Dead by Daylight

Dead by Daylight

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The Janitor Jul 9, 2024 @ 11:55am
Gen control build for Vecna
After my many matches as Vecna, I realized that Vecna's gen control is weak. He's good in chase but cannot protect gens that much. One chase (give or take) as Vecna equals to a gen. Survivor mains were begging for many nerfs for Vecna because he's good in chase but being good in chase doesn't matter that much if you can't protect gens. Because gens are the main things in this game! No gens made = killer wins. Killer gets downs but can't control gens = survivors win. Logic. I'd like a gen control build please.
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Showing 1-8 of 8 comments
COMP DBD 1V1 Jul 9, 2024 @ 1:08pm 
pain res, pop, corrupt, deadlock
The Janitor Jul 9, 2024 @ 1:20pm 
Originally posted by COMP DBD 1 V 1:
pain res, pop, corrupt, deadlock
I don't have deadlock sadly :(
Crazy muffin Jul 9, 2024 @ 1:33pm 
Grim embrace, dead man swich, pain res and stbfl. Because of stbfl you tunnel the survivor and hope the obsession dont go for the rescue.

You can go for the end game too with grim embrace, no way out, noed and blood warden. Gen always get done against good team so that build take people by surprise
COMP DBD 1V1 Jul 9, 2024 @ 1:42pm 
Originally posted by Nick:
Originally posted by COMP DBD 1 V 1:
pain res, pop, corrupt, deadlock
I don't have deadlock sadly :(

replace corrupt and deadlock with DMS and grim then
Zakon Jul 9, 2024 @ 2:01pm 
The best gen control in the entire game is having a survivor on the hook. It occupies at least 2 survivors: one on the hook, and one who needs to be sent to rescue them. Get a third one in chase, and now there is only 1 survivor on generators.

Vecna's generator control is fine, in fact it's well above the norm. He's not only lethal in chase, he has a mobility tool in Fly and built-in info tool with Dispelling Sphere, and he's a 115% movespeed killer.

Additionally, he synergizes with every slowdown perk in the game. It doesn't matter which one it is, Vecna can use it. He can of course use Pain Res, Grim Embrace, and Deadlock, which work on basically all killers. But he's fast enough to make use of Pop, and he gets most of his downs with M1s, which means Surge works on him.

My personal favorite Vecna build is Pain Resonance, Surge, Starstruck, and Agitation. All four of these perks synergize with each other and Vecna makes good use of all of them.
The Janitor Jul 9, 2024 @ 2:11pm 
Originally posted by Zakon:
The best gen control in the entire game is having a survivor on the hook. It occupies at least 2 survivors: one on the hook, and one who needs to be sent to rescue them. Get a third one in chase, and now there is only 1 survivor on generators.

Vecna's generator control is fine, in fact it's well above the norm. He's not only lethal in chase, he has a mobility tool in Fly and built-in info tool with Dispelling Sphere, and he's a 115% movespeed killer.

Additionally, he synergizes with every slowdown perk in the game. It doesn't matter which one it is, Vecna can use it. He can of course use Pain Res, Grim Embrace, and Deadlock, which work on basically all killers. But he's fast enough to make use of Pop, and he gets most of his downs with M1s, which means Surge works on him.

My personal favorite Vecna build is Pain Resonance, Surge, Starstruck, and Agitation. All four of these perks synergize with each other and Vecna makes good use of all of them.
Maybe I lost my ability to gen control because I took one week off from DBD. Once I got back, I was very bad. Recovered everything except gen control. I chase a survivor, down them (meanwhile a gen is almost finished early game), hook them on pain res which saves me a gen for only mere seconds. Eventually, they do gens and power the exit gates. Now that people are accustomed to Vecna, they play better against him which makes it harder to down them. Ok that is fair. However, my last matches today were 70% tie, 20 % win and 10% defeat. I have a question for you, I'd appreciate if you can help. Imagine I have pop and when I'm about to pop a gen I see a survivor. Do I go for them or pop the gen? If I pop it, they... disappear. If I don't and chase, they do the gen.
Zakon Jul 9, 2024 @ 2:32pm 
Originally posted by Nick:
Maybe I lost my ability to gen control because I took one week off from DBD. Once I got back, I was very bad. Recovered everything except gen control. I chase a survivor, down them (meanwhile a gen is almost finished early game), hook them on pain res which saves me a gen for only mere seconds. Eventually, they do gens and power the exit gates. Now that people are accustomed to Vecna, they play better against him which makes it harder to down them. Ok that is fair. However, my last matches today were 70% tie, 20 % win and 10% defeat. I have a question for you, I'd appreciate if you can help. Imagine I have pop and when I'm about to pop a gen I see a survivor. Do I go for them or pop the gen? If I pop it, they... disappear. If I don't and chase, they do the gen.

My understanding is that the game has no MMR decay, so if you won a bunch on Vecna, your MMR is probably pretty high on him. Meanwhile, as you said, survivors have had more time to get used to him and learn how to counterplay him. So even if you were beating good survivors previously, those good survivors have more experience than they used to against him.

As for if you should use Pop or not, in my opinion most of the time it is worth taking the time to pop the generator. The only times I wouldn't is if the generator has very little progress on it. Try to pick up Nowhere to Hide from Knight if you lose track of survivors after popping their generators a lot.

Also, survivors are creatures of habit. They will almost always return to a generator which had a lot of progress on it, rather than try to find a completely different one to work on. That makes them predictable. You can pretend to leave, then send a Dispelling Sphere back towards the generator and you might catch them with it.
The Janitor Jul 9, 2024 @ 3:25pm 
Originally posted by Zakon:
Originally posted by Nick:
Maybe I lost my ability to gen control because I took one week off from DBD. Once I got back, I was very bad. Recovered everything except gen control. I chase a survivor, down them (meanwhile a gen is almost finished early game), hook them on pain res which saves me a gen for only mere seconds. Eventually, they do gens and power the exit gates. Now that people are accustomed to Vecna, they play better against him which makes it harder to down them. Ok that is fair. However, my last matches today were 70% tie, 20 % win and 10% defeat. I have a question for you, I'd appreciate if you can help. Imagine I have pop and when I'm about to pop a gen I see a survivor. Do I go for them or pop the gen? If I pop it, they... disappear. If I don't and chase, they do the gen.

My understanding is that the game has no MMR decay, so if you won a bunch on Vecna, your MMR is probably pretty high on him. Meanwhile, as you said, survivors have had more time to get used to him and learn how to counterplay him. So even if you were beating good survivors previously, those good survivors have more experience than they used to against him.

As for if you should use Pop or not, in my opinion most of the time it is worth taking the time to pop the generator. The only times I wouldn't is if the generator has very little progress on it. Try to pick up Nowhere to Hide from Knight if you lose track of survivors after popping their generators a lot.

Also, survivors are creatures of habit. They will almost always return to a generator which had a lot of progress on it, rather than try to find a completely different one to work on. That makes them predictable. You can pretend to leave, then send a Dispelling Sphere back towards the generator and you might catch them with it.
Thanks for the response. Yes mate, I do that a lot. They just disappear after being detected with the Dispelling Sphere. I look everywhere but nowhere to be found. Then I lose a gen because of that :/
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Date Posted: Jul 9, 2024 @ 11:55am
Posts: 8