a wall the killer has to think, well will they run straight, turn a different direction or possibly loop back around completely avoiding the crows line. Also you are aware that this isn't a 1 v 1 game right? Yes looping killers to by time for your teammates is good but the game isn't intending that you the one survivor is suppose to be able to keep away from and loop the killer infinity. If they gave that much strength to a survivor, then that game would be horribly imbalanced for killers. 1 v 4 meaning that getting your team 30 seconds to a minute of time is pretty good and if there all working on gens, that's 3 gens half way or 1 gen finished with a second one starting. please keep that in mind when replying and make sure you read and understand the post or comment before inserting your own opinion in or counter argument
They're just a troll that won't get banned off the fourms, who constantly plagues almost every discussion either spewing bad opinions on purpose or tries to throw off the conversation. Try not to pay any mind to them as they just are attention-seeking and that's it.

If they're being serious though, which I really hope they aren't, they're too ignorant and will continue to complain about literally everything killers have.

As for artist, I believe that these points can actually help out some players. Good job to OP :)
I've played twice against the artist - this is one spammy ♥♥♥♥♥♥♥♥♥♥♥♥. The only way to survive is to not get seen, just like with the SPIREH
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Опубліковано: 11 лют. 2022 о 22:36
Дописів: 15